Have you noticed that these two games have allmost the exact same type of game play. Both of them present challenges that you cannot complete until latter in the game, and both require extensive exploration. I have a theory that Metroid is just a sci-fi sidescroller (or fps) version of zelda's top down view. Both of them use the same core gameplay.
Energy tanks = Hart Peices
Varia, gravity suit = red, blue, green tunic
Ice, wave, plasma, hyper beam = Ice, fire, light arrow
THROW DOWN! Super Street Fighter IV matches. PSN: whyneedasn
Thats nonsense ... If you will look closely you will see that those stuff you mentioned are a base thing in every game: fire,ice,wind worlds/powers. Black and white, good and evil...You can say the same thing about Metroid Prime and Mario64 ....
you missed my point completly. Look at the gameplay mechanics. Both of them have the "just-out-of-reach -item -that- you -need- to- come -back- latter -to- reach" gameplay. I'm telling you they are exactly the same.
THROW DOWN! Super Street Fighter IV matches. PSN: whyneedasn
Like in every game in my opinion...
Like what? The only other game I can think of that is similar is Castlevania: Symphny of the NightOriginally Posted by bamax
THROW DOWN! Super Street Fighter IV matches. PSN: whyneedasn
Yes, they might have that in common, but it is pure coincidence. A lot of other games do have some similarities with them.
Actually bamax is right. Zelda was the first game to do things beyond stage 1, stage 2, stage 3, etc and a lot of games have been like that.
Other than Metroid
Soul Reaver
Eternal Darkness
Mario 64
Banjo-Kazooie
Donkey Kong 64
Final Fantasy
Ape-Escape
I think the credit should go to Gary Gygax. Hes the father of RPGs. Its not hard to point out that FF came from D&D.
Metroid I - Released 1984Originally Posted by The Dude
Zelda I - Released 1987
Zelda is actually inspired by Metroid. Not the other way around.
Actually its doesnt really matter. Both Mario and Zelda (and maybe Metroid aswell, though I dont know lots of titles with this kind of gameplay in the Nes and Snes days) put a stanart for those days platform and Action-Adventure games .. and it actually play a role till nowadays.
So in the end, my point is .. that if you look on the basic of every game, put out the story line, the music, the graphics ... and stay with the main target you will see they are all have something in common (save the princess/the plant/the world ... just save someone for god sake!#!$$&%$@&)
I do not think they're based off of each other in any way. The coincidentally share many elements but the gameplay is much different than you're inferring. Many games are based off of the same principles as bamax has said as well.
Now that you say this, I find it interesting how similar the post-Super Metroid and GBA Castlevania games are...especially the map screens. They are exactly the same. Anyone else notice this?Originally Posted by The dude
I was going to make a thread about this but i'm lazy.
The only similarity is that you have to find like do 3 things. 3 power sources, 3 keys, etc.
The sun shines on me no more.
ugh. no one see's my point.
THROW DOWN! Super Street Fighter IV matches. PSN: whyneedasn
Everyone who has ever playd Metroid and the newer Castelvania game should have noticed it.Originally Posted by Classic Trogdor
It's blatently obvious.
I don't think so. That is like saying that Super Mario Bros. 3 is the same as Donkey Kong Country. Metroid and Zelda may have a little bit of similarities, however, I are in no way that similar. Games are always going to have a little bit of similar stuff. Halo and Perfect Dark, Jak and Dexter and Mario 64, etc.
I think Halo was 'inspired' by Metroid.
I see your point. Its not bad or anything, they are great games. hehOriginally Posted by The dude
![]()
In which ways?Originally Posted by thecube_128
Nah! I think Halo was inspired by Starcraft.Originally Posted by thecube_128
Marines and Spartan = Terran (Ballistic Weapons, Armor etc)
Covenant = Protoss (Energical weapons*cough*plasma sword*cough*,energical shield, etc)
Fludd = Zerg (more organic, etc)
I was thinking the exact same thing while playing MP2. Another similarity is how when you solve a puzzle or something theres a standard chime to let you know you reached an objective.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks