"Giftpia may be billed as an RPG, but it's really more of an adventure -- or perhaps what Nintendo likes to call a "communication game". There are no stats beyond your health meter, no random battles, and character development follows a set path and storyline. In a sense, Giftpia borrows a lot from Nintendo's Animal Crossing -- minus the constant "get me" chores and emulated classics.
(The inventory screen lets you sort items by type. You can eat fruit and mushrooms, show photos and tickets to other characters, use the kidney-shaped wish containers, swipe your ATM card to put away cash, and more.)
You slip into the role of the Nanashi Island native Pockle, a young lad who could easily be a long-lost brother of Osamu Tezuka's Astro Boy. In a crazy opening sequence that closely resembles Southeast Asian shadow puppet theater, we learn that Pockle oversleeps and misses his coming-of-age ceremony and, whether there is some karmic relation or not, a fierce typhoon wreaks havoc on the island the island. Pockle is taken to task by the island's mayor and goes to jail for treason. Since he's underage (and dating the mayor's daughter), he soon gets off with community service, but is bound by a ball and chain and forced to walk around not only in a prison outfit, but also with his face obscured by a TV-style mosaic effect. "
keep you eyes peeled for this great RPG . . coming only to GAMECUBE!!
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