Wow, the warhawk developers only had 10 days to implement the 'tilt' feature into the latest game build.Prior to E3, the biggest question about Sony's future controller was whether or not it would look like the boomerang concept design maligned by so many gamers. All that changed when Sony showed their new controller sporting tilt-sensors. Even the rumor mills didn't have a lead on this curious announcement.
As it turns out, no one knew for good reason: Sony wasn't communicating with developers. Imagine being a developer and learning through the media that Sony had decided to drop vibration feedback support, for instance. That's not the end of it, either. It turns out that Sony was so tight-lipped about its tilt-sensors that they gave their own Warhawk developers a mere 10 days to build support into the game in advance of the E3 demonstration.
Yep, this was mentioned at the Sony pre-E3 conference when they demoed Warhawk using the new controller.
I can see Sony wanting to stay tight lipped about this, as they wanted a true surprise for the people at E3. If they had told developers then the information would have been leaked. It's also not like it would be a big thing to the developers either. I would say that they will continue to support rumble controllers for the third party companies that produce controllers for the PS3.
Flop, where's the link?
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"Sony had decided to drop vibration feedback "
So this is official
Wow ten days. Guess I can't diss the game with only ten days to make that work. In fact not bad to them, good work.
Depends on what you actually get back from the API as far as tilt is concerned. If you get something similar to stick position, then I'd be surprised if it took more than 5 days (assuming that the controls were already working with the stick before any implementation of the tilt control).Wow, the warhawk developers only had 10 days to implement the 'tilt' feature into the latest game build.
Assuming that what you get back may be a spherical orientation, then there might be some angular-velocity based triggering of certain actions (e.g. the 180-turnaround), but that's not too difficult to get done (initial implementation could easily be done in a few hours and then loads of trial and error). In general, though, control layers are the sort of thing that you rarely if ever want more than one person to be mucking around with at once. Otherwise, it would take longer.
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