I second what others above me have said about exposition and lack of gameplay in later chapters. I will also add one other disappointment i had with the game and that was the warzone element . Two of these levels were great where in one you could help the rebels to destroy an enemy tank. The second was disabling the powerplant which again helped the rebel cause. Those were very cool so why did they feel the need to add infinitely respawning enemies + choppers in the other warzone levels? It took me completely out of the game at times. Also Kojima has to take the next step by integrating the action in his cutscenes and on rails sections into playable set pieces like Naughty Dog have done so well with Uncharted.
I'd like trophies to be placed in MGS4... give me yet another reason to replay
I get what you're saying about MGS4 sort of being a slave to MGS3 in the context of the revelations, but it wouldn't have worked if he flip-flopped. Let's assume for a second he doesn't know what happens after MGS2. If he drops the curtain on MGS4 immediately after the existential MGS2 there would have been mass rioting. MGS3 served the purpose of bringing everything back to square one in a thematic sense and setting the stage. MGS1 and MGS2 show us the glimpse of the totalitarian regime that has been instituted and MGS3 explains how that happened and MGS4 brings us full circle again. Not the ideal way to tell a story, I grant you that, but Kojima made it work. I don't know how, but he did.
"A-I-D-A. Attention, Interest, Decision, Action. Attention - Do I have your attention? Interest - Are you interested? I know you are, because it's fuck or walk. You close or you hit the bricks. Decision - Have you made your decision for Christ? And Action." (Alec Baldwin in Glengarry Glen Ross)
My stories, Coercion, and Avarice, and Conduit available for the Kindle.
Also, 3 was necessary to flesh out Big Boss, and his relationship to the Boss, which played such an integral role in 4. Hell, even with 3, Eva had to drag through a 30 minute long review in that church.
More like a confession. It's still great to listen to.
"A-I-D-A. Attention, Interest, Decision, Action. Attention - Do I have your attention? Interest - Are you interested? I know you are, because it's fuck or walk. You close or you hit the bricks. Decision - Have you made your decision for Christ? And Action." (Alec Baldwin in Glengarry Glen Ross)
My stories, Coercion, and Avarice, and Conduit available for the Kindle.
Her confession in Peace Walker is also a good thirty-five minutes or so, but that's optional. It's valuable material, but there are seven tapes to listen to.
"A-I-D-A. Attention, Interest, Decision, Action. Attention - Do I have your attention? Interest - Are you interested? I know you are, because it's fuck or walk. You close or you hit the bricks. Decision - Have you made your decision for Christ? And Action." (Alec Baldwin in Glengarry Glen Ross)
My stories, Coercion, and Avarice, and Conduit available for the Kindle.
The controls were a bit wonky, yes, but once you got used to them it was fine. I do wish they'd thrown in Portable Ops in with the mix because of how it ties in with the rest of the story.
"A-I-D-A. Attention, Interest, Decision, Action. Attention - Do I have your attention? Interest - Are you interested? I know you are, because it's fuck or walk. You close or you hit the bricks. Decision - Have you made your decision for Christ? And Action." (Alec Baldwin in Glengarry Glen Ross)
My stories, Coercion, and Avarice, and Conduit available for the Kindle.
It is an engaging title, for sure. Definitely the best PSP game on the market and the third-best Metal Gear game in the franchise, for my money. Playing it on a PS3 is a treat because the controls could be challenging for the PSP at times. Story-wise the game does a very credible job showing Big Boss's arc into what he would eventually become and the story itself, which is steeped in Cold War politics, is very good. The RPG elements might seem strange, but they work and are strangely addicting. The one sticking point I've noticed is that some people don't like the mission layout. It's probably more of a PSP thing because of memory issues, but there is tremendous depth with over one hundred missions (about thirty-five are the main story missions). Buying the HD collection just for Peace Walker alone is a smoking deal.
"A-I-D-A. Attention, Interest, Decision, Action. Attention - Do I have your attention? Interest - Are you interested? I know you are, because it's fuck or walk. You close or you hit the bricks. Decision - Have you made your decision for Christ? And Action." (Alec Baldwin in Glengarry Glen Ross)
My stories, Coercion, and Avarice, and Conduit available for the Kindle.
Ken Imaizumi has confirmed that they will be opening up a new studio in California
What interesting about it is that they seem to be building a full studio based off what they are looking for, Could this be the development team that will do the "Next" MG and not KP?
KP is hiring for next MGS game at GDC. Can't say I'm excited about another MGS
http://www.konami.jp/kojima_pro/gdc2012/index.htmlKojima Productions will be returning to the GDC Career Pavilion (March 6th - 9th) to search for skillful engineers, artists, and game creators including:
Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC
Engineers to help develop next-gen game engine technology for use with the "FOX Engine.
Kojima Productions Brand Manager
If you are interested in becoming part of our team, please visit the Konami Group booth, #1914, in the Career Pavilion. We look forward to meeting lots of enthusiastic and talented candidates.
Kojima Productions
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Well already says multiformat... So move this to general video games really.
I would love to see a documentation for a level you designed. Like one section in a MGS game for example. Sketches, with HUD that labels what's going on, gameplay mechanics in play etc etc. Hell do it for practice as if you were applying to this job and show it to us or blog it here or something.
As for this....I am excited and nervous. One hand I feel they are refocusing 100% on MGS with a brand new big studio and it's going to be cutting edge epicness we all expect. On other hand, I feel it's distancing itself from the root so much they are going to run the franchise into the ground.
True, though that's the fault of us forum users, not the threads themselves :P, it's our job to keep all sections alive appropriately by posting topics where they should be, not just in the Playstation 3 section just cause its a last ditch attempt at getting subjects noticed and people to talk.
...urgh It's late.
Sample of Fox Engine, click to see more:http://www.konami.jp/kojima_pro/gdc2...estion_en.html
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