http://blog.us.playstation.com/2011/...n-and-ps-vita/Off-Road Racing on a New Scale
Conquer the most extreme racing environments in powerful radio-controlled vehicles, with hundreds of uniquely customized models to collect and performance based on 8 distinct racing categories: Buggies, Superminis, Rally Cars, Muscle Cars, Racing Trucks, Supercars, Big Rigs and Monster Trucks!
Four Classic Locations, 16 Unique Tracks
Experience the simultaneous challenge and excitement of racing in the world’s most extreme environments, from the dusty desert mesa’s of Monument Valley, to the dangerous jungles of a Pacific island, to the icy tundra at the Arctic Edge, to the apocalyptic ruins of an urban city.
Settle Rivalries Anytime, Anyplace
Challenge friends and the rest of the world to compete for the fastest times in every event – whether that’s on PS3 or PS Vita, or both.
Share Every Moment
Share every moment with your friends and make new friends via the Pitwall. Keep tabs on their activity – so you always know when there’s a new challenge or a new leader – and you can always stay one step ahead of the competition.
Four-Player Multiplayer on PS3
Settle the score with your friends in person with 4 player split-screen races.
Pay Once, Get Both
It’s the same experience on both PS3 and PS Vita, and picking up the game on PS3 will give you full access to the game on PS Vita (and vice versa) – so if you own both you can carry your progress between the two, and always pick up where you left off.
Players in the US can look forward to the release of Motorstorm RC on the PS3 and PS Vita next spring. We definitely will have more details to share throughout the coming months, so continue to check back here in the PlayStation.Blog!
That's what I'm talking about...Very good incentive for Vita right there...Just have to do it with some software I care about...
“Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
"By their Fruits, you will recognize them..."
Very nice! Sony really has to make this standard and encourage third parties to do the same.
PSN ID: VGAficionado
God... I loved RC Pro AM, ReVolt, Super Skidmarks (Amiga!!) etc... I will SOOO buy this game. The sound alone is worth it^^
And the graphics... if this looks this good on Vita (I doubt this is anything but a PS3 dev build) then ... hot damn.
Kept you waiting
PSBlog comments, and hands-on impressions:
It’s definitely a full experience, but it’s a completely new flavor of MotorStorm. We can’t wait to show you more of the game.
The maps are 100% new; They’re set in the old-time locations. I like to think of it like this: “for every Festival there was an RC Festival”.
We’ll be discussing cross platform play at a later date.
About the price
“Watch this space”, but I don’t think you’ll be disappointed.
About the camera
Yes, there are several camera view-points but all of them are isometric and top-down.
About the release date
We’re aiming to have the game ready on or closely after vita launch, but an official release date won’t be scheduled in until we’re a little closer.
Keep your attention on the blog, or follow MotorStorm RC on facebook.com/MotorStorm-RC and twitter.com/MotorStormRC to keep up to speed with this.http://www.thesixthaxis.com/2011/11/...n-impressions/Races load quickly, with the waiting time weighing in at two seconds on the PS3 and six seconds on the PS Vita – they’re still optimising the code and want to hit the two second loading time on both platforms.
The download itself is roughly 600MB, and again, optimisations are still being made. As you may have seen from the press release, if you’ve bought the game, you get it twice: once for PS3 and once for PS Vita.
PSN ID: VGAficionado
it was always on the cards. the only problem is, will third parties support this? in the short term it makes sense for them to do this because there won't be a huge Vita market, but if the Vita is a huge success, i can see the policy changing later on with some devs such as Activision or EA
Judging from the comments, we caught you by surprise when we announced that MotorStorm RC is coming to PS3 and PS Vita in time for launch. You all seem really excited about the game so I followed up with its director Paul Rustchynsky to discuss in more detail the vision, the Cross-Play with PS3 and PS Vita, and the social interactions that will be at the heart of MotorStorm RC
http://blog.us.playstation.com/2011/...eshing-change/
clever!
Releases February 22 (Europe)
€5.99 for Europe | £4.79 for UK
http://blog.eu.playstation.com/2012/...um-revealed-3/On PS3 there’s also stereoscopic 3D and offline multi-player: 2-player SimulView (same-screen) and 4-player (split-screen).
I hadn't imagined that... 6€... probably day one.
Kept you waiting
Very feature rich for such a cheap price. Too bad the gameplay videos haven't piqued my interest.
PSN ID: VGAficionado
BOUGHT!
IGN.Motorstorm RC Review
It's Motorstorm but not as you know it.
Motorstorm RC isn't a Motorstorm game. Well, of course it is – there's a big Motorstorm logo on the front of the box – but it's nothing like any of the games that have appeared in the series before. True, many of the hallmarks of previous games are present and correct – a generous smattering of mud and dirt, an abundance of race-tuned off-road cars and a bass-heavy soundtrack that'll test your ability to keep your bowels in check if you crank the volume up to maximum. But as a racing experience it has more in common with ancient top-down racer Micro Machines than it does with its predecessors.
Importantly, that's a good thing. Rather than lazily port a bastard child of games gone by, developer Evolution has started from the ground up and created a game that is interesting on two counts: firstly, it's snackable gaming at its finest, serving up minute-long thrill rides one after the other, which makes it perfect fodder for a handheld; and secondly, as a statement of intent from Sony, this could be the game that might make or break the Vita.
First things first: the premise. The gas-guzzlers and explosive, behind-the-wheel action the series has worn like a badge of honour have gone, replaced by radio-controlled cars and circuits most of us could squeeze into our back yards. It's not fancy and in all honesty it isn't the game to show off the Vita in terms of visual grunt, but as a stripped-back racer it delivers a fun, compelling arcade experience with the kind of confidence you'd expect from a team that been making Motorstorm games since the launch of PS3.
The structure of Motorstorm RC will be familiar to series veterans and there's still an over-arching Festival of Speed theme, broken into four areas – Monument Valley, Pacific Rift, Arctic Edge and Apocalypse. Aside from name and general themes though, tracks in Motorstorm RC share little with their PS3 brothers; the lush jungles of Pacific Rift are more garden shrubbery in RC, and Arctic Edge's icy blizzards are more a light dusting of the white stuff.
Visually, Motorstorm RC is no slouch, but it doesn't impress in the same way WipEout 2048 does. There's not a huge amount of contrast between the different locales and on occasion there's a touch of noticeable slow-down when a lot of cars slam into each other around the same corner. Thankfully, what it lacks in blockbuster pizazz it more than makes up for out on the track.
Handling is sharp and responsive, and the balance of control and challenge is just right whether you're driving a big rig or lightweight buggy. What's neat is that the cars don't feel like the heavyweights in previous Motorstorms, but more like the feather-light radio-controlled cars many of us messed around with when we were kids. They can be twitchy and unpredictable on rough surfaces, forcing you to play the game in a different way than you would a traditional racer. Driving full throttle isn't always the best option and clipping a raised apex could flip your buggy on its lid. Get it right, however, and the feeling of sliding around a banked curve at full whack is incredibly satisfying.
Of course, there's more than just one kind of car in the game: racing trucks, rally cars, dune buggies and more all feature. Indeed, the difference between how the cars handle is one of Motorstorm RC's highlights and tackling the same race in different vehicles can dramatically change the outcome. While the buggy is fast and nimble, it flips easily and will always come off second-best in a shunt, so wouldn't always be your first choice in a race against other cars. The weight of a racing truck means it's better around corners, but take it out on a track with jumps and you could be penalised.
Races are split into four types: the standard Race is just that, a first-to-the-finish-line dash around the circuits; Hot Lap pits you against three ghost cars in order to notch up a killer time; in Pursuit you must overtake all other opponents; and Drift dishes out points for driving with style (the more you powerslide the more points you earn). The higher your podium finish, the more medals you're awarded, which unlocks new tracks, challenges and vehicles.
There are 48 challenges in total. While this may sound like a lot it's entirely feasible you'll breeze through at least half of these on your first go grabbing at least a gold or silver medal, which is enough to open up more tracks and challenges to keep you going. There's always something new to see though; drift challenges, for example, don't open up until you're about halfway through the game and offer a much stiffer challenge, and the game has plenty more to offer.
What really brings the challenges to life are the live leaderboards; often you're not just competing against the cars on the screen, but also the lap times of your friends, or if you want to look at the bigger picture, everyone who's playing Motorstorm RC across the world. You can instantly see where you rank on certain challenges and that's a tremendous incentive to shave precious milliseconds off your best time. Furthermore, every time you rack up a hot lap it gets posted on your friends' leaderboards and vice-versa, so competing against pint-sized onscreen opponents really is only part of Motorstorm's picture. It's a shame there's no real-time online multiplayer – Motorstorm RC really is the perfect, ahem, vehicle for something like that – but the leaderboards are nevertheless great fun and a great addition to the offline challenges.
CLOSING COMMENTS
Motorstorm RC is a taste of what arcade gaming used to be like all those years ago. It’s refreshingly simple and doesn’t get bogged down with trying to be the biggest or the fastest and as a result it’s a lot of fun. The idea of being constantly connected to the leaderboards is a stroke of genius, especially because it’ll pull in times for people playing on both Vita and on PS3, but perhaps Motorstorm RC’s crowning glory is its price. This would’ve been a great game for 10 quid or 20 bucks, but at £4.79 / 5.99 Euros (US priced still to be confirmed at the time of writing, but it works out at just under $8) it’s a steal. It’s by no means perfect – the inclusion of proper online multiplayer would’ve added another point – but you’d be hard-pushed to find a game as good as this for the price. If Motorstorm RC is an indication of the kind of quality gaming Vita will offer at such an attractive price then maybe Vita does have what it takes to stay the distance.
8.0 Presentation
The pocket rocket style of Motorstorm RC is a refreshing departure for the series, and while touch-screen controls are minimal it doesn't suffer as a result.
7.5 Graphics
Tracks are detailed and the dynamic camera does a great job of bringing you closer to the action, but a little more contrast between tracks would've been welcome.
7.5 Sound
The bass-heavy dubstep soundtrack compliments the track action perfect and adds audio grunt to fragile whine of the RC cars.
9.0 Gameplay
Sharp handling and responsive controls make Motorstorm RC easy to pick up and enjoyable to play.
8.0 Lasting Appeal
With over 40 challenges to tackle there's a decent amount to get stuck into, plus the live leaderboards will keep you playing for longer. Shame there's no real-time online multiplayer though.
8.5 OVERALL Greatthat's what i wanted from it.Motorstorm RC is a taste of what arcade gaming used to be like all those years ago. It’s refreshingly simple and doesn’t get bogged down with trying to be the biggest or the fastest and as a result it’s a lot of fun.
so it looks like it delivers.
and for that price...
Last edited by KRA; 02-20-2012 at 08:57 PM.
yeah, wow, it's getting harder and harder not to pick up a Vita man...'-(
Gravity Daze
Motor Storm RC
Sound Shapes
Escape Plan
Mutant Blobs Attack
Super Star Dust Delta
Incredibe lineup for a system just launching. I'm never really into the ports from consoles, but here are 4 unique exclusive Vita experiences right off the bat. Keep em coming Sony!
OMG another good launch titles![]()
Last edited by OmniStalgic; 02-20-2012 at 11:39 PM.
“Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
"By their Fruits, you will recognize them..."
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