July 25, 2003 - In April of this year, Gotham Games dropped a bombshell of a title called Conflict Desert Storm on many unwitting players of Nintendo's little purple box. Having already been a best seller for several months on the Xbox and PlayStation 2, Conflict: Desert Storm introduced an impressive wealth of military tactical based gameplay (a la Rainbow Six) to a system previously starved of such efforts. Now, Gotham Games will release the follow-up, Conflict: Desert Storm II - Back to Baghdad, for GameCube featuring a slew of new improvements over the original.
- More of the highly acclaimed squad based stealth/action/planning gameplay that made the original such a hit
- 10 new missions that recount historical events such as the liberation of Kuwait
- Improved graphics over the original featuring deformable terrain and more spectacular explosions
- Refined AI over the original that reacts to the player's tactics
- Accurate details on everything from landscape to weapons and vehicles
- Realistic tactical action designed by a former SAS officer
The meat and potatoes of Conflict: Desert Storm's gameplay lies in controlling a four-person team of Special Ops Agents and guiding them through various objectives including rescues, demolition, escorting important political figures, and good ol' fashion no-holds-barred killing (in the comfort of your living room, at any rate). Conflict: Desert Storm II picks up where the first game left off with missions that progress from the rescue of a downed UH-60 Blackhawk's crew all the way to the liberation of Kuwait. All the original mission types return with the addition of a few new ones, such as the identification and disposal major chemical and nuclear weapons.
The familiar third-person control interface also returns: the player fully controls one member of the Spec Ops team at a time, but can seamlessly switch to controlling others or assigning various tasks using the D-pad. Control of the primary character should remain as tight as ever as well the ability to effectively assign rolls to your teammates (nothing like making that mad charge while your buddy snipes off guys from left and right). However, this iteration of the series now presents a more sophisticated challenge with the AI as your enemies now seem to react more realistically to your tactics, as well as noticeably making more effort to communicate with each other, take cover, and execute more appropriate counter measures. The game also includes the multiplayer mode from the original, which in addition to the return of the game's solid single player team management system, the new missions, and the improved AI should offer any GameCube gamer yet another chance for enjoying some quality military action.
So far, Conflict: Desert Storm II's graphics seem to be getting a nice kick in the pants over the original. The sequel features crisper texture work over the original, which is definitely a welcome addition given the somewhat blurry look of the first game. Other improvements include more spectacular pyrotechnics and destructible terrain. In essence, Conflict: Desert Storm II will offer more realism in not only how it presents it world, but also in how it gets destroyed.
With so many other Spec Ops games heading to other systems (such as SCE's SOCOM series for PS2 and Ubi Soft's Rainbow Six: Raven shield over to the Xbox) it is nice to see another offering to satisfy this demand on the GameCube.