SOOO we NEED a new thread for this:
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WORLD'S FIRST GT5: PROLOGUE PAL HANDS-ON
Oops, I did it again Many thanx to my friends who gave me another oportunity to do this, as many times before.
You get the content of this thread from the title, I've just announced it, and now I have something important to do for the next hour or so , so please expect first update around 18:00 my local time (17:00 CET).
Until then, just few muggy shots of the box and start-screen - I couldn't use flash since the damn surfaces reflects all
More updates soon, thank God it's Friday.
Notice I'll be adding all new info in this first post.
OK - so let's start
Opening sequence of the game is totaly new, with some of the most gorgeous visuals ever seen. I guess PD outdid themselves one more time and I'm scared how the GT5 will look one day if this is Prologue. At the end there is a sweet glance of an F1 car - as I alreaddy posted - and about which I'll talk later. I do not want to record it or youtube it, since I find that move questionable and I don't want to ruin the surprise for nobody or hurt any copyrights.
Also, I will not take pictures of all the cars, all new outdoor locations and such because of the same reasons described above. I hope you'll be satisified with all other info. Please, understand.
Game takes 13 minutes to install on HDD, and game file is 5880MB big. In GT:TV I couldn't access any content besides opening sequence, not even the new feature movie that should have been there. Maybe it opens at later point, when online will be revealed, or at the end of the Carrer mode. I'll inform about that later on.
Notice that I've been told that Online service will start it's work on 27th March, but it's still officialy unconfirmed. That of course means that no online features can be accesed (NEWS/GTTV/ONLINE) and no connection to online services can't be established at this point.
New things in Game Options are:
•*adjustable number od laps for Arcade and 2P Battles - 2 to 99 laps (great )
•*unit coverter is here, for all our Imperial friends in GB and Downunder (my best to my cousins in Sydney)
•*new Driving Force GT wheel is the only wheel that can have new "Live-Dynamics" on-wheel, however
•*"Live-Dynamics" can be mapped to controller buttons for usage with other supported wheels
•*FF can be adjusted in 1-10 strenght (as in JP game)
•*G25 is not on the supported list (so was not in JP game, and I'll ty it later on for second update) but I guess it works
Now about Dealerships and Cars, Ferrari and Unexpected Surprise of All Times (or "What actually happend with Sony's F1 licence and how they obviusely found a new way to breed life into somehow deceasing genre of F1 games:
You know the car list from the previous thread (http://www.gtplanet.net/forum/showthread.php?t=96425) so I won't loose any time in repeating it.
Just notice that 5 cars that were excluded from SCEE's list for PAL when compared to SCEA's list for USA are NOT in the rooster. So, maybe those 5 cars (Lexus IS F Tuned Car, Mazda RX-7 Spirit R Type A (FD) Tuned Car, Peugeot 207GTI '07, Peugeot 307cc Premium AVN '04 and RE Amemiya FD3S RX-7) will become available after US games comes out via some update.
Tuner's Cars have their separate Showrooms (Amuse, Blitz, Mine's and Morrisson), while "Tuned Cars" (notice the difference) are listed in their special dealership called "Concept Cars by Gran Turismo". There lies Ford GT LM (whiich actualy IS a race-car specificed, so there ARE race-cars in GT5:P), Viper SRT10 Tuned Car and others.
Everybody is crazy about Ferrari, so there are 5 cars there. F430, 599, F40 and 512BB. And - as you've guessed well on later pages of this thread - 2007 F1 car with both "5" and "6" numbers and both colour - light red and rich red. So, there maybe lies a hint of the future of F1 games and maybe we can expect that whole F1 Championship could end up as a separate venue in Gran Turismo 5, with all teams and circuits. It's a gretest-speculation-of-them-all at this point, but it could skyrocket the Gran Turismo series sales, skyrocket it's market-impact and finally resolve the somehow crazy situation that F1 games were very low at sales when sold separately while overall inerest for sport was rising. We'll see that in near future. I attached few caps of F1 car below, as well as F40 cap from the Dealership. In future updates I'll give the interiours for both cars.
Notice that Ferrari F12007 costs enourmous 2,000,000 credits, and it has do with something I'll write below. For compare, F40 is "just" 450,000 credits, while F599 (most exppensive car in japanese version of the game) is bargained at 275,000 or something. There will be lots of driving I guess.
Garage can get a hold of up to 146 cars in total.
About Money, Events and Arcade:
You start the game with 35,000 credits.
I had a hard time choosing which car to start with (couln't enter Events without buying the car, so I didn't know have they had changed anything in structure), and finaly I went with Integra Type-R over Focus ST and Golf GTi Series 5. Of course, Events are radically changed - for now, there are 10 of them per venue. As for now, I can't enter at B or A venue (only C), but I'll give you thier content in next updates.
Now, events are listed, and resembles ones seen in Online (pic attached). There are 3 types so far: Race, Time-Trial and Mission, with treir recognizable icons. I'll get on that after I finish writing this update.
Arcade Mode offers 3 types of races: Race, Time-Trial and Drift. Strange thing is that I couldn't change tyre-type on my Integra in Time-Trial mode, which I find somewhat intriguing and have no idea what's the case there.
Also, there was NO PLACE where I could find new "Quick Tune-Up" screen, which is BTW a host of a brand new feature which went totaly unnoticed, although it was in front of our faces - do you notice the "Performance Points" number?
PTS are something we saw before in "Forza" game series for example, and they're some kind of calculation of the overall performance of the car (as says the in-game Manual). Changing the different values can increas/decrease your PSI, making your car competitive to other cars (like Lotus to BMW). My rough guess is that both "Quick Tune Facility" and PSI will become avalable when Online Service starts, and it coould be a real glympse of Private Lobbyes, since I do not see any other reason for that being in the game. Which makes me even more excited.
2 Player races are classic split-screen though, and there are just 2 views-on-the-car available - over the car and classic-bonnet. No inteiours in 2P, but I didn't expect them to be there in any case.
GT5:Prologue also supports Dual Shock 3 controller, and as I have one, I can tell that rumble is present, and in line with feeling known from GT4 game.
This concludes the first update. Enjoy the first ever F1 pictures and other few snaps I've done.
And now excuse me, I have to go driving - I want to feel the F12007 as soon as possible.
Theyre posted as attachment and i dont want to steal them tbh.
Theyre also just pics taken with a digital camera in a low resolution.
EDIT: Added direct link to the thread.
You have melons.
EDIT: Send them to some people... lol
I would rep you GTAce, but it wont let me. But those melons are sweet indeed. And I am one jealous man right now of the guy who has that game. Rockin the GT5:Prologue.
LOL i dont have it for myself, i couldnt make pics btw. because i dont have a cam. lol
That guy on GTP works for a magazine, so he could get it before anyone else, im just as jealous as you, if not even more.
Thanks for the melons GTAce, very kind of you. What a blast just looking at them box shots lol. Aaaaaaaaaaah I can't frikkin wait maaaayen.
Nice to see GT is ripping off Forza's points system, i reckon that's one of the best aspects of Forza - makes it very easy to have a competitive race, also makes even races against friends lots of fun. Now they just have to get rid of triple confirmation when buying car parts, and a display of the type of opponents in any given race, and the menus will be perfect.
@Epix: For the melons?
I can access them without registrating.
EDIT: @masonite: You remember the A-Spec points in GT4?
For me this is just an enhancement from this feature.
Just one more week to go...
shakes fist at wotter
We got to wait another month!!!
by the way, thanks GT for those melons!!!!
JESUS is LORD!!!!!!
Tasty melons! Wow, great stuff.
PSN ID: VGAficionado
No i mean A-Spec, B-Spec was the AI driver.
Fats & wotter you got mail.
EDIT: Why is this forum so fucking slow today?
yeh, a spec was there first, but it was pretty inferior, and had some wierd quirks - my standard TVR tamora could go up against cars it could tear apart with ease, and get max points, but my slightly modified RX-7 goes up against cars that beat it in the straights, and i only get a handful of points!? it wasn't balanced very well.
Forza does a much better job, as it takes into account weight, tyres, etc. It's still not perfect, but its better than the GT4 concept. The rating score is also great as it shows how each individual car compares to each other, rather than just an overall comparison to the competition.
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