"This 3D game controller is designed to be held in your hands, is able to capture all your palm and finger movements and transmit them as commands to your PS3 or Vaio PC. You can pick up and manipulate various objects on screen just by squeezing and relaxing your fingers.
The device is even able to give you a tactile feedback. That is, you will be able to “feel” when you pick up or press something on the screen."
I thought this sounded pretty interesting and couldn't find it in the forums. I think that a glove like this and the Ey3 Toy would be very exciting together, I hope they make it affordable.
http://www.unwiredview.com/2007/04/1...-for-your-ps3/
isn't this old news?...and I mean OLD
I love the power glove...it's so bad.
*wants to say it so badly, but knows he'll be murdered if he does*
aw hell.
POWER GLOVE RIP OFF!!
*runs*
Lol i do remember seein those a long while ago. Like a while before the Sixaxis was first shown.
PS3 Aka. The Swiss Army knife of Consoles:If theres anything it can't do...you probably shouldn't be doing it.
It's biggest problem will be the fact that it isn't the standard control unit and neither will its counterpart, the EyeToy.
Had they been packed in from the start, they'd come pretty close to handing the Wii its ass but because neither on their own match Wii control and both are sold separately (most likely anyway), it won't get many games fully utilizing them together.
I'm curious how basic controls would work though. Just as what is used in place of the analog stick? Manipulation of the thumb, index and middle finger are good for most people and could represent 3 buttons but the ring and pinky would be useless for that task.
Some parts seem redundant when used with EyeToy unless the glove doesn't detect motion by itself (aside from your fingers).
2 gloves together could be rather interesting for an NBA game. Ok, maybe not as the viewpoint won't be first person. Fighting or boxing game perhaps?
Now I can control games Minority Report Style. WOO HOO!!!
Imagine what you can do with a game like Afrika with something like this.
PSN: BEERODEATH
The glove does detect motion by itself, both of them do seperately (not just tilt, full 3d motion). It was in the patent. And Hero, it's not a rip off if it does it better.
- A LunaticYou wanna destroy the nation, balance the budget.
i'm thinkin' Spiderman.
Funny. But why you have a wheel in your car and not a glove?
Sure, you can do more with that glove, but it's too many. You're a gamer not a pianist - you want to play a game not a symphony. Try to push your ringfinger on your right hand and your little finger on the left hand in coordination with the thumb on the right and the middle finger on the left - no, that's too many. Kids buying the Wii 'cause they have their problems with the standard controller. How to persuade them with that glove? Maybe in the futute games will have an expert mode - beat 'em ups per examble - there you can use that system... But think I'll use rather the sixaxis.
i like the idea but i can guess a few problems if it were implemented for PS3.
- support: like viper said earlier, since its not the standard control its not likely to get plenty of support.
- pricing: just the idea alone makes it sound very expensive for a control. 2 gloves that can sense 3d space and contains motion control in each finger would likely gain a price more than double that of standard control pads.
- development time: the good PS3 games are already taking alot of time and money to be developed. the complexity of these gloves certainly makes developing games for them alot more difficult especially if they were to be used well. so not only would you have a low number of games (due to small support) but those games would likely be far between each release.
- complexity: games are already quite complex to control. even for alot of us experienced gamers. the gloves could just make things more complicated. yes some games will become less so but its likely that games becoming more complicated will outnumber those that wouldnt.
the gloves are a great idea but it would be too early if they arrived in this generation.
If Sony's first or second-party studios can be encouraged to develop titles that use the glove, it can be pretty successful. Sony really didn't encourage first-party developers to develop for the Eye Toy since it was released pretty late.
Aliens, I beg of you save me!!!!
- support: like viper said earlier, since its not the standard control its not likely to get plenty of support.
Sony already has the biggest first/second party studio support in the world, so that won't be an issue.
- pricing: just the idea alone makes it sound very expensive for a control. 2 gloves that can sense 3d space and contains motion control in each finger would likely gain a price more than double that of standard control pads.
Though not necessarily double, this is a legitimate concern.
- development time: the good PS3 games are already taking alot of time and money to be developed. the complexity of these gloves certainly makes developing games for them alot more difficult especially if they were to be used well. so not only would you have a low number of games (due to small support) but those games would likely be far between each release.
Not really, all Sony would have to do is release a good software development kit for it, and it wouldn't take that long at all. No more than a wiimote with 5 extra analog buttons attached (the fingers)
- complexity: games are already quite complex to control. even for alot of us experienced gamers. the gloves could just make things more complicated. yes some games will become less so but its likely that games becoming more complicated will outnumber those that wouldnt.
It would simplify them. Which is easier for a non gamer, throw a punch by pressing "X" button (or ->->X for a special move) or just punch? Pick up an object by walking up to it and pressing triangle, or just grabbing it?
- A LunaticYou wanna destroy the nation, balance the budget.
I remember covering this back in mid 2004, but the original patent page seems to have vanished along with the stills demonstrating the wireless gloves here-----> http://forums.e-mpire.com/showthread.php?t=32566
However, this much was still intact since then:
"Sony Computer Entertainment Europe vice-president Phil Harrison has revealed that Sony is currently working on revolutionary motion sensor technology that will be incorporated in the company's next game console. Speaking with the Australian Financial Review, Mr. Harrison said Sony's "Eye Toy" line of digital camera based games for the PlayStation 2 were an early test for the new technology.
"EyeToy was a signpost for things in the future. If you can attach very high-resolution, low-cost video cameras you can deduce some quite interesting things about their users. We'll be able to extrapolate eye movement and gestural recognition, more complicated finger movement, and the logical next step of that is to deduce from a person's facial expression and demeanour what their emotion state is," said Mr. Harrison. Continuing, he revealed that Sony is working on new menuing systems that will allow players to navigate them simply by moving their hands. Mr. Harrison compared the next-generation game menu's to the futuristic computer database used by Tom Cruise in the film "Minority Report.""![]()
"Sucks monkey fuck."
"It's like puking on a pile of shit!"
Hahaha I love that guy.
PSN: BogeyJenkins
why does it have to rival Wii? if it works and it works well, then its an interesting product
Because people love a good headline, although those of us who's been following this information for sometime now know better.
But anyhow, while we're on Eye Toy and Sony's motion sensing gloves, I thought it'd be kewl to mention EA's break through for personal, computerize, 3D imagery, which a lot of us debated awhile back about a possible Eye Toy feature due to various sources insinuating the possibility:
Virtual Me combines cutting edge avatar creation technology from EA with popular TV formats from Endemol to give consumers a breakthrough way to meet, compete and socialize in online digital worlds. Avatar creation takes a leap forward with a high performing, easy-to-use tool that creates astonishingly life-like cyber-clones, with uniquely customized appearances and identities.
EA AND ENDEMOL
stills
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