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  1. #1
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    If the next big thing for shooters.

    one thing that has always been ignored is the fact that bullets rarely stop on impact even when shooting at dirt refraction is almost always going to happen yet its NEVER shown in a game. and yes it makes a differance. anyone with military traing will tell you about "secondary fire"

    a good example of this is in this vid.

    http://www.youtube.com/watch?v=2cTCUtN3NxA
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  2. #2
    oohh good thought

    interesting but mapping a course for 100s of thousands of projectiles would surely eat into memory and computational processes (LOL I said computational processes)

    this would be pushing the concept of game physics beyond anything I have ever seen before if we had realistic fire


    lol, move over bullet time its bullet realtime

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    Bullets don't push anyone several meters away when they hit them and it's not easily possible to set a fuel tank on fire by shooting at it repeatedly. However, develop a game that behaves 100% realistically instead of working the way "reality" is in movies and people won't buy it.

    And of course, all explosions have to cause or be caused by fire, or else they can't be explosions!
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    With two top of the line GPU's(in SLI mode) and the most recent PhysX card, plus a few GB of memory, this is completely possible...........
    We may not see it on consoles for a gen or two.

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    Quote Originally Posted by VG Aficionado View Post
    Bullets don't push anyone several meters away when they hit them and it's not easily possible to set a fuel tank on fire by shooting at it repeatedly. However, develop a game that behaves 100% realistically instead of working the way "reality" is in movies and people won't buy it.
    And of course, all explosions have to cause or be caused by fire, or else they can't be explosions!
    i know OFP was the BEST FPS OF ALL TIME imo. but it was far to realistic for the average BF42 player.

    if you had the PC that could make that game play with veiw distances upto 5000m it was AWSOME! playing online engaging a T-72 with the M2A2's 30mm repeating Canonn. it seperated the men from the 15 yearold piplefaced BF kids. realistic load times, your Angle of attack, wind, real weather, elivation bullet/morter/shell/rpg drop all had to be concitered.

    if you where using a chopper there was no flying tank BF BS one well placed shot from an AK-74 would kill the pilot or harmlessy punture a floor panel with no ill effects.

    the game took skill and military know how just to survive.
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  6. #6
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    Quote Originally Posted by Coded-Dude View Post
    With two top of the line GPU's(in SLI mode) and the most recent PhysX card, plus a few GB of memory, this is completely possible...........
    We may not see it on consoles for a gen or two.
    after seeing how much debrits come out off 6 buggies wrecking in MS im saying it is possible for PS3. and MS is Havoc 4.0 not 4.5
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  7. All I want to do is blow shit up and tear thru stuff I really don't need to tear through but I want to tear through because it's the cool thing to do. That's why I play shooting games

    Bullet deflection can go under that for more blowing stuff up.

    I guess maybe to keep it not too CPU intensive, they could simulate only bullets going up to two bounces, and they only bounce on certain materials at various maximum incident angles.

    P.S. I want to try ArmA. I can get it, right now, just d/l it in like 10 min, but my gfx card is messed! Grrrr!!

  8. #8
    Erm, I really don't see this as being in my top ten essential must haves for next gen gaming.

  9. #9
    Didn't they mention something about this for Killzone? I don't feel like digging it up, but I seem to remember some journalist mentioning this in their impression of the closed door footage.

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    One thing that really annoys me alot, is how alot of environments aren't destructible, atleast not realisticly. Such as in FPS games if a guy is on a wall you can't shoot through the wall and kill him. But in reality, bullets go through sheet rock.

    It may make games easier in some sense, but at the same time it would make them harder.

  11. ^It would t3h balance itself out!!1!!

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    I'm pretty sure Black focused heavily on bullet ballistics...

    Hmmm...OFP is such a highly debated game among FPS enthusiasts. Either some really love the game or they truly hate it (I'm on this end unfortunately), not much in between.

    I was never truly a huge fan of extreme realism and OFP never looked aesthetically pleasing to me by any stretch of the imagination (not even when it was first released).

  13. ^It did? Are you sure that's not just bullets hitting single things and blowing those things up? Bullet ballistics is like bullets arcing because of gravity, translating because of wind, and deflecting off of smooth surfaces. And also hitting each other, it happens I bet.

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    I don't think the PS2 has the capability to factor in wind or gravity in real time, but I pretty sure Black involved a lot of ballistics centering around surface deflections, bullets and their reaction to certain materials, and colliding bullets.

    I definitely know the next-gen Black will be extremely promising.

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    Quote Originally Posted by D3adcell View Post
    One thing that really annoys me alot, is how alot of environments aren't destructible, atleast not realisticly. Such as in FPS games if a guy is on a wall you can't shoot through the wall and kill him. But in reality, bullets go through sheet rock.

    It may make games easier in some sense, but at the same time it would make them harder.
    they also go though cars very easly unlike in hollywood car doors cant stop shit!... i haver personaly shot a .22LR (one of the lightest rifle rounds) though the door of a Buick rivira!

    no joke i used to work in a body shop an i would take home smashed doors and hoods to shoot at as a teen. even a 22 will go though the steel door skin
    its frame the glass inside the door and the plastic doorpanels on the inside. so when you see a cop hide behind a car door... yea they would be hamburger.
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  16. #16
    Nitpicking the fine (assanine) details will probably only make for a worse overall game. Although a pretty old game Rogue Spear incorporated shrapnel, and although it was a nice detail it was basically pointless.

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    Although a pretty old game Rogue Spear incorporated shrapnel, and although it was a nice detail it was basically pointless.
    pointless as it seems.... thats what Next Gen should be full of these pointless attributes
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    Quote Originally Posted by smokey777 View Post
    pointless as it seems.... thats what Next Gen should be full of these pointless attributes
    Only if it's noticeable enough to contribute to the gameplay experience.

  19. #19
    im still trying to get my head round what concitered means...

    i dont think this will be seen anytime soon to be honest, the effort involved and the minor outcome that would be barely noticed being the reason

    Next Gen is about expanding and improving the way games are played, not just better graphics...however i do like the feel of realism in some games

  20. I think you'll find this is one place where realism would make the games less fun.
     
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