the war is heating up and the battle is raging on all fronts. as each new fact washes through the internet many apologists look to ever more oblique factors to dismis as unnecessary. 'Don't need Blu-ray, Don't need high definition... etc..' so whats the next denial on the list? Having watched a myriad of vids at E3 for all three consoles its safe to say that framerate will be the next. almost every 360 games seemed to judder on framerate, even the much anticipated GoW and Too Human. so do we need 60 frames a second? HELL YES!! this to me is going to be the main bone of contention come launch day. its becoming increasingly obvious that the PS3 can achieve more on screen at 60fps, but this is something that a still can never demonstrate, so expect a lot of comparisons of stills in the coming two years. keep your eye on bump mapping too. tell it as it is PS3 fans and don't let the opposition pull the wool over your eyes.
after being exposed to 60 fps in a couple of classes, i really notice when a game or a video drops to 30 fps halo 3 was noticeable chugging when the covenant dropship came onscreen... disappointing, but what can you do eh?
List of Shareable PSN purchases: Pixeljunk Monsters & Eden, Puzzlequest, Suikoden, Crash Bandicoot, Trials of Topaq, Operation Creature Feature, Crash Commando, Linger in Shadows, Flow, (US) LBP MGS4 map pack, Super Puzzle Fighter HD Remix, Calling all Cars, MkII, Wild Arms, more to come... PSN:RoberTo
Haha nice inspirational speech
I heard that MGS4 runs at 30 fps...I have no way to verify that since 1UP said it and the guy didn't sound very technically apt, but that's kinda disappointing to hear. 60 FPS is certainly ideal for any game. I made a thread awhile back about whether or not framerate will ever stop being an issue though, and the general concensus was that as long as devs are pushing hardware like they should, we'll always have to worry about framerate drops
Consider it a casualty of war, but it's still good to have....
what can we do? we can prevent devs from copping out by complaining about it on forums such as this. remember a lot of people in the industry trawl though sights like E-mpire for public opinion. so if your reading this devs 60fps please.Originally Posted by KiLLA2006
I'd like to know why people seem to think it's as simple as a yes or no question to implement.
Cell phones have changed mankind. Finally, men have something they can flip out and argue "mine is smaller than yours."
perhaps you could explain the complications to us mere mortals Cp. lolOriginally Posted by cpiasminc
Because normal person doesn't want to admit limitations in any nextgen system. It's easier to admit that there are indeed limited resources in your hands if you have worked with any computational technology and system.Originally Posted by Cpi
Finding the sort of golden section in the complexity of any computer application is even today as important as it was many dozens of years ago.
So many games so little time..
the point of this thread +rep. lets keep this forum SonyOriginally Posted by sct-i/on
mods can't you change the rep system a bit, i have to spread them around it says again!!!!! i haven't repped sct in ages.
Cliff, I'm happy with just the idea of your agreement, no need for reputation
It's just that I'm working on a programming/computer systems field myself so I know something about that particular side of life.
And isn't my new avatar just adorable?![]()
So many games so little time..
Not only I don't consider 1UP's staff reliable anymore regading anything Playstation, but I'm not sure whether MGS4's frame rate is final just yet, although taking into account the slowdowns in the latest real time trailer, even though it's still an early build, they're probably aiming for 30fps even though I'd swear it ran at 60fps sometimes (can't tell for sure because the available videos are quite poorly encoded).Originally Posted by LiquidEagle
Anyway, I hope this doesn't become a "The human eye can't tell the difference between 30 and 60" thread or a "J. Allard said he doesn't need a frame rate greater than movies', so nobody else wants more than that" thread.
PSN ID: VGAficionado
its a million miles from mine though lolOriginally Posted by sct-i/on
Life or avatar?Originally Posted by Cliff
Gerbil vs. Bum. You choose which is which :troutslap
So many games so little time..
oh but it will VG, especially if 360 fans come on board or those that pretend to be unbiased (and we all know who they are)Originally Posted by VG Aficionado
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never put gerbil and bums in the same sentence! you never know how many homophobics may read it lolOriginally Posted by sct-i/on
lolOriginally Posted by cliffbo
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my PSN name is smokey777
Originally posted julps31
The truth. MGS has aged gracefully. MGS1 = MILF![]()
film shows images at about 25fps and so thats the argument MS will use, but its a completely different thing from 60fps on consoles.
Ah, but what of motion blur?
When shooting film (is it that movie theaters are 24fps and television (59.96/2) fps?) at some N frames per second, each exposure captures all the positions the objects in view occupied during that exposure's 1/N second. For stationary objects, that doesn't mean anything interesting, but for objects in motion, it means they'll blur or streak in the film, so to speak.
When rendering scenes, that doesn't happen (on any hardware I can afford, anyway). The individual frames of a real-time computer rendered image will calculate and display where the objects are at one infinitely thin slice in time. Think of it as the difference between living in a constantly lit world and one that's lit by a strobe light, and you've got the basic idea.
Increasing FPS, in turn, ups the frequency of that strobe light. 24 or 30fps is fine for motion-blurred film images, but it takes more fps to compensate for the discrete timeslices of a rendered image.
60fps is best in games because it has to be responsive to the input of the user. A video can be passable at 15 fps, disney animations run at 30, the average is 24 (most anime clocks in at that), but games are a different story. 30 is good, but 60 is expected now. PSone could do 60 fps for crying out loud (but the graphics took a big hit, lol).
i myself think that KK suggested that PS3 could do 120fps because by setting the bar higher it guarentees more games aiming at 60fps. but imagine if we do get games at 120fps! no doubt if MS do manage to survive long enough to bring out xbox3 and it runs at 120fps, then those saying 30fps is enough will change the record.Originally Posted by LaLiLuLeLo2003
now, I know 120 fps isn't perceivable by the human eye, and can't even be displayed by any television (this is a fact), so let's not even go thereIt's nice that such an approximation could be done, if only for giving designers room to work with, although I wonder if this is just hype talk.
im pretty sure v8s 2 was 60fps and i think v8s 3 is as wellbut they were ps2 games so it might be alot different with the pixel rate in ps3.
my PSN name is smokey777
Originally posted julps31
The truth. MGS has aged gracefully. MGS1 = MILF![]()
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