The highly underrated PS2 RPG is given another spin of the Judgment Ring, courtesy of the dark souls at Midway
Devised by a team of former Square Enix employees who'd obviously had enough of the Final Fantasy series' insistence on fluffy storylines and unchallenging combat, the original Shadow Hearts was a refreshing addition to PS2's role-playing catalogue. A mature, pitch-black storyline, interesting and original characters and, vitally, a fresh approach to the staid turn-based combat that plagues FF and so many of its imitators should have put it at the top of any RPG fans' shopping lists.
Sadly, a low-profile release meant that few took the step of sampling its many delights - we'd be the first to admit that we greeted its arrival with the kind of enthusiasm befitting the launch of a new stapler. Fortunately, we learn from our mistakes (most of the time), which is why we're so keen to let you know that Midway has confirmed that Shadow Hearts: Covenant - Shadow Hearts 2 by any other name - will be continuing the adventures of shape-shifting hero Yuri in Europe this autumn.
Set a year after the end of the original, Covenant sees Yuri, and friends Gepetto and Kallen, taking on Nicholas, a member of a secret cult who are trying to use the chaos of World War I as a cover for their own world-dominating plans. The sequel also marks the welcome return of the Judgment Ring in combat; this nifty device transformed turn-based combat from a skill-free, button-prodding exercise into an enjoyable test of reflexes and speed, so the promise of enhancements to the system comes as welcome news indeed.
Sources: PlayStation UK & Gamespot
Hmmm......so it continues with Yuri and the game looks pretty nice. I just hope the dark atmosphere that prevailed in the prequel stays. Oh no that ring has come back too (Judgment Ring)!!!
Judgement ring was cool, so was the weapon upgrading method. It was a pretty tight rpg, this 1 oughta be pretty neat as well with better graphics and whatnot. The bosses seemed kinda hard too, if you didn't level up much. Add in a buncha side quests, hidden super bosses and we'll have our selves a pro rpg
The woods are lovely, dark and deep. But I have promises to keep, and miles to go before I sleep.
Oh wow, somebody actually bothered replying. About time too!
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