as a company having an exclusive is a good thing no need to point out why.
but as a gamer why to you folk cheer when you find out that a game is exclusive to just your console? how do YOU benifit? why would you want others to be denied the experiance?
i just dont get it am i missing something?
We the people...
There isn't anything to it besides bragging rights.
i don't think it actually benefits the gamer, but i think its beneficial for the devs. its quite simple really: give me a game on every console and it becomes common place. once its common place and every one can play the expectation goes down because (rightly or wrongly) a lot of gamers like the idea of being able to wave a game in the oppositions face as an exclusive (check out the Assassins thread) this in turn eventually leads to lethergy towards a given title (see GTA)
on another note, i believe that if a title is on one console then the devs have to squeeze much more out of the console to justify the wait, but if they make it multi platform then the devs can make more money from the same game, taking smaller leaps in quality and extending its shelf life (again check GTA... what have they done?)
Rockstar: compromise and your dead...
When a game is exclusive to a system, it can mean that it can be tailored to its specific features. There's a good chance that these games become memorable games simply because they exploit their system more effectively than multiplatform titles. It doesn't sound too good when we hear that a title due to PC, PS3 and 360 will look and feel exactly the same when we all know all systems are different. Obviously, the game won't be as good as it could have been on each platform.
PSN ID: VGAficionado
I'd love to answer. Why exclusive you ask?
- Because developers would concentrate more on the hardware with ample time distributed among story, gameplay and graphics instead of 360, PS3 and Wii. I'd rather they spend their resources on strengths of a single platform than to try and distribute it equally starting from Lowest common denominator.
- The real stars of the videogame industry are all exclusive platform developers. Yuji Naka, Yu Suzuki, Shigeru Miyamoto, Hideo Kojima, David Jaffe, Tetsuya Nomura, Hironobu Sakaguchi, Tomonobu Itagaki, Cliff Blezinski to name some off the top of my head. If these people have made a name of themselves in the industry, I believe its solely because of their allegiance for a single platform at any given time. If developers want to get mass recognition, they need to align themselves in one camp and a good one at that. A fairly decent example of this should be Ninja Theory. They are on PS side and everybody knows who they are and what they are working on. Wouldn't have happened if it were multiplatform game. Admittedly, this point is arguable.
its also good for Console Makers, helps a system sellbut i think its beneficial for the devs
my PSN name is smokey777
Originally posted julps31
The truth. MGS has aged gracefully. MGS1 = MILF
EA is the perfect example of why games are better off being exclusive.
UNLESS YOU HAVE A DEV TEAM FOR EACH CONSOLE
Basic programming, and porting doesn't take advantage of a systems hardware.
Whereas, when you target a specifc console and try to squeeze every ounce of power possible....you generally get yourself a game that will become legendary(cough MGS cough). Now some may disagree that being exclusive is good. I don't think its alwasy good, btu I do think its better than writing simple code so that it will painlessly port to 3-7 different platforms......thats jsut stupid if you ask me!
I'm not even sure he wanted to know all of that.
He asked from a GAMER's point of view, why do people gravitate toward exclusive games, than non exclusive..
- Wonders if anyone read the first post. -
Becasue they are generally more optimized, and have a much more solid code.......(more stable and enjoyable gameplay)He asked from a GAMER's point of view, why do people gravitate toward exclusive games
I woudl much rather buy some NFL footbal game that is gonna run correctly from the start, than have to worry about buying a port that is gonna have bugs, that is gonna require me to send my disk in, only to get a patched disk and a 15% discount on my next ported game.........I didi answer ther question correctly. You failed to understand the analysis correctly.
Whether or not I understood your 'analysis' is irrelevant.
His question was a lot more simple than what you gave back.
Couple of reasons I can think of:
1. Exclusive means the developer does not build to the lowest denominator, or even the common denominator. They can simply focus their resources to build an engine that maximizes a particular platform.
2. More top-tiered games exclusive to a particular platform will drive sales of the console .. bigger userbase means more reason for devs to put more project on the platform that can sell the most.
3 Simple bragging rights .. *yawn*
4. Signature series .. gives the console its identity and a reason why you simply must have that platform next gen. Benefits Sony/MS/Nintendo more than us .. but I sure am proud to own that console that has all the great games.
Why not start off by answering the simple question yourself. I don't see how you're helping the thread by consistently pointing out the irrelevance of anyone else when you haven't posted anything of relevance yourself other than bragging rights.Originally Posted by Nova
I did offer the most simple answer I could give. If I could find any other reason to justify why I enjoy exclusive games rather than non-exclusive games, I'm sure I would have added that.
Editing your post, are you? Nice one.
if a title is exclusive to a particular console i believe bragging rights aside it makes gamers feel confident that their console of choice will sell well and they will be able to enjoy the majority of the best games on their respective console with the knowledge that they will get a game with features that use their console to the full.
also as for devs if they only support one platform they can commit all their resources with no compromise whereas if they go multiplatform they must spread the resources between the consoles they will support.
thats another way of looking at it anyway.
Exclusive games tend to be tailored much more to the specific console's strength, while it doesn't mean an exclusive game has to be better than a multiplatform game because they might be from different developers, given the same developer and the same level of funding, an exclusive game will likely end up being a better product because more time is spent making sure the game works well with the console, so in effect you are getting a better game because it's exclusive from that particular developer.Originally Posted by jaxmkii
Frankly I don't give a crap if someone else doesn't have the PS3 and ends up missing the experience because he should have a PS3, every gamer should have a PS3.
About 12 out of 15 posts are saying the same thing!
Am I the only one who reads what other people posted?!
no - I am seeing the same pattern emerge........
I see 12 posts of people agreeing, pretty good sign they are onto something. By the way, I agree with the other 12, so make that 13.Originally Posted by masteratt
They're right though. Concurrent development = spreading of resources and on some level a watered down production more often than not. Not that its a universal truth, but the ratio of AAA games in a given generation tend to be exclusive to the dedicated platforms. There's so many advantages a studio has when they can target a specific system/architecture that the majority of the time its simply better for the end product. If gamers truly value quality over quantity & convenience they should cheer for exclusives no matter what the platform. Albiet its a lot harder on the wallet.Originally Posted by masteratt
Exclusivity increases the size of my e-penis, so I can win more flame battles with trolls.
Every AAA exclusive gives +3 to girth, and every AA gives +2 to length.
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