I don't know for sure if Nintendo has published any specs about DS, but if it has i was just asking if someone would compare PSP and DS specs so it would be easier to check witch one is better on numbers.
Oh please, don't answer "why don't you do it" =)
why don't you do it
It's not about specs. It's about games. Which one will have better games?
Of course games are the ones that matters, but at first people are intrested witch one of these consoles is better, especially when both of these consoles isn't for sale.
On paper the psp will be better specified DS will follow close but other than that the psp looks alot better aswell.
U should consider using punctuation. I can't really understand what you mean in that line. When you said specified, did you mean specification? Youve put at the start the PSP will be better (makes sense), then at the end you have put : The PSP will be better as well. ??Originally Posted by ultimategamer2004
Sorry I dont get it?
The psp specs are better on paoer as in numbers and facts and all that! Then i said other than the better specs it looks alot better aswell!![]()
Ppl on PS3i are normally rather good at understanding it.
Well, you did make a better job there second time. At least you were able to use the correct terminology this time. Though I felt your quip at me was still rather lack lustre. On the whole youve made improvements though.Originally Posted by ultimategamer2004
Well done.![]()
![]()
This thread was made to talk and compare the specs between NDS and PSP not so you can give me a English lesson! :roll: :mrgreen:
Sorry my man... Im just in a cheeky mood today. :P Plus Im bored out my brain at work. was only doing it for some light entertainment. :twisted:Originally Posted by ultimategamer2004
No problem but i dont want you to teach me grammer what job do you have that is so boring and you can go pn PS3i allday?![]()
I believe this is what you are looking forSony PSP
PSP SPECS
PSP CPU Core
MIPS R4000 32-bit core
128-bit bus
1-333MHz (1.2V)
32MB main memory
4MB embedded DRAM (2MB for the Media Engine, 2MB for the Graphics Core)
2.6Gbps bus bandwidth
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
I Cache, D Cache
PSP Media Engine:
MIPS R4000 32-bit core
128-bit bus
1-333MHz (1.2V)
2MB eDRAM submemory
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core:
1-166MHz (1.2V)
256-bit bus
2MB eDRAM (VRAM)
5.3Gbps bus bandwidth
664 million pixels per second pizel fill rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)
Maximum of 33 million polygons per second
24-bit full color (RGBA)
Sound Core:
VME (Virtual Mobile Engine)
Reconfigurable DSP
166MHz (1.2 V)
128-bit bus
5 giga operations per second
CODEC capabilities
3D sound, 7.1 channels
Synthesizer, effecter, and other abilities
ATRAC3 plus, AAC, MP3 for audio
Built in stereo speakers
Media:
UMD (Universal Media Disc)
60mm-diameter disc
660nm laser diode
1.8GB capacity (dual-layered disc)
11Mbps transfer rate
AES 128bit encryption
Unique disc ID
Shock proof
Regional code system
Parental lock system
Repeat ordering system
Playback only
Format:
Available UMD Formats: PSP Game, UMD Audio, UMD Video
ATRAC3plus, PCM, MPEG4 AVC audio codecs
MPEG4 AVC, ATRAC3plus, Caption PNG video codecs
Input:
Directional butons
Analog pad
PlayStation buttons (Triangle, Circle, Cross, Square)
Two triggers
Start, Select, Home
Power On/Hold/Off Switch
Brightness & Volume Control
Wireless LAN on/off
UMD Eject
Size Details:
Weight: Approx. 260g
Dimensions: 170mm wide x 74mm long x 23mm deep
UMD Weight: Approx. 10g
UMD Dimensions: approx. 65mm x 64mm x 4.2mm
Other Specifications:
16:9-format widescreen TFT LCD (4.3", 480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11b)
IrDA (Infrared Data Association)
IR Remote (SIRCS)
USB 2.0 (Target)
Memory Stick PRO Duo
AV in/out
Stereo headphone out
Microphone/Control connector
Lithium ion battery
Expansion port
DC Out 5V
Terminals for charging built-in battery
PSP Games:
Death, Jr.
PSP Racer
Gran Turismo 4 Mobile
Metal Gear: Acid
Frogger PSP
Makai Wars
Hot Shots Golf
Ape Escape
Medievil
Formula One 04
ATV Off-Road Fury
Syphon Filter: Logan's Shadow
Fighting Spirits
Ten no Kagi, Chi no Mon
PSP FPS (untitled)
Spider-Man The Movie 2
Wipeout Pure
NHL FaceOff 2005
NBA Shootout 2005
World Tour Soccer 2005
Twisted Metal: World Tour
Tony Hawk's Pro Skater Underground 2
Ridge Racer
Tales of Eternia
REN-GOKU: The Tower of Purgatory
Darkstalkers Chronicle
Puyo Pop Fever
Free Running
Armored Core: Formula Front
The Gagharv
Dynasty Warriors
Need for Speed Underground
NBA Street
NFL Street
Tiger Woods PGA Tour
Joe
Visual Impact "3D Adventure Infiltration" title
Devil May Cry PSP
Viewtiful Joe PSP
Bomberman PSP
Puzzle Bobble / Bust a Move PSP
Tokyo Xtreme Racer
Intelligent License
Ghost Village
Project S
Kumo nofu ~ Raibo ~
Sho Mate
Zooo
Mahjong Kakutou
Monster Gate Shooting Meikyu Tansaku
Puzzle (Namco, untitled)
Professional Wrestling
Mahjong (Koei, untitled)
Strategy Game (Koei, untitled)
Tengai Makyou
Action game (Tomy, untitled)
Koron
--------------------------------------------------------------------------------
Nintendo DS
SPECS
CPU Core:
Main Processor - ARM946E-S (Running at 67 MHz)
Cache: 8 KB Instruction Cache, 4KB Data Cache
TCM: 8KB Instruction, 4KB Data
Sub Processor - ARM7TDMI (Running at 33 MHz)
Memory:
Main Memory - 4 MB (Debug version has 8 MB)
ARM9/ARM7 Shared - 32KB (16KB x 2)
ARM7 Internal RAM - 64 KB
VRAM - 656 KB
LCD:
Display Size - 256 x 192 RGB Screens x 2
Display Colors - 262,144 colors
2D Graphics Engine:
Background - Maximum 4 layers
Objects - Maximum of 128
3D Graphics Engine
Geometric Transformation - Max 4 million vertex/sec
Polygon Rate - Max 120,000 polys/sec
Pixel Fillrate - Max 30 million pixels/sec
Sound:
16 channel ADPCM/PCM (Max 8 channels can be set to PSG)
Microphone input
Wireless Communication:
802.11 Protocol
Input Device:
Touch Panel
Direction Pad, A, B, L, R buttons, Start, Select (X, Y buttons being considered)
Power Save:
Sleep mode (WakeUp possible at set times or by wireless communication)
Power save for 2D engine, rendering engine, geometry engine, LCD screen possible.
Processing:
The unit will run on two processors, one ARM9 one ARM7.
Media:
GBA and DS memory cards
Dual Slots:
Nintendo DS makes a vast library of Game Boy® Advance games readily available. Developers could find ways to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding the functional expandability of the DS.
DS Games
Nintendo:
Animal Crossing DS
Mario Kart DS
Metroid Prime: Hunters
NEW Super Mario Bros. DS
Nintendogs
PictoChat
Super Mario 64X4
WarioWare Inc. DS
DEMO: Baloon Trip
DEMO: Carving
DEMO: Mario's Face
DEMO: DS Pikachu
DEMO: Special Effects
DEMO: Submarine
DEMO: Table Hockey
Activision:
Spider-Man 2
Atari:
Title TBD
Bandai:
ONE PIECE
MOBILE SUIT GUNDAM SEED
Several Titles
Banpresto:
DRAGONBALL Z
Capcom:
Mega Man Battle Network (New Game)
Viewtiful Joe (New Game)
Gyakuten Saiban (New Game)
Electronic Arts:
Need for Speed (New Game)
FromSoftware:
Several Titles
Hudson Soft:
BOMBERMAN
Several Titles
Koei:
Dynasty Warriors
Konami Corporation:
FROGGER 2005
Yu-Gi-Oh!
Several Titles
Majesco:
Title TBD
Namco Limited:
Pac-Pix
Pac'n Roll
Mr. Driller
RPG Title (New Game, TBD)
Sega Corporation:
Sonic E3 Demo
Project Rub
Square Enix:
Egg Monster Heroes
FINAL FANTASY: Crystal Chronicles (New Game)
Dragon Quest Monsters (New Game)
Tecmo:
Monster Rancher
Team Ninja Title (New Game)
THQ:
SpongeBob SquarePants
Ubisoft:
Rayman TBD
Vivendi:
Title TBD (New Game)
*these are the only games for the DS that I could easily find. I'm pretty sure there are a lot more than the ones I listed
Source:http://forums.nintendo.com/nintendo/...message.id=208
The two screen idea is a very good one...but let alone the developers making a game to harness the potential of the two screens could make the DS the top. But with the few announced games and the usage of the two screens (one for the game one for the map) the DS looks like a flop. using the extra screen as a map or inventory list is stupid. all you had to do before is press start and go to map or something and that way you dont die or something like that taking your eyes off the primary screen. But with the PSP it uses the normal handheld design with one screen but with serious power behind it. a 16:9 widescreen great for movies and music videos. Plus the games make the PSP better and longer lasting with a simple idea expanded into something great.
o yea...IM BACK!
Still no official line on battery life though.
i know for one its from 10 hours(games) to about 2(movies). and i dont pay much attention to the DS so i couldnt tell you. but i think its not to much different then the PSP because the SP has 11 hours or so with the light on...so plus another screen...i just dont want to say anything.Originally Posted by Jack Skellington
Sp's battery life with lhe light is 15 hr, without is 18, and DS battery life is of 20 hour without light and like 15 with them. (Just let me find again the source).
The DS battery is better but if you use the psp at home just leave it charging while using it and if youre carrying it around then buy the external battery thats what i'm doing.
If those facts are true then i'm satisfied. Comparing to some mobile phones their lifetime is about same. Well not if you don't use it, but if you, for example leave WAP open it will last like a day or so. Although comparing batterylife to mobile phones is kinda stupid 'cause it really depends how you use it. (i have Samsung E100) But i don't have experience of any other handhelds so...Originally Posted by NeoGoldenBoy
And i'm sure that in the future both Nintendo and Sony will be making ever longer lasting batteries. So i'm not worried at all. =)
Oh please just let me win at the lottery about 500€ when PSP is coming to Europe... =)
the sp's battery life with light on is not 15 hours, never. I have 17 hours on sword of mana and i had my sp run fully dry twice. i recharged it three times already. the battery life should be about 6-7 hours with the light on.
With the light on I got about 8 hours out of my sp and I think it's 15 hours with the light off.
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