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New Red Steel Picutres
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Thread: New Red Steel Picutres

  1. #1
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    New Red Steel Picutres














  2. #2
    It looks better (and if you see the new trailer, it really shows) but that's pretty much irrelivent to me.

    I wann play it.

  3. Yeah it is lookin better and better each time you see it, but like koten said, you gotta play it and see.

  4. #4
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    I like the lighting and the soft color feel to everything.
    The current US government is the type of government the founding fathers fought against and warned us about.

    America, the Dr. will free you now.


  5. #5
    I really like the leaves and flowers and things. Instead of strange globs of color, they actually have some structure.

    The best is the outdoor nighttime one.


    EDIT: Is it just me or does this look as good as the Xbox360
    What's 10 miles long and has never had sex


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  6. #6
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    Quote Originally Posted by Viper
    I like the lighting and the soft color feel to everything.
    yeah me too. it really sets the atmosphere of the game.

    here are some quotes i like from IGN's interview Red Steel's artistic director.

    Do you feel limited vs. the power of the console?

    The relative power of the console set a limit, in fact. That is why we started working on a stylish realistic rendering rather than on a pure photorealism treatment, with shaders and other heavy effects. The idea is to provide eye-catching scenes that are really cool and emphasize the action of the game, rather than places that highlight impressive effect, which you do not pay any attention to in the middle of the action anyway.

    Can you please tell us more about the style?

    The game takes place in Japan, but Japan was not our only source of inspiration. In contrary, we wanted to focus on the experience of a US man in a foreign country and on the cultural shock of all the differences that can jump to his eyes. It was key for us to keep an occidental look. When a westerner goes to Japan, the most striking element is that there are tons of colors everywhere. A typical street in Japan is full of advertisements, flags, and neon lights. It is the same thing if you look at a magazine or inside a shop. For us, it was not interesting to render this heavy colored style as it would have been difficult for the player to rapidly identify enemies in a multi-colored background.

    Therefore, we took inspiration from a completely different style where flashy colors are there, but not everywhere: 70s "films noirs" such as Straw Dogs. It was interesting for us as it is a very edgy, dark atmosphere with tons of attitudes and colors: a perfect inspiration for us. Moreover such references work perfectly with gangsters and mafia. We just adapted it to Japan and Yakuzas. Unfortunately, we did not have enough time to implement it into the E3 version

    So how does it look?

    To give the darker ambiance we use a lot a "de-saturation" treatment above this look. By de-saturation, I mean we lower all the colors and have more colored grey in the end than real colors. In parallel, we also push the lighting system. We implement tons of flashy colourful neon lights and objects. Sometimes, they are even blurred sources of lights, which shine with bloom within the grey atmosphere.

    In addition, we contrast a lot the graphics: lights are more powerful, shadows are darker.

    In the end, the goal is to look old but not black and white and flashy colors add a touch of modernism. We support a lot the "films noirs" side of the game, but we adapt it our way.

    Note that these contrasts between shadows and colors should also help the player to progress / to be guided through the levels. In the same idea, characters will be less desaturated in order to be more visible for more comfort.
    when i first read and saw the screens i couldnt help but like their approach.

  7. #7
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    Not quite X360 but pretty damn good anyway.


    I like the last pic best. You can tell by the mugs and pans that the poly count is low but the lighting and textures make up for it beautifully. It just has this 'look' about it. Talk about a mix of old school and new school. In that last pic, I see low poly counts but HDR lighting.


    EDIT: I also read they created the sky effects by starting with a black canvas instead of white forcing the artists to leave in a darkening effect as they 'brightened' the sky instead of the usual other way around.
    The current US government is the type of government the founding fathers fought against and warned us about.

    America, the Dr. will free you now.


  8. Nice. Makes my preorder even more worth it.

  9. #9
    It really goes to show uber-high polygon counts aren't the be-all and end-all of a quality visual experience.

    I'm really liking the lighting and reflections they've got going on.

  10. #10
    The best looking wii game to date.

  11. #11
    ^ Considering the Wii isn't even out yet... that's not saying much.

  12. #12
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    *drops dead*
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