Results 1 to 4 of 4

Thread: Xbox 360 to get PS3-style MLAA anti-aliasing, “quality bar raised”

  1. #1
    On a Magic School Bus OG_Monkey's Avatar
    Join Date
    Apr 2006
    Location
    Maryland
    Posts
    14,644
    Post Thanks / Like

    Xbox 360 to get PS3-style MLAA anti-aliasing, “quality bar raised”

    http://beefjack.com/news/xbox-360-to...ty-bar-raised/

    The PS3 may lose one of its graphical advantages over the Xbox 360, with a team working on implementing a version of Sony’s MLAA anti-aliasing technique seen in such games as God of War 3 and Killzone 3 on Microsoft’s console – and they claim that they’ve “raised the quality bar considerably” over other versions.
    Check out my YouTube Channel and Other Pages:




  2. #2
    Main Screen Turn On! Segitz's Avatar
    Join Date
    Mar 2007
    Location
    Stuttgart, Germany
    Posts
    13,097
    Post Thanks / Like
    It's nice... but I can't see a lot of sense in this. First, there already is Nvidias FXAA, which runs well on both 360 and PS3. And second of all, because of the eDRAM the 360 has more or less free 4xMSAA, which should be enough for most cases anyways. Well, you engine has to be able to tile the framebuffer and you can't use deferred rendering.

    Still, it's always nice to have the option.
    Kept you waiting

  3. #3
    Teh_Insider frosty's Avatar
    Join Date
    May 2005
    Location
    Mobile, Alabama, United States
    Posts
    19,143
    Post Thanks / Like
    It also uses the GPU to achieve this, which leaves me wondering how much gain they'll get from it. For instance, in PS3's case the SPU's are doing it, which leaves the GPU freed up to do geometry, texturing, shading, etc... Doing all of it on the GPU just throws one more thing into the chain of things the GPU has to do before it can send a frame to the screen. I'm just not sure how practical that would be. If you're not GPU bound already, it would make for a good way to render a nice clean image. However if you are already taxing the hell out of the GPU, it does seem like using MSAA (since the EDRAM pretty much eliminates the performance hit from 4xMSAA) would be the better route to take, even if not as high quality.

  4. #4
    Main Screen Turn On! Segitz's Avatar
    Join Date
    Mar 2007
    Location
    Stuttgart, Germany
    Posts
    13,097
    Post Thanks / Like
    Makes me think the guys just misinterpreted FXAA as something 360 specific... which it is not (Duke3D uses it on all 3 systems already).
    Kept you waiting

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

User Tag List

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •