Siliconera.Dokuro Has Players Transform Into A Hunk To Save A Princess
By Spencer
Ragnarok Odyssey developer Game Arts is working on their second PlayStation Vita title. We actually saw a glimpse of it earlier this month when Sony Computer Entertainment Japan revealed Dokuro.
Dengeki PlayStation has more details about the game, which centers on a servant named Dokuro. He watches as the princess is captured and Dokuro steps up to rescue her. But, what’s an average guy going to do? Fortunately, Dokuro has a special power that lets him turn into a hunk and in this state you can carry the princess.
Dokuro is described by the magazine as a 2D action game and if you’re not sold on the premise you can try it first. Game Arts plans to release a demo of Dokuro.Siliconera.Dokuro Has A Charming Chalk Art Style
By Spencer
Dokuro, Game Arts’ second PlayStation Vita title is described by the developer as a gimmick action game. Players switch between Dokuro, the skull boy, and hunky hero by double tapping the touchpad. Hit the front touchpad to go from a skeleton to the hero or the rear touchpad to go in the other direction.
The story begins when the Dark Lord kidnaps a Princess. Dokuro is supposed to guard her, but has a change of heart when the Princess cries. In the game, your goal is to rescue her and each character has different abilities. The hero can carry the Princess and as a skeleton Dokuro can double jump. Dokuro will have small fry enemies and bosses to defeat.
Game Arts designed Dokuro to look like a picture book with a chalk art style.
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more games like this plz...
“Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
"By their Fruits, you will recognize them..."
this:
I guess im the only one who thinks that this looks a bit crap lol
Yep lol. You want Ps3Lite, me and Omni want "handheld experiences".
pretty much, you getting Sound Shapes when it comes out? The guys from Everyday Shooter made it, and I'm like still playing Everday Shooter (like literally yesterday) so if it's anywhere near the polish and quality of that title, I think it'll be one of Vita's standouts along with Gravity Daze.
I payed off my PC Richards card already as well so I'm ready to pick up my Vita anytime, but with the sub-par sales and the current game announcements, I'm still thinking a price-drop will happen to boost sales at the end of the year, hopefully I won't be too backed up on titles by then -_-
“Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
"By their Fruits, you will recognize them..."
well another gamePlaystation.Blog.Ghoulish platformer Dokuro charms on PS Vita this week
After enjoying accolades like “Original Game of the Year” and “Best Vita Puzzle Game” in the US, Dokuro finally brings his chalky goodness across the Atlantic Ocean this week. Players in the EU and Australia can finally enjoy Dokuro’s 147 levels of puzzles, platforms, spikes and saw blades.
My past blog entries in the States discussed the story and gameplay at great length, so for our European friends I’d like to talk a bit more about development of this winsome title.
For those unfamiliar with the game, its story revolves around Dokuro, a skeletal member of the Dark Lord’s army, who makes the career change from peon to hero after witnessing the tears of a captive Princess. Filled with newfound determination, Dokuro begins his daring rescue. Unfortunately, the Princess doesn’t even seem to notice he’s there until he quaffs a magical potion that gives him a heroic new appearance and the capacity for fancy sword play.
By swapping forms, players make use of Dokuro’s skeleton and hero forms to solve puzzles and battle foes while safely guiding the Princess to the end of each stage. They also have access to different coloured chalks that can control the environment by drawing ropes, lighting candles or creating pools of water. At regular intervals, Dokuro will encounter a gigantic boss who must be vanquished through a mixture of action and puzzle gameplay, so players will have to be as nimble-minded as they are dexterous!
A fantastical children’s storybook brought to life with a captivating chalk flair, Dokuro is undeniably charming, but it’s got all the depth and challenge one might expect from a robust, first-rate game. This is largely thanks to the game’s director, Noriaki Kazama, who comes from a strong, core-gaming background. His goal was to create a game that was visually striking, fun and accessible while still possessing the challenging appeal that more seasoned gamers would enjoy.
Development began with a simple internal contest at Game Arts. Everyone tossed in game concepts and the winner was the key design element that would later evolve to what we now see.
They knew they were making some kind of escort mission involving a hero who has to pick up a princess and bring her to safety. The definitive art style came later when Kazama was visiting a book store. His first child was about two years old, so he found himself in the children’s section more often than not.
He was so moved by the art style of one particular book, that he was determined to embody that feeling in his current game project. Before long, Dokuro, the Princess and the Dark Lord were taking shape in their signature chalk-art style, but captivating visuals were not enough.
Having worked on hardcore action games, it was crucial for Kazama to make something of style, challenge and substance that could be enjoyed by a large audience. Approaching development with this in mind, his team would constantly design levels, test them on among themselves as well as “non-gamers” and finally strike a perfect balance between failure and success.
For the action-oriented sequences, tight controls were of the utmost importance so the player would never experience a disconnect from the character they controlled. Toward the end, some of the puzzle stages became incredibly difficult, so an option to skip a total of 10 stages was added to let players fully experience the story even if the puzzles stumped them.
When we asked if he had anything to tell his western fans, Kazama said, “Thanks for your passionate interest in Dokuro and his epic adventure. The team and I have poured everything we have into this game. All of us here at PonKotz Troops hope this game provides countless hours of enjoyment for you!”
Dokuro is available from PlayStation Store this Wednesday, 30th January, priced €14.99/£11.99.
i have no option but to buy it.
by the way
it seems it is already out for quite some time in US
did anybody get this ?
how is it ?
@OmniStalgic do you have it ?
Last edited by KRA; 01-29-2013 at 02:02 PM.
I bought it haven't had a chance to play it yet
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