http://www.gameinformer.com/b/featur...ls-online.aspxLong rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.
Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.
"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."
An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story – as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.
Come back tomorrow morning for a brief teaser trailer from Zenimax Online and Bethesda Softworks, and later on in the afternoon for the first screenshot of the game. Over the course of the month, be sure to visit our Elder Scrolls Online hub, which will feature new exclusive content multiple times each week. You'll meet the three player factions, see video interviews with the creative leads, and much more.
The Elder Scrolls Online is scheduled to come out in 2013 for both PC and Macintosh.
Click the images below for the full-size renderings of the cover, and continue on to find out what other surprises are in the issue and when it will arrive:
I can't even begin to imagine what kind of bugfest that's going to be, and the endless stream of patches to deal with.
PSN ID: VGAficionado
WoW was buggy as hell on release, too (so I read, didn't play it until after year 2 started or so, can't remember and don't want to^^).
Kept you waiting
So I clicked the link to see the images like the article said. I damn near yelled out WTF when I saw Spider-Man after The Elder Scrolls Online logo images.
It's about time.
Makes me wonder how they'll handle the classes, or if they'll even put classes in the game at all. For me, in WoW, the different classes did make the game more interesting to me.
And in Skyrim, there was really no need to spec a specific route, because you levelled up so much, that you could become the jack of all trades AND the master of all. They can't let this happen in an MMO.
Kept you waiting
Classes would kill it, all they need to do is put a cap on the amount of skill points you can earn, and add more skills. You end up with a lot more variety in a well done classless systems then any class based system could ever give you.
Playing through Skyrim atm. and was talking with other people about how awesome it would be to have a game, maybe even MMO, with the complete continent of Tamriel. That would be a big world!
---------- Post added at 02:17 PM ---------- Previous post was at 02:16 PM ----------
I don't think classes would kill it at all. I mean even if you did what your suggesting venom and set a limited number of skill points you are going to have classes, just because the race you choose already has stat boosts in certain areas. Nobody would end up making a redgaurd healer, would be either high elf or breton just because the starting stat boosts and spells.
That's why I said well done classless system. If there aren't enough useful skill you can run into that problem.
Also I think races should be purely cosmetic as a general rule in MMO's, though unfortunately I don't think Bethesda will head that route. Though in this case they could keep their racial abilities without their skill bonuses without effecting much, as long as they scale some of them back.
Every class based MMO I have ever played (and I have played plenty) has been boring within months (most within a week). You can't go back and pick a new class if you get bored with your current one, or if it turns out it doesn't work well for you, you have to start over. With a skill based system you can lose some skills here and there, train up new ones and have a character that plays different without having to start from scratch.
Also, if there are enough things worth crafting and enough skills people won't necessarily have to play combat characters, I've never seen a class based system where the main purpose of every class isn't combat, though I may have missed it somewhere.
Last edited by venomv; 05-04-2012 at 02:52 PM.
Teaser trailer at link...
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