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  1. Justin stream has gone offline but I downloaded the podcast. So is the podcast the audio from the stream then? If not, where are the stream replays?


  2. #183
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    Quote Originally Posted by masteratt View Post
    I didn't know they have the TNTs on there, could never really be bothered to get a premium account.

  3. #184
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    they have all the segments up even if they aren't Live right? I missed day 1 already and would love to see all of it...
    “Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
    "By their Fruits, you will recognize them..."

  4. #185
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    Yes, every segment is up. Monday is day zero, Tuesday is Day 1 and Wednesday is day 2.
    video:http://www.twitch.tv/giantbomb/videos
    mp3s:http://www.giantbomb.com/podcast/

    First hour with Geoff Keighley is a great watch, he does a great job breaking down Nintendo's problems.

  5. Yep, Geoff was awesome, as always. Favourite gaming journalist by far. In interviews as well he always asks the toughest and the right questions. I also find amusing the shit eating grin he has after he asks a tough question. And in discussions he gets so passionate (tells you he is a gamer at heart) but yet lets others speak.

    So all around, I'm a big fan.

  6. #187
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    Quote of Day Three GiantBomb podcast
    "I didn't want George Washington to know time travel was possible!"

    2nd segment is amazing.

  7. #188
    Quote Originally Posted by venomv View Post
    There is no way I could put MS ahead of Nintendo.

    Probably anyone who does just plays shooters.
    Same ol' rehashed shooters at that. Sorry, but I am not interested. It's one thing to milk a franchise, but to milk it to where there is nothing else left for the next platform is beyond mad. Don't get me wrong, if you're gonna have a sequel, then fine -- have that sequel. But, don't let that be the only reason for consumers to buy your platform even after that platformer has already been beaten to death. Nintendo may have had a lackluster E3 compared to fans, but atleast they could justify their rehashed titles with a completely new experience and style of game play. THIS is why I felt like they performed better than MS. Only a foolish fanboy would think otherwise or someone without a lot of diversity in their catelogue.

  8. #189
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    Halo 4 did look awesome though;0)
    “Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
    "By their Fruits, you will recognize them..."

  9. #190
    Quote Originally Posted by Gribble-Grunger View Post
    I've been tuning in on this debate for a minute now, and I must say with PS3 and Vita, Sony most definitely have MOST of the bases covered with these combination of devices (more so than Microsoft), which I'll explain later. Other than it being a standard with the platform like the U tablet, Nintendo still holds a pretty good advantage technically to Sony's combination. So Sony isn't out of the heat yet, and they probably won't be until their next system launches.

    What is this advantage, you say? It's IR sensor. Unlike Sony's Vita/PS3 combo that simply 'sense' the unit, Wii U can actually <o> (see) the tablet, which is going to allow a whole new different level of play. So, unless they add something like the Move on the actual PS3 console for the Vita's back cam to see the platform, such an experience won't be had until Sony launches a new system to more thoroughly exist with the handheld.

    Now Microsoft, these guys just loose altogether as a simple tablet doesn't have physical buttons to allow for basic controls for most intuitive games, let alone an IR sensor for those tablets. So basically, you have to use a 360 controller AND a tablet only for the minimum experience.
    .
    Last edited by Domination; 06-11-2012 at 12:22 AM.

  10. #191
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    yeah, exactly what I was thinking, Wii-U is still designed for this type of experience, where as it's an added bonus on Vita, that not all games will even support. Still, it'll be nice for some PSN titles to take advantage of the tech there...
    “Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
    "By their Fruits, you will recognize them..."

  11. #192
    Quote Originally Posted by OmniStalgic View Post
    yeah, exactly what I was thinking, Wii-U is still designed for this type of experience, where as it's an added bonus on Vita, that not all games will even support. Still, it'll be nice for some PSN titles to take advantage of the tech there...
    This is why I rated Nitendo's conference so high. It might not have been what the fans wanted, but the punch was big enough to put the squeeze on their competitors for the holiday season.

  12. #193
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    yeah, exactly what I was thinking, Wii-U is still designed for this type of experience, where as it's an added bonus on Vita, that not all games will even support. Still, it'll be nice for some PSN titles to take advantage of the tech there...
    Not even with Wii U will the experience be there for all games. Many games just use the other screen for maps/inventory (like Ninja Gaiden), and some are not compatible with being played without the TV on.

    What is this advantage, you say? It's IR sensor. Unlike Sony's Vita/PS3 combo that simply 'sense' the unit, Wii U can actually <o> (see) the tablet, which is going to allow a whole new different level of play. So, unless they add something like the Move on the actual PS3 console for the Vita's back cam to see the platform, such an experience won't be had until Sony launches a new system to more thoroughly exist with the handheld.
    I'm not sure what kinds of gameplay you could create with the system knowing where the handheld is, but PS Move can already see not only the vita, but you as well. And I imagine that the PS3 move bundle will be much cheaper than Wii U when it launches. Once the PSeye is able to determine where you are in the room, the Vita's built in sensors can take over. A simple calibration where you hold the vita with the screen facing the pseye is all that would be needed, it can look at the size of the screen and tell how far away it is. from there the built in gyros and accelerometers could handle the rest.

    The Wii U has one IR sensor on it, and the vita one IR light that is used for TV control. There is no way to determine how far away the Wii U tablet is away from the console, as the IR light is very small (like a little LED light) and the IR sensor is nowhere near high enough resolution to be able to determine spacial data from the size of the light in the way the move controller works with pseye. That's why Move has a big globe on top instead of a little LED.
    You wanna destroy the nation, balance the budget.
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  13. #194
    Quote Originally Posted by frosty View Post
    Not even with Wii U will the experience be there for all games. Many games just use the other screen for maps/inventory (like Ninja Gaiden), and some are not compatible with being played without the TV on.



    I'm not sure what kinds of gameplay you could create with the system knowing where the handheld is, but PS Move can already see not only the vita, but you as well. And I imagine that the PS3 move bundle will be much cheaper than Wii U when it launches. Once the PSeye is able to determine where you are in the room, the Vita's built in sensors can take over. A simple calibration where you hold the vita with the screen facing the pseye is all that would be needed, it can look at the size of the screen and tell how far away it is. from there the built in gyros and accelerometers could handle the rest.

    The Wii U has one IR sensor on it, and the vita one IR light that is used for TV control. There is no way to determine how far away the Wii U tablet is away from the console, as the IR light is very small (like a little LED light) and the IR sensor is nowhere near high enough resolution to be able to determine spacial data from the size of the light in the way the move controller works with pseye. That's why Move has a big globe on top instead of a little LED.
    Yeah, I thought about that, but wouldn't the Vita's screen have to be facing the TV for this to work? That would mean you'd have to have your back turned towards the TV, either that or the Vita's screen, which would defeat the purpose of using the screen as you won't be able to see it. Now, if you were to only adopt the Move, then you'd have to eliminate the screen and vice-versa. So either way, one of device would have to be omited as a Vita and Move cannot be used at the sametime. The only way for the two to really co-exist is if the actual console had a position for the Vita's rear camera to track. (Move's technology). If not, it'll be difficult for the console to locate the hanheld. The handheld would have to rely exlcusively on its internal sensors, which is what the Move does but uses the sphere to calibrate its location, hence the 1:1 tracking.

  14. #195
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    Quote Originally Posted by frosty View Post
    The Wii U has one IR sensor on it, and the vita one IR light that is used for TV control. There is no way to determine how far away the Wii U tablet is away from the console, as the IR light is very small (like a little LED light) and the IR sensor is nowhere near high enough resolution to be able to determine spacial data from the size of the light in the way the move controller works with pseye. That's why Move has a big globe on top instead of a little LED.
    Distance isn't really needed, for most applications, though. Relative movement (through accelerometers and gyros) as well as pointer data should be enough. The only real advantage Move has here is, that it doesn't need to be pointed at the TV for it to be seen. Any angle works, whereas Wii and Wii U always need to be pointed towards the sensor bar, to work.
    Kept you waiting

  15. #196
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    wouldn't the Vita's screen have to be facing the TV for this to work?
    Only during calibration. From there, it could use info from the gyros/etc to tell where the vita is at any given point. flipping it around to show the eye vita's screen during calibration would simply serve as a reference point for how far away you were from the console. However, as Segitz pointed out, there are only a few applications where this would be useful. The rest of the time, the gyro/etc info from the vita/wii u controller alone is enough to accomplish what you need.
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  16. #197
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    The biggest problem I can see is "sensor drift". As long as the console knows where the controller is and can determine if it's moving or not, it can easily reset all calibration without any interaction of the player. But if it doesn't see it, the console doesn't know if the sensors are sending bad data. Also the sensors have an upper limit of how much you can accelerate them... so if you go beyond that limit, the sensor data isn't parallel to the actual movement anymore and those a theoretical drift between the relative and absolute movement occurs (that is a big problem in a system that is "blind").
    Kept you waiting

  17. #198
    Quote Originally Posted by Segitz View Post
    The biggest problem I can see is "sensor drift". As long as the console knows where the controller is and can determine if it's moving or not, it can easily reset all calibration without any interaction of the player. But if it doesn't see it, the console doesn't know if the sensors are sending bad data. Also the sensors have an upper limit of how much you can accelerate them... so if you go beyond that limit, the sensor data isn't parallel to the actual movement anymore and those a theoretical drift between the relative and absolute movement occurs (that is a big problem in a system that is "blind").
    That is me every time I have used any motion controls, on PS3 or Wii.
    PSN:venomlvjr

  18. #199
    this is funny:

    http://www.escapistmagazine.com/vide...n/5951-E3-2012

    if I post this anywhere else people will say I have an axe to grind, if I post this here then people will ask what it's got to do with PS3... so I chose the latter

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