Rainbow Moon is from the developers behind Söldner series though is quite different in nature. The developer wanted to make an old school grinding turn-based RPG which they accomplished with Rainbow Moon. The problem that many people will likely see in this is that they took what could be at 15-20 hour game and extended it to around 40-100 hour game with its character progression system.
The game centers on Baldren who was trick by someone in his world and thrown into a portal to Rainbow Moon. On the way you’ll meet other companions who will vary in skill. There is not much to the story of the game with the game being more focused on the character development and combat system.
The combat is your typical turn base and takes place on a grid. The player and enemies will take turns and each have a varying amount of sub-turns which you’ll gain as you upgrade. Weapons also have affinity towards other allowing them to produce greater damages on that type. Aside from normal attacks each character have skills that they can use which can be gain from scrolls you find or buy. Loot will fall occasionally from enemies throughout the fight which will need to be picked up because it doesn’t seem to all go together once you finish a fight.
There are two different types of encounters in the game, one being the standard random encounters and the other being enemies that are displayed on the map. The good thing about the random encounters is that they are fully voluntary and you can choose to take them if you want and given that they give you the list of enemies in the encounters makes it easy to avoid annoying fights. The other encounters are enemies with which you’ll have to fight to get past. The tough thing about this is that the enemy displayed might not always be the toughest in the encounter.
The game creators have made concessions to make the game easier. There are healers all over the place including in the dungeons and during any fight you can escape and only lose the XP you gain during the fight. I haven’t had too many ordeals with health to worry about it and I usually have enough recovery items.
The character progression happens in two areas, regular level increases and individual stat increases. The former increases as you kill more enemies; you do not gain XP completing quests. Stat increases are where we run into the grinding issues of this game. All the usual stats are represented, HP, Mana, defense, Strength, Speed, and Luck. You need a certain amount of orbs to increase these stats which can only be gained by a character killing an enemy, meaning that even if each of your characters damage an enemy on the one that kills him will get the orbs.
This leads to think of two separate strategies for fights, first is to kill all the enemies efficiently enough and second is trying to even distribute the orbs to all characters. The creators have also allowed people to buy DLC for gold and orbs for characters at a few bucks a piece which can level you up faster if you don’t want to spend the time grinding. This will probably be seen as a underhanded way to gain money by the developers.
Another problem the game can have is the limited storage of items and those items not being stackable. There are several different categories for items but you can have as few as 15-20 slots in these inventories having you either consume some things or selling them to pick up new items usually leaving items during battles that you can’t store.
The game also offers crafting to upgrade characters gear which will have a number of slots. The upgrades are permanent which can suck when you get a new piece of gear soon after though I never seem to have a problem finding more materials to upgrade with.
Aside from the few problems the game makes up for it with the charm from the graphics, music and the naming. If you’re ok with grinding it out Rainbow Moon is a solid game with very good combat and progression system. And it can be well worth you money with level cap 500 and you have multiple characters you can do it with.