I couldn't find another thread with the search function so... here it is.
The game is out now and remember it's made by Slant Six? The guys that did Socom Confrontation the abysmal pile of crap that didn't even work until a month after launch? Well, as you could guess, this game ended up getting bad reviews.
It seemed like it could be a fun 4 player co-op game. However after seeing what these tools did to the Socom franchise I could not trust them (zipper may have ruined it as well but that was much later).
Here is the metacritic ranking as of 3/26/2012:
http://www.metacritic.com/game/xbox-...critic-reviews
MetaScore: 54
Userscore: 5.4
Some quotes from reviews:
Originally Posted by Gamespot
Originally Posted by Eurogamer
Originally Posted by IGN
Originally Posted by Joystiq
Has anyone played this game at all and what are your thoughts on it?
*I have no intention of playing this game, but my disdain for Slant Six games has motivated me to make this thread warning people of their shitty products. I was once suckered into purchasing a Slant Six game at launch, the thought of anyone else doing the same is scarier than any Resident Evil game.
My brother asked me if he should get it... he's a REAL RE nut... that and Mario Kart are (to a degree) the only games he actually plays. I told him to hold off until it's bargain bin (the German version is censored, too... so meh). But having seen some reviews and videos... I guess it's not even worth that, because it's simply broken.
It's funny, because I think Capcom expected it to do pretty well, because it's a shooter. Although a lot of gamers are dumb as fuck, I don't think they are that ignorant^^
Kept you waiting
Gamers are a smarter bunch than they're given credit for. Generally speaking, we know crap when we see it.
I'm at a loss as to why they keep revisiting the same material over and over again. It was fine the first go-round. Yeah, I know... money.
"A-I-D-A. Attention, Interest, Decision, Action. Attention - Do I have your attention? Interest - Are you interested? I know you are, because it's fuck or walk. You close or you hit the bricks. Decision - Have you made your decision for Christ? And Action." (Alec Baldwin in Glengarry Glen Ross)
My stories, Coercion, and Avarice, and Conduit available for the Kindle.
I actually don't mind Raccoon City as a backdrop at all... I rather question the overal notion of making a shooter out of the series. In a recent article, someone from Capcom claimed that the market for "horror games" is too small to sustain a game like RE... I think that's bullcrap... but who am I to tell him different...
It's yet again a case of "how to destroy a brand", I guess. If RE6 bombs as much as this game does, the series is finished.
Kept you waiting
Sorry but working at a game retailer I can not agree with that statement at all. I guess the people that really know there stuff and do research on the internet, sure. But most 'informed' people are informed with blatant stupidity. Look at the sales results for some of these super poorly done games, all it takes is good marketing and they sell.
I don't know how many people pre-order a game that sucks to get a pre-order bonus (say an "unlockable" shotgun for in game use) that they are then only disappointed when they find out the pre-order bonus is an in game digital item and not a real shotgun.
Fair enough. I sold games at Target for a little while and, yeah, there are plenty of stupid people. The bell curve, though, would probably show a lot more smart gamers than people realize. While the "hyped" games sell, I was surprised to see a lot of passion for games like Fallout 3, Heavy Rain, Demon's Souls, and other games you wouldn't think of as being in the mainstream. Crap like Just Dance may sell, but quality like Uncharted 3 (using the analogy since they were released around the same time and both sold well) is still making money and inspiring gamers and developers alike (I hope).
And we are a vocal, passionate community, as the Mass Effect 3 fiasco proved. Our expectations are rising as the gaming industry continues to delve deeper with its artistic ambitions, which was shown conversely with Journey, which is burning up on the reviews and sales front.
Getting back to RE, the series has really fallen since RE4. Some of the excursions like the Umbrella/Darkside Chronicles and RE5 haven't been horrible, but it's a far cry from what they were doing in 1996-2002. What used to be one of the best franchises in gaming has been sliding down the slope like Sonic has been doing for two decades. Instead of marching forward, they keep looking back and praying for lightning in a bottle to strike. Hopefully that changes with RE6 in November, but my optimism has been waning.
"A-I-D-A. Attention, Interest, Decision, Action. Attention - Do I have your attention? Interest - Are you interested? I know you are, because it's fuck or walk. You close or you hit the bricks. Decision - Have you made your decision for Christ? And Action." (Alec Baldwin in Glengarry Glen Ross)
My stories, Coercion, and Avarice, and Conduit available for the Kindle.
It landed 2nd place in the UK chart.
http://www.gamesindustry.biz/article...i-raccoon-city
But as Benn in the comments section noted, it was launched BEFORE the reviews were published.
RE:Revelations on 3DS has largely removed all puzzle elements as well but it's still a pretty good game. Perhaps it's because it's a portable game instead of home console.
But wouldn't make good puzzles make a lot of sense on a mobile device?
Kept you waiting
Indeed, it doesn't feel right. It should contain more puzzles and less intense action just because it's portable.
PSN ID: VGAficionado
I would have felt the same until I gave it some thought. RE puzzles usually require lots of 'time' to work on which isn't something mobile gaming doesn't usually offer. With the usual backtracking, trying out a few things, etc...it's a pause in the action that can leave you disoriented when you try to pick it back up and you can't recall where you left off.
RE: Revelations is even cut into a couple of dozen stages to ensure a player can handle an objective mission during the average commute. If they threw in old school RE puzzles, you may find yourself in the middle of the puzzle but at the end of your commute.
On a portable, the fast pacing of an action title makes it more portably accessible. On a home console though, where time can be offered in larger chunks, the classic puzzles and survival horror atmosphere should really come back. RE4 was fantastic for mixing the 2 genres but I'd like to see it further refined with a little more emphasis on the puzzles. Or just throw down an absolute old school RE just updated like the REmake on GC.
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