Quantcast
PS3 to run at 120fps? ken said yes...
Page 1 of 4 123 ... LastLast
Results 1 to 20 of 65

Thread: PS3 to run at 120fps? ken said yes...

Hybrid View

  1. PS3 to run at 120fps? ken said yes...

    PS3 to run at 120 fps?
    It's possible, says Sony Computer Entertainment president Ken Kutaragi; all that's needed is a TV capable of displaying it.
    Coming soon to an Internet message board near you: waves of more-hardcore-than-thou posters referring to any game running at 60 frames per second (fps) as "a slideshow."

    Appearing at the Tokyo International Digital Conference on Thursday to talk about the technological capabilities of the PlayStation 3 and the Cell processor, Sony Computer Entertainment president Ken Kutaragi said he expects the PS3 to be capable of running games at a stunning 120 fps, according to a report in The Nikkei BP.

    Never mind that even newer TVs aren't capable of refreshing the screen 120 times in a single second. Kutaragi said that when new technology comes to market, he hopes to have the PS3 ready to take advantage of it.

    As for the Cell chip at the heart of the PS3, Kutaragi also had high hopes for its future beyond gaming. Taking High Definition TV as an example, he said that the Cell chip could take advantage of the technology in many ways, such as displaying newspapers in their actual size, showing multiple high definition channels on the screen at once, and video conferencing. He emphasized that the Cell can be used to decode more than 10 HDTV channels simultaneously, and it can also be used to apply effects such as rotating and zooming.

    Later, he introduced the idea of a Cell cluster server that operates with 16 units, each consisting of eight Cell chips running at 2.5Ghz. That would total a processing power of 25.6 teraflops. Kutaragi also outlined plans to shrink the chip from the current 90 nanometer process to a 65 nanometer process in the future, and eventually down to a 45 nanometer process.

    By Staff -- GameSpot
    Posted Oct 28, 2005 10:27 am PT

  2. #2
    Finally some news...some relly good news

    great find Sklaar!

    mmmm 120 fps? and here we were talking about "if Killzone could reach 60fps it would be awesone"

  3. #3
    Well... it's certainly an - extreme! - comment by KK.
    Respect to all those who debate their positions using facts and reason rather than rumor and passion.

  4. #4
    Isn't 60 fps all the human eye can pick up anyone, whats the point of going faster?

  5. Well, it's not only about refreshing the screen - however it counts, try any FPS on PC (100 fps is incredibly smooth and responsive when compared to 30 fps) - the number of inputs from controller the game engine is reading is important as well. Which makes a huge difference. I've read somewhere that 85 fps is the limit for the human eye, but it's even more when it comes to feeling the difference in responsiveness of a game.

  6. #6
    Join Date
    Apr 2004
    Location
    Torrington, Connecticut, United States
    Age
    34
    Posts
    12,648
    Quote Originally Posted by venomv
    Isn't 60 fps all the human eye can pick up anyone, whats the point of going faster?
    GIVE THIS MAN A PRISE!!! yes the human eye can't pick up anything faster that 32 to be exact thats why every hollywood film is 32 fps dose anyone call the MATRIX a slide show?... looks pritty damn smooth to me i have a better ideal insted of caping the games @ 60fps lets cap them @ 32fps and X2 our polly count
    We the people...

  7. this is by far the stupidest thing ive ever heard. You guys realise that when your runing 120FPS it looks 99% like what it would if it were 30 FPS.

    Do you know what this means? This means that the processing power is cut 4 times just because Sony wants a higher frame rate. Whats better, having 100% awsome graphics, or cutting the graphics 4 times (25%) but having a higher frame rate which will make hardly any difference.

    you do the maths. Just because they say we might be getting better frame rates, dosnt mean it wont affect the processing power and graphics of the game. In my honest opinion, 40 FPS for a game, and perhaps a flicker free TV is all you need.

  8. #8
    Quote Originally Posted by L3XO
    this is by far the stupidest thing ive ever heard. You guys realise that when your runing 120FPS it looks 99% like what it would if it were 30 FPS.

    Do you know what this means? This means that the processing power is cut 4 times just because Sony wants a higher frame rate. Whats better, having 100% awsome graphics, or cutting the graphics 4 times (25%) but having a higher frame rate which will make hardly any difference.

    you do the maths. Just because they say we might be getting better frame rates, dosnt mean it wont affect the processing power and graphics of the game. In my honest opinion, 40 FPS for a game, and perhaps a flicker free TV is all you need.
    You must have faulty eyes. The difference between 30 frames and 60 frames is so obvious to the eyes. And the difference between 30 and 120 frames is even more obvious.

    The eye may not be able to pick up frames faster than 60, but the eyes do notice it. And it looks so smooth.
    Insert extremem fanboy quote here.

  9. #9
    Join Date
    Aug 2004
    Location
    Northern California
    Age
    32
    Posts
    13,888
    subliminal messages.......

  10. The human eye has trouble detecting the differences in framerates higher than that. That doesn't mean it doesn't notice it. It would smooth things out when your character turns, for sure.

    I really want a monitor on this thing because I know some awesome types of monitors could do that. At what res. I have no idea.
    There is nothing absolute in this world. You may sometimes be at a loss knowing that this world is unreasonable.
    To break the impasse, you must hold an unshakable belief and insight as well as a certain amount of vitality.

    -Faith-

  11. #11
    Quote Originally Posted by Sklaar
    PS3 to run at 120 fps?
    It's possible, says Sony Computer Entertainment president Ken Kutaragi; all that's needed is a TV capable of displaying it.
    Coming soon to an Internet message board near you: waves of more-hardcore-than-thou posters referring to any game running at 60 frames per second (fps) as "a slideshow."

    Appearing at the Tokyo International Digital Conference on Thursday to talk about the technological capabilities of the PlayStation 3 and the Cell processor, Sony Computer Entertainment president Ken Kutaragi said he expects the PS3 to be capable of running games at a stunning 120 fps, according to a report in The Nikkei BP.

    Never mind that even newer TVs aren't capable of refreshing the screen 120 times in a single second. Kutaragi said that when new technology comes to market, he hopes to have the PS3 ready to take advantage of it.

    As for the Cell chip at the heart of the PS3, Kutaragi also had high hopes for its future beyond gaming. Taking High Definition TV as an example, he said that the Cell chip could take advantage of the technology in many ways, such as displaying newspapers in their actual size, showing multiple high definition channels on the screen at once, and video conferencing. He emphasized that the Cell can be used to decode more than 10 HDTV channels simultaneously, and it can also be used to apply effects such as rotating and zooming.

    Later, he introduced the idea of a Cell cluster server that operates with 16 units, each consisting of eight Cell chips running at 2.5Ghz. That would total a processing power of 25.6 teraflops. Kutaragi also outlined plans to shrink the chip from the current 90 nanometer process to a 65 nanometer process in the future, and eventually down to a 45 nanometer process.

    By Staff -- GameSpot
    Posted Oct 28, 2005 10:27 am PT
    WOW!

    If that's true, then that blew my expectations off the chart. The Most I was expecting was 70fps, and I was basing that on a very short game. But with this news, that means 30fps could be obsolete for PlayStation 3 titles next-gen.

    Moreover, notice the shrinking of the Cell processor in the future. It goes from a 90nm all the way to a 45nm processor. Notice he wasn't talking about the newer 45nm processor they are working on. I'm wondering what will be the purpose for the Cell processor having to be shranken a second time.

    Anyhow, I guess that confirms no 65nm Cell at launch.

  12. #12
    When chips get smaller, they get cheaper.

    The chips in PS2 have gone through about five process shrinks to get where they are now from the size they were when the console launched. Without those shrinks, the slimline PSTwo would not have been possible.

    Also, with TV refresh rates, I really don't think we'll ever be seeing games targeted at either 30fps or 60fps; he's talking future support possibilities there.
    Respect to all those who debate their positions using facts and reason rather than rumor and passion.

  13. To say as much is kind of vague. It would really depend on the software your running right. Essentially if we are talking about running a simplistic game (or something along those lines) then running at 120 fps isnt really any indication of the systems power. Does Kutaragi ever state what could be ran at 120 fps (as in what game in particular)??

    I think its overly utopian to expect to play games on the PS3 at anything other than 30 or 60 fps.

  14. #14
    Quote Originally Posted by woundingchaney
    To say as much is kind of vague. It would really depend on the software your running right. Essentially if we are talking about running a simplistic game (or something along those lines) then running at 120 fps isnt really any indication of the systems power. Does Kutaragi ever state what could be ran at 120 fps (as in what game in particular)??

    I think its overly utopian to expect to play games on the PS3 at anything other than 30 or 60 fps.
    Wounding, not even with a simple game of this gen could a console ever dream of hitting this mark. I think that's what I find to be the most impressive about the 120fps even if it is for the simplest titles. The point is, it doubled what we already had, which makes 30fps a little...well, unimpressive.


    Why does ken even bother mention this possibility?
    There arent even any TV with this response time.
    Why even bother mention it?

    Most people dont even own HDTV.. let alone HDTV with this kind of response time lol..

    really silly ken.. we know they had to say something cause X360 almost arrives lol
    To show how capable the console can be.

  15. #15
    Quote Originally Posted by xbdestroya
    When chips get smaller, they get cheaper.

    The chips in PS2 have gone through about five process shrinks to get where they are now from the size they were when the console launched. Without those shrinks, the slimline PSTwo would not have been possible.

    Also, with TV refresh rates, I really don't think we'll ever be seeing games targeted at either 30fps or 60fps; he's talking future support possibilities there.
    Cost was one of the first to spring to mind, but I had my finger on something other than that. Future devices was mainly what I was thinking about.

    Oh and can you clarify yourself on the last sentence. I wasn't sure if you were saying something different from what I was saying or not.

  16. #16
    Quote Originally Posted by Domination
    Oh and can you clarify yourself on the last sentence. I wasn't sure if you were saying something different from what I was saying or not.
    Well, I was just saying that if you took the framerate above 60 fps, most TV's wouldn't even be able to display that. 60 is kind of an artifical cap that exists for the majority of TVs out there.
    Respect to all those who debate their positions using facts and reason rather than rumor and passion.

  17. #17
    Quote Originally Posted by xbdestroya
    Well, I was just saying that if you took the framerate above 60 fps, most TV's wouldn't even be able to display that. 60 is kind of an artifical cap that exists for the majority of TVs out there.
    Oh, ok. Well yeah, that was basically what I was getting at, too.

  18. #18
    By the way GameSpot kind of sensationalizes the quote. This is the original article they took it from, translated through Google:

    Article
    Respect to all those who debate their positions using facts and reason rather than rumor and passion.

  19. 120 fps means that your TVs response time should be 1000ms/120=8,333 ms. Monitors are capable of that time but I haven't seen 1080p TVs with that response times.

  20. Why does ken even bother mention this possibility?
    There arent even any TV with this response time.
    Why even bother mention it?

    Most people dont even own HDTV.. let alone HDTV with this kind of response time lol..

    really silly ken.. we know they had to say something cause X360 almost arrives lol

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

User Tag List

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •