So that the Double Fine thread doesn't get overcrowded.
Kickstarter is a new way to fund smaller indie type games. Just to make it clear this method will not uproot traditional funding. What it can be used is for games that might not happen otherwise. Though if it is overused it could meet it's end pretty fast.
This is the page for all the game Kickstarter projects:http://www.kickstarter.com/discover/...es?ref=sidebar
Feel free to suggest projects with descriptions.
The two other big projects in gaming are
New Idle Thumbs Podcasts ( Now Over and Funded)
The other being Wasteland 2 which is already funded and have made it up to $1.5 million, Wasteland 2 is a sequel to a 1988 game that eventually inspired the creation of the original 2 Fallouts.
I put Fan Funded in the title so to included the big title that gave credence to this method, that title being Minecraft which has now made more than $80 million dollars with over 5 million unique copies in it's first 15 months.
A new Tex Murphy game will be kickstarted soon... you can write to the developers and give them ideas for the rewards... I wrote them some of my ideas and they actually wrote back yesterday (not a "thanks, cu" email, but they really read my stuff!!)
Kept you waiting
A week ago I thought this project was dead but it has gain steam in the past few days now with 9.5K left and 3 days to go.
The Double Fine bump:
http://www.gamesindustry.biz/article...-fines-successIn the month prior to Double Fine, the video games category averaged 629 pledges per week, and after Double Fine, that figured skyrocketed to an average of 9,755 pledges per week, excluding pledges to Double Fine itself. Moreover, looking at the financial side, $1,776,372 was pledged to the video games category in Kickstarter's first two years, but in the six weeks after Double Fine, $2,890,704 was pledged - $6,227,075 if you include Double Fine's massive haul.
Kickstarter noted that of the 60,000 people whose first-ever pledge was to Double Fine, 13,715 of them (22 percent) have backed another project, totaling $877,171. The bulk of that (almost $640k) went to game-related projects.
Edit: Kickstarter's breakdown: http://www.kickstarter.com/blog/blockbuster-effects
Update with Wasteland, if the can get $2.1 million they will bring in Obsidian including Planescape: Torment mastermind Chris Avellone, Honestly I don't really understand what this means for the project but many have express joy from this announcement.
Edit: to keep track of the progress:http://ruinedkingdoms.com/wasteland2/
10k bounce in the first hour of this announcement.
Obsidian are freakin' epic. LET'S DO THIIIIIIIIIIIIIIIIIISSS!
New Leisure Suit Larry project up for Kickstarting
Not new, perse.They are upgrading Leisure Suit Larry in the Land of the Lounge Lizards. I would have funded a new version (they got the license from the people who are making shit 3d versions), won't fund this.
I actually think these games are better as we remember them anyway, and even when I play them today I prefer the old school version. That bit of nostalgia adds to the enjoyment.
Looks like they'll reach their target, so will pick it up on Steam sale.
Ah, this 'explains' why they can't do a new one. I hate rights and ownership stuff so can someone explain this to me?
So they sold them the rights but can still say "let's see what you do with a remake before you do what you want with it"? wut. Must have been a weird contract.I love the game but I would pledge more if you guys made a brand new Leisure Suit Larry game instead of a re-make of LSL 1
We would LOVE to make a new version of Leisure Suit Larry!! We thought about making LSL 4 (the missing floppies) or 8, or even 69!! The problem is, Codemasters, the publisher that owns the rights to Leisure Suit Larry and sold them to us wants to see what we can do with the game first. They said if we do a good job at a re-make then we'll have total freedom to do what we want on the next game. So, we have to really kick major ass on this game and show Codemasters what we're capable of. Once we do that, and the game is a success, then we can talk about a new design for our good friend Larry. Trust us, nobody wants to see a newer version of Leisure Suit Larry than us, his biggest fans (yes, we too are fans of Larry Laffer).
And interesting tidbit on funding amount:
How come it's costing you $500,000 to do a re-make of Leisure Suit Larry and it only cost Double Fine $400,000 for a brand new game?
This was another really popular question today. I (Paul) just got off the phone with Greg, the producer over at Double Fine and asked him how it was possible to make a full fledged adventure game for $400k when it's costing us $500k to re-make Leisure Suit Larry. He told me that they initially only planned on making a small iOS game with 3 people on the entire team: 1 artist, 1 programmer, and 1 producer. That, plus they already had a game engine they spent millions of dollars making for a previous game whereas we're using the Unity engine and we're starting with the PC English version, which is a huge, huge difference!! The only thing we can re-use is the original design. Everything else we need to create from scratch: characters, environments, animations, engineering, and even sound effects.
http://www.kickstarter.com/projects/...s?ref=categoryJordan Weisman, the creator of Shadowrun, is back and Shadowrun Returns (for Apple & Android tablets and PCs) is the game that Shadowrun fans have been waiting for a long time. A graphically rich 2D turn-based single player game with deep story interaction, meaningful character development, and highly-contextual tactical combat, Shadowrun Returns is not only going to make some old geeks (like us) very happy but it will introduce new players to a dynamic gaming universe that is beloved around the world.
I don't know Shadowrun, but it sounds cool from the description.
The Dead Linger
Shooters aren't really my thing, neither are zombie games, but, if they can pull off what it seems like they want to do, this looks like it could be cool.
Last edited by venomv; 04-04-2012 at 10:44 PM.
Wasteland has raised over $2.1 million meaning Chris Avellone as well as Obsidian are now on board
https://twitter.com/#!/ChrisAvellone...07937817665536Thanks to everyone who supported the Wasteland 2 Kickstarter - we hit the 2.1 million mark, can't wait to get started!
Fantastic. I am loving Kickstarter so much right now.
That zombie game sounds very interesting too, but I've gotta see more before I join that one.
It's fun to play the publisher role isn't it I can't believe how much this straight to fans for funding stuff makes sense and how it wasn't a market someone before Kickstarter jumped on. I guess we say that about all ideas that pan out great though.
Speaking of which, what does Kickstarter get out of it?
http://www.kickstarter.com/help/faq/...esDoesKickCharKickstarter keeps 5% of the money raised for successfully funded projects.
Last edited by masteratt; 04-06-2012 at 11:15 PM.
And to think you were a skeptic^^
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Yes, How fast one becomes a believer.
Update on Shadowrun, they posted a new video on the site with what they planned to do and added this nifty graphic
Wasteland 2. It's slowly getting its life. First pulse: Meet 'Desert Rangers':
Pretty damn badass.
Last edited by masteratt; 04-08-2012 at 01:49 AM.
Wasteland 2, Tier $30 updated:
- An extra digital download of the game in any format. Many people wanted to be able to get a Mac AND a PC version, or PC and Linux, or even an extra PC version for a friend. Now you can.
- Access to a collection of exclusive Ranger portraits that will double the pool of character portraits you have to choose from at the start of the game when you are rolling up your Rangers. This unique image collection will not only give you more Ranger portraits, but more Ranger icons used to display your party location on the world map.
- Access to a four-episode Video Development Blog that will show you an exclusive behind-the-scenes look at the design and development of Wasteland 2. Sit in on designer meetings and art-review meetings to see the process behind how the game is made. See interviews with Brian Fargo, Chris Avellone, Mike Stackpole, Alan Pavlish, and the rest of the development team as they explain to you what they are doing and why they are doing it.
- A novella by Chris Avellone based on the universe of Wasteland.
Less than 40 hours to go! (38 right now).
New art to get you excited and contribute:
Wasteland 2 has finished funded with $3,040,284 between Kickstarter and PayPal donations
Cool, they said they may add a mod tools if they hit $3 million.
Double Fine Adventure is no longer the most successful project
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