You can buy it for 56€
http://www.cdiscount.com/s-103/motos...alypse+3d.html
As for Jaffe what he says makes sense but from another perspective. If what developers had in mind comes out at around 3 to 4 hours then sell it cheaper and on PSN instead of using filler to extend the length e.g their original intention was a 8 - 10 hour game but they miscalculated. Is that what he is saying though? because it certainly doesnt sound that way if he is calling out DS2 on this. Is he saying Visceral started the game and came up short adding another 8 hours of boring filler? Now we are talking about poor gameplay design that doesnt keep you hooked in his opinion. We arent talking about filler when it comes to DS2 in my opinion but he seems to think so. Theres a distinction between games with filler and poorly designed games and maybe Jaffe is being a little harsh if he is distinguishing DS2 as a game that has 8 hours of filler. Maybe he should be complaining that he doesnt like the gameplay design. Where do we draw the line with this distinction because again i think Jaffe's opinion is dead wrong about DS2 as the entire DS2 ride had me on the edge of my seat and the game was awesome. If it were released as a 4 hour game i wouldnt have bothered.
PSN ID: VGAficionado
Like I said, That's not the de facto retail standard, that's just bargain hunting -which I do as well- but it's not the market paradigm. And it's not just me or a handful of people being fussy over the price of a new game - there is a real problem there that affects everyone, from consumer to publisher and developers.
I think 2 things need to happen in the gaming market.
1) Games in the retail channel need to have a variable pricing structure, as new games, not this locked in at 60 dollars (OR WHATEVER the starting price for games is in your country) except when it's a lousy game (Alone In the Dark PS3, but only after it launched for the 360 at full price and tanked) or an oldies-but-goodies compilation (PS2 HD Collections, which I wouldn't pay full price for now anyway) or an unfinished game (GT5 Prologue). There needs to be the freedom or flexibility in the retail space for smaller and cheaper games as well as the million dollar block busters that by all rights justify full price (MGS4, ME2, GT5, LBP2, etc). The problem isn't just me not wanting to shell out cash or hunt for the best price (because I do), it affects the games themselves, you have games that only need to be 5 hour games getting padded with a bunch of shit that doesn't improve it at all, but you gotta put something in there to round it out, right?/sarcasm. A game that would be fun at 5 hours gets padded out to a 10 hour grind fest and it's the worse for it. The PSN store has games with lots of prices, ranging based on their perceived value or content or potential hours you can get out of them (I'm speaking abstractly, please don't split hairs over that, not everyone plays the same games the same amount of time, but the content is there).
2) Retailers who sell used games should have to give some percentage of that to the publishers.
What's eventually going to happen, as much as the industry is trying to delay it in order for everyone to get along, is content producers are going to go all in on Downloads and retail stores are gonna be up the creek. That is if they can't learn to cooperate and give the publishers some kickback of the earnings they rake in on used games. Buy a game at 60 bucks, and the next week you could get 5 bucks back for it if people are returning it rapidly (this happened with BlazBlue: CS), they put it back on the shelf for 35 dollars, 30 dollars in their pocket, Publisher see's none of that. They're gonna pick up their ball and jacks and go home. The day is coming unless there's a shift in the way business is done.
You guys are still misunderstanding his point a bit here. There's no doubt about it that Jaffe probably prefers smaller games over high profile ones, and his statements on DS2 are indeed his own personal opinion. He even said, "I was done with it". I never said that everyone should look at his opinion and have a debate, the reason I quoted him, was because i agreed with his line of thinking, and that is summed up by basically saying, there's a whole lot of boring games out there, because devs aren't as focused on gameplay like they used to be.
I can think the exact opposite of Jaffe's taste when it comes to Dead Space, Uncharted (if he mentioned it) or any other game and still agree with his line of thinking, and that's where I wanted the discussion to focus on. Not so much about practical realities, but how if the model was different there would be a lot more choice for seasoned gamers. If I haven't been playing games since I was 5, I no doubt would not be as critical as I am, but I have been, and the current system is extremely rigid atm, and seems to be dedicated to fairly new gamers or the new growing online user.
Publishers don't have to choose who to cater to, but as Lali illustrated above, price ranges and content can be varied and diversified more to offer more choice, and give devs more flexibility.
My RPG example was just an example, it's not saying every RPG setup is good, I quit a ton of RPG's because they were also boring, It's simply easier to get into a game (for me at least) when you read and come up with your own characters in your head, rather than having a story told through cut-scenes and dialog where it's hit-or-miss. And I loved Castlevania and Uncharted, doesn't mean there wasn't a handful of boring parts with both of those games, as well as some gameplay issues. It's not that I'm that picky either, it's just that i've played tons of experiences already, and gameplay is not really changing a whole lot, and it's something I tend to complain about because that used to be of the utmost importance for devs, that's what I agree most with from Jaffe, and also his point about used games, Lali summed that up nicely as well above me.
It's not so much about the reasons the setup is currently where it's at either, but how it can be changed, and why anyone would want it to.
Last edited by OmniStalgic; 03-22-2011 at 03:56 AM.
“Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
"By their Fruits, you will recognize them..."
I love my full price blockbusters (and I love finding them for a great price on amazonnnn![/oprah]), but you know, it'd be sweet to open up an EGM or Game Informer and see a 'EXCLUSIVE FIRST LOOK' of a game that isn't 18 months away. You know, like back in the Psone days.
I'm so gay for Lali right now...
It's like, he gets me or something
off topic, we need to get a group to play WKC2 when it comes out...I dunno if anyone got into Phantasy Star Online or Monster Hunter, but if it's anywhere close to those titles, it would be great to play with some of you guys here.
Last edited by OmniStalgic; 03-22-2011 at 04:05 AM.
“Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
"By their Fruits, you will recognize them..."
The problem with that is you really have to blow away ppl in those 4 hours. If Valve are struggling to do it with their Half Life episodes is it going to be easier for everyone else? I doubt it. Again the question has to be raised about expenses for developers. Building new tools are expensive. I know we are approaching this topic from our gamer perspective and i agree with the variable pricing structure but we cant fail to take into account possible reasons why publishers dont more readily adapt to this model.
As for your post further up i can only speak for my country but we do have a lot of variable pricing when it come to games already. EA sports games sell for about $45, Metro 2033 launched for half COD's price point. Movie tie in games are cheaper. MS and Sony launch at around the $50 mark while the super stingy publishers like Square, Capcom and others launch at $60 price tag. Its definitely happening where i am and hopefully it will only get better all over the world.
Luis also makes a good point. When pre orders arent as high as publishers expect im noticing a lot of price reduction, credit and other discounts at retailers like Amazon e.g Homefront. In a sense that already is a variable pricing structure based on cosnumer demand but we just fail to take notice. Unfortunately thats only online. Game stores at the amll need to adapt this model also. Publishers need to work better with retailers in this regard and not just the online retailers.
As for the second hand market it really has become a thorn in my side. For Dragon Age 2 i had to download weapons and packs from 5 different places before i could start playing Dragon Age 2 so im all for retailers giving a percentage to publishers but greed dictates that will never happen so i guess we are stuck with content and online passes for the time being. These exclusive content promotions at different retailers also need to stop. Its becoming very annoying.
DA2 is $40 on Amazon today as the gold box all day item
just FYI
Valve also juggles several other projects, but we can only guess, being on the outside looking in.But (to me) it seems axiomatic that if it takes x amount of time and y amount of money to produce, balance and polish a 60 dollar retail game, it could easily have been cut in half in it's game length and had 20-30 dollars sliced off the tag, wouldn't it take less time and money to make a shorter game with the same fun factor? The problem with a lot of games is they get repetitive and missions get samey but there's 10 more than you needed because the publisher felt the need to pad it with arbitrary game-lengthening grind quests. And it's like, ok, I wish they'd just made a shorter game and charged me less. But I'm repeating myself at this point so lemme gtfo of this thread. Until some more news anyway.
PSN games i've noticed are starting to fill that gap, of offering core experiences for less money. warhawk, wipeout HD, etc.... some great games have been released that could easily had been a core $60 title had they had a bit more content tossed in.
- A LunaticYou wanna destroy the nation, balance the budget.
Im not going to post three links just for rumours but the one site ive never hear of is claiming sources are telling them 8 days might be back on again and set for reveal at E3 by Sony London.
PSM3 are claiming they have sources that say 2 new Kojima projects will be announced at E3 and one might be MGS5. Dont get too excited as this could be a reworked MGS4 for NGP or Peace Walker HD.
Finally OPM is claiming that Santa Monica is ramping up for full production by hiring staff for a brand new GOW series.
I think many will agree when I say "too soon for another GoW"....I'm still making my way through GoW3 lol....In small doses...Can't take much more GoW...Although by series maybe they are gearing up for a PS4 series or something. I dunno. All I Know is I probably won't buy it unless it's like 4 years away.
EDIT: Stupid tab browsing making me come to thread 4mins late...Yes I agree with AC!D *IF* they do that it'll be cool.
Peace Walker HD is an excitement enough for me! Oh you said *DON'T* get too excited...*holds still trying to hide excitement*
I hope it's true though omgomgomgom!
MGS is a franchise I'm no-where close to having enough of! MOAARR I SAY! MOAAR!!
It sounds like GOW is just entering full production coming out of pre production so i wouldnt worry its probably more than a year away i.e March 2012 launch
Also i said dont get too excited about MGS5. Thats the speculation part. Peace Walker is 90% certain in my book juding by the Kojima tweets.
Yeh that's al I want! Never played PW. And to get it in HD would be fan-freakin-tastic.Peace Walker is 90% certain in my book juding by the Kojima tweets.
I'd love to know what they have in stock next that could use God of War III's engine. I don't think they spent so much money and so much work on such brilliant tech and only use it once or twice this generation.
Even though other first party games are making use of God of War III's MLAA, which is cool.
PSN ID: VGAficionado
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