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Sucker Punch’s sequel to their superhero hit improves on some aspects but lacks the type of polish you’d like to see in a game series that could be considered triple-A quality. Infamous 2 builds on what infamous did with new powers and upgraded powers. If you like the gameplay of the first game they haven’t change all that much, which for those that didn’t it’s likely won’t improve your view of it.
The game starts off in Empire City and Cole on his way to New Marais, when the Beast appears and starts tearing up the city and Cole goes in to attack but is too weak. Cole, Zeke and NSA agent Lucy Kuo who has promised Cole new powers sail to New Marais to power up Cole. When they arrive you learn that a wealthy industrialist Joseph Bertrand is in control of the town and behind a human-purist militia who which is the first of three groups of enemies you’ll run into.
They have gone more into the science fiction realm with this sequel and adding several types of monsters outside of your easier to take down human easier. There are certain ways you have to attack each monster and some more effective than others. Straight up lighting attacks won’t work on some of the more major monsters. The other is a pack of ice enhanced mercenaries who evolve through the game to become more monstrous.
Karma is back but this time it is portrayed in physical terms of Lucy Kuo and Nix for good and evil, ice and fire, respectively. They will help when you get karma specific missions either story or side missions. They are helpful with the ability to use their own powers with Cole’s electricity to take out several enemies in one blow. There are also ice and fire powers that Cole can get depending on karma. As you might expect it’s more fun to play evil as you don’t have to care about citizens to keep your good rating. Throwing cars in to helicopters is a much more effect then most anything else and allowed to throw out an ionic vortex whenever feel like it makes the game easier.
With the added powers they’ve add a quick pop up menu that makes it easy to map which power you want at any given time. Some of the new traversal powers make it easier to travel like the new static thruster that will give you a bit that will give you a bit of lift on takeoff or ice jump to give you some altitude. Probably the best traversal power is left till late in the game which allows you to tether buildings making you akin to Spiderman.
Side missions are back to gain safe territory so you don’t have to worry about being shot at. There are also endless amounts of street crimes that you can either prevent or commit. These are symbols that are either red or blue depending on karma sections. Blue are crimes to prevent like disarming bombs, stopping muggings, hostages to save on the other hand with red there are blast core thieves, killing protestors or cops. To add to this Sucker Punch threw in some user created content with the ability for users to create their own missions which can be puzzles, races, or even narrative-driven scenarios. They packed in quite a bit of content into this package.
Graphically the game looks better with a more expanded color palette than the first with overall good performance. You’ll get the occasional frame rate drops mostly on the second island. As you get later into the game more problems with the game start to appear which probably would have gained from a few more layers of polished. One of the things the game likes to do is to get a close up on the occasional enemy which I’ve notice can create a problem in certain situation that the animation will replay several times.
Once of the biggest lacking features in this game is sound. Sound can bring a city to life yet it is especially lacking in this game. Trollies passing by will give of hardly any noise; this being set in New Orleans type show you’d expect tons of music from the street, but nothing. All this which could have made the city come to life makes it fall flat. The monsters do not let out violent shrieking while they die just a tiny whimper which makes killing the bigger ones feel less triumphant.
I would still peg this at the same level as the original Infamous with much of the same and a few improvements. It’s still a great game worth playing through if you are an Infamous fan. There is a load of content here that will get you plenty of hours out of the game.