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Thread: Watch_Dogs - November 19th

  1. #41
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  2. #42
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    Being one of the earliest next gen games, it looks good! Can't wait to see games releasing 2014 and beyond.
    PSN ID: VGAficionado

  3. #43
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    Quote Originally Posted by Luis View Post
    Being one of the earliest next gen games, it looks good! Can't wait to see games releasing 2014 and beyond.
    Beyond is releasing for the PS3 :P

  4. #44
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    Watch Dogs PS4 screens.




















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  5. #45
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    I think this looks great. Perhaps not the leap some people would expect but that's largely due to the fact that most people tend to compare 5th generation gameplay and graphics with 1st generation gameplay and graphics on the new console. This is understandable of course and even I sometimes have to remind myself of that.

    In terms of a leap from 1st gen games on the PS3 to 1st gen games on the PS4, it's a HUGE leap in overall quality. How does it compare to 5th gen games though? It doesn't come out unscathed, but you can see quite clearly that there are many improvements that warrant calling them 'noticeably' better.

    So, yes, I think this game looks (and plays) next gen and whilst I know that 3rd generation games on the PS4 (and the Infinity for that matter) are going to BLOW YOUR MIND, I'm also confident that we are not going to be disappointed with the launch games.
    If it’s not impossible to do it’s probably been done

  6. #46
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    For me the PC footage released still has the same current gen problems that I was hoping would get better, there is a lot of aliasing and shadow issues. I hope those go away for the final version. I can't imagine what the current gen versions look like.

  7. #47
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    I really like the sound of this:

    Jonathan Morin: You can play single player or multiplayer in the game. You’re always in your own session. If you’re playing alone, you’re playing alone. So it means there are millions of people alone in their own sessions. We’ve simply added the ability to merge those sessions together at the pacing of our choice.

    You can be free-roaming and naturally getting into some kind of activity that makes you intertwine with another player. You interact with them, then you’re done and it goes away. It’s not like you have someone in your game the whole time who can mess with your game, but it’s definitely the beginning of a solution to tackle those taboos.

    Players often worry that another player is going to come into their game and break their experience. That’s an old school statement. We need to fix that, and it’s a design problem, not a technical problem – how do you bring two players together and let them interact in a way that’s pleasing?

    One thing I can say is that when we watch people play together in Watch_Dogs, most of the time they don’t even realise that it was another player. There are no signs. There is a great thing there that someone can be in the experience and naturally enter a situation. They become part of the story. “That was another player? No way! That’s awesome!” They didn’t notice. That’s spectacular!

    As a developer, I can immediately tell when it’s another player in a game – jeez, that guy doesn’t walk like an AI, that’s a player. But in Watch_Dogs, players won’t notice that immediately. It’s a new form of emotion and it fits perfectly in the Watch_Dogs universe where everybody watches everyone else.
    http://blog.eu.playstation.com/2013/...g-action-epic/
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  8. #48
    Oh my! That sounds amazing.
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  9. #49
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    Next-gen is here and to celebrate great graphics here is a CG E3 trailer for Watch Dogs

  10. #50
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    CG trailers need to stop happening.
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