Good pic, but there needs to be two triggers. I'm not gonna even touch the PS3 if they pull some GameCube crap by putting a different amount of shoulder buttons on each side.Originally Posted by Voodoo
that looks extremly good although the ps2 controller would be fine but full wirteless now but that looks amazing! I would likr that idea but not with difgferent amounts of shoulder buttons on either side! Maybe also slightly bigger and as you have maybe with a triger istead of buttons if its positioned right.
I actually love this design. Its better than replacing R2 and L2 with triggers, and it adds two more buttons to the DualShock. And the best part is these two buttons would be handled by two additional fingers, so we don't have to lose out on any functionality as a controller in general. It could even be backwards compatible with the PS1 and PS2 which would just ignore the extra buttons.Originally Posted by Voodoo
i dont see how that could be uncomfortable, but okay. Changed it just a little. Do you have suggestions for it?
I imagine the ergonomics of his controller aren't worked out yet, but I've seen some pretty weird designs to make input devices more comfortable to human hands.
It would be totally weird having to use the ring fingers on both hands, but it would bring Sony's button count to 12 not including start and select. By comparison the XBoxNext controller is drifting towards the DualShock 2 design. The Black and White buttons have supposedly been moved to complement the triggers up top, for a total of 4 shoulder buttons. This leaves XBox at 10 buttons...not far from this plausible DS3.
One good stat to note is buttons per finger. This may sound lame until you've played a game like frequency or amplitude. Originally they tell you to play with the square, triangle, and circle buttons. Unfortunately these are all used by the thumb, and as the game goes faster and faster, one finger is not enough to cover all three buttons. Thankfully they also give you the configuration of L1 R1 and R2, which is one button per finger. This is a much faster way to input.
The lower the buttons/finger, the better response time you have in a game.
DS2 (and possible new xbox2 controller) buttons per finger: 10buttons/6 fingers=1.67
XBox buttons: 10buttons/4 fingers=2.5
Voodoo's DS3 design: 12 buttons/8 fingers=1.5
GameCube: 7 buttons/4 fingers=1.75
(correct me if I'm wrong but I don't think the GameCube controller has an equivalent for R3 and L3. either way this controller can eat a dick IMO)
actually, i thought of using the triggers with the middle finger, and L1 R1 L2 and R2 with the pointer
I would actually have 13 buttons, sort of...
Right Thumb: Square, Triangle, O, X, Star, R3, Right Analog Stick
Left Thumb: L3, Left Analog Stick, D-Pad
Right Pointer: R1, R2
Left Pointer: L1, L2
Right Middle Finger: Right Trigger
Left Middle Finger: Left Trigger
The way I hold my controller, the triggers fall perfectly into where i hold my middle fingers.
Theres also the start button, power button, select button, Next Controller Port Changer, and Previous Controller Port Changer.
Thats only 6 fingers :-d
I wouldnt know how to calculate it, because i dont know if u combined L3 and the Left analog stick, and r3 and the left analog stick, or if you even counted the D-Pad.
alot of site have said that sony confirmed that they will be wireless and that the shoulder buttons will be triggers, but no big sites (ign, gamespot, ect.) have reported that, so i dont know.
They'd have to if they want to keep their system backwards compatible with PS1/PS2. Plus its the most favored controller design out of the three consoles...why mess with a winning formula?Originally Posted by specialpro
In the latest issue of PSM, they claim to have an inside source saying that Sony will actually change the controller: “there seems to be an attitude at Sony that the controller needs some additional features to compliment the new features of the PS3.”
I still expect it to generally resemble the conventional controller- as apose of a total change like N’s N64 and GC.
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actually,if it is wireless, there wont be backwards capabilities...
I don't know if this has been said(Don't have time to look through 17+ pages), but what about doing the reset, and push out buttons for the controller(If there will be some)like the PSP's.
Explanation: If you press the release/push out button a screen will pop up, asking you if you will confirm the order.
Then, if you hit it by mistake, you would just press the O buttonm, and return to the game in pause mode.
Same for the shut down button
EDIT: someone here proposed that the memory card slot might be in the controller.
Now that is smart!!
If you used the memstick pro duo, you could even use the PSP as memory card, and controller.Then you could play a game with the PSP(Perhaps with an add on, supporting you with the new buttons) .
What do you think??? :?: :?:
naw, i dont think that would work. For the power button, there should just be a lock for it (like mp3 players)
and why did u say press the O button, why not trianlge?
All that work making mockups and buddy forgot to move the left thumbstick top left and the d-pad bottom left.
Other than that it's great. Buttons and triggers is key.
And I assume that the thumbsticks will be more like xbox or the cube's rather than the current mushroom shaped disasters.
no way that could work. the dualshock if perfect with the two analog sticks at thr same place. Its too confusing to have one one high than the other...and its too X-Boxyish
oh yah like totally like no way like completely like rad confusing d00dz...yup...if your...Originally Posted by Voodoo
Originally Posted by Viper
heh, your pretty funny
let me tell you
what im saying is that its easier if they keep them where they are.
and what i meant by confusing was that it would take time to get used to, and it would be harder...
The DualShock controllers are perfect. I don't see the need for a new controller.
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