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  1. #1

    Mario Fart

    Does anybody exactly how the online thing will work for it?

  2. LOL...

    No...
    Can you actually go online with it?
    How can you with out a server?

  3. #3
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    Use the warp pipe. Go to warppipe.com and it tells you all you need there.

    EDIT: I think that you should edit your title. It is not good.
    Proud 1993 JDM WRX owner!


  4. :-o Jackie hasn't heard of Warppipe yet?


  5. #5
    There is no point in using a tunnelling program because the LAN play is crappy and half assed. You don't get to pick your character or kart, it's done at random. You get no rankings, no nothing, it just puts you back to the main menu after a race. laaaaaame

  6. Quote Originally Posted by speed stick
    Use the warp pipe. Go to warppipe.com and it tells you all you need there.

    EDIT: I think that you should edit your title. It is not good.

    Who me?

    And yeah, i heard of Tunnelling... i just have never read anything about it...
    Thanks...

  7. #7
    Wow that's pretty ghey.
    Why would you ever do it then, everything you need will cost like $100 at least.

  8. #8
    "Mario Fart" is bordering on blasphemy. That's like titling a thread "The Legend of Smellda".

    GamerTag - IceMan PJN
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  9. "Tunneling" will do the same things that LAN can do.. of course you will be able to pick your Kart.. You might not be able to chat with the other palyers or anything.. but it will work the same way as LAN.


  10. #10
    Also if you want to have a 16 player game you have to have 8 GCN's with 2 on each. They should have made it possible with 4 GCN's and 4 on each like Halo does.

    Quote Originally Posted by Kevin
    "Tunneling" will do the same things that LAN can do.. of course you will be able to pick your Kart..
    You can not pick your kart or characters in LAN, it is all done at random.

    The only problem with LAN is the flexibility of setup. You aren't given the option to select your characters -- even with as little as two people on seperate TVs. Also users should be aware that split-screen four-player over LAN will only offer up 30 frames per second action, as opposed to the 60 you'll see if you play on a single TV.

    - IGN MK: DD Review
    The most irksome restriction is that you're unable to pick which characters or kart you'll be using in the game--they are instead assigned to you randomly. It's nice to see Nintendo using the broadband adapter in any sort of capacity, but the way it's implemented reduces the LAN play to little more than a novelty.

    - Gamespy MK: DD Review

    It's hard to believe that Nintendo could be that fucking stupid. LAN is pretty much pointless now thanks to their half ass implementation of it.

  11. #11
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    ^That does make me mad how you cannot pick your own options. The game is still good though.
    Proud 1993 JDM WRX owner!


  12. Quote Originally Posted by Prince
    Also if you want to have a 16 player game you have to have 8 GCN's with 2 on each. They should have made it possible with 4 GCN's and 4 on each like Halo does.


    Probably because a 16 player LAN game with split screen 4 player on 4 Cubes is not pheasable. The Xbox being more powerful is more likely to handle such a set up without a loss in performance.

  13. I stand corrected.


  14. #14
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    I don't see why the GC cannot handle that many players like the XBOX can?
    Proud 1993 JDM WRX owner!


  15. Quote Originally Posted by speed stick
    I don't see why the GC cannot handle that many players like the XBOX can?
    Because it's not as powerful. The CPU is slower and it has less RAM. The GPU is also more powerful in the Xbox. One Cube can handle a single 4 player split screen game but when it has to communicate back and forth with 3 other Cubes doing the same thing it's too much for them to handle.

  16. #16
    Quote Originally Posted by Gamejunkie
    Because it's not as powerful. The CPU is slower and it has less RAM. The GPU is also more powerful in the Xbox. One Cube can handle a single 4 player split screen game but when it has to communicate back and forth with 3 other Cubes doing the same thing it's too much for them to handle.
    Actually, Gamecube is just about as powerful as Xbox. "733" looks a lot larger next to "485" but that doesn't take into account that Xbox uses a piece-of-crap Intel Pentium III while Gamecube owns them with an IBM PowerPC, which performs 50% better than a Pentium of equal clock speed, meaning that Gamecube's 485 MHz PowerPC performs about the same as Xbox's 733 MHz Intel Pentium III. Therefore it is NOT less powerful. Xbox's GPU is slightly more powerful, but not much more, and Gamecube's RAM, not totally much less than Xbox's, is very efficient, too.

    Blah, forget it. I ain't going here, again, and am done with this already. I did run across this which I will tack on, though:


    The Gekko can process floating point faster than the XBox processor. And, the Gekko (RISC) architecture is more advanced than the Intel architecture (CISC). The abundance of operating registers in Gekko as mentioned in previous section (How Gekko works?) mirrored in the 32 General Purpose Registers (GPRs) that the processor has, dwarfing the Xbox’s x86 limited offering (8 GPRs) The physical size of Gekko is smaller and its overall performance is better than Xbox processor. Both Gekko and Xbox processor operate at a cooler temperature, thus a lower manufacturing cost would be expected.

    Why RISC is better than CISC on speed?

    For the comparison of speed, it seems that Xbox is two times faster than the GameCube .Does it actually mean it? Let us take a deeper look on it. The Xbox's 733 MHz Pentium chip is not as fast as the GameCube's 485 MHz PowerPC Gekko processor. This is because the Xbox has a CISC processor and the GameCube has a RISC processor. CISC stands for Complex Instruction Set Computer and RISC stands for Reduced Instruction Set Computer. In CISC, the processor receives commands of varying length. In RISC, all commands must be the same length (2 instructions).

    Below is an example of how both CISC and RISC would handle some basic math of adding the numbers 6, 7, 3, and then subtracting 4.

    CISC: 6 + 7 + 3 - 4 = 12

    RISC: 6 + 7 = 13
    13 + 3 = 16
    16 - 4 = 12

    Now, it may seem that RISC takes longer but it actually doesn't. Because of the short command, and the fact that they are all the same length, RISC actually performs faster than CISC. About 1.75 times faster than CISC. So, the 485 MHz Gekko is comparable to an 847 MHz CISC processor. The GameCube is also more memory efficient.

    http://www.2002.arspentia.org/tlb/cpucomp

    GamerTag - IceMan PJN
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  17. #17
    Anyways..........I actually think the radom idea in LAN is interesting...........then you don't have one person monopolizing certain characters and everyone has to be good with all the characters and karts............so in some respects, it makes it more challenging.

  18. #18
    Ughhh that was stupid, the you cant choose your kart was stupid and pointless, if people wanted it, why not just include a random option?

  19. #19
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    Quote Originally Posted by Hylian-Advocate
    Anyways..........I actually think the radom idea in LAN is interesting...........then you don't have one person monopolizing certain characters and everyone has to be good with all the characters and karts............so in some respects, it makes it more challenging.

    That is kinda good.

    By the way gamejunkie, the XBOX is not way better then the cube. Take some time to read what holypalidin put.
    Proud 1993 JDM WRX owner!


  20. #20
    So will you see a list of people that are playing it and you can join them or something?

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