Ever since E3 2011, there's been a lot of confusion about whether the Wii U can support multiple Wii U tablet controllers on one console. There's also been many statements from Nintendo representatives that also confused many people.
Nintendo president, Satoru Iwata, has commented on the confusion and said, "Technically, it is possible for the Wii U to support multiple Wii U Controllers."
But due to this being a considerable price to the customer and with Nintendo not planning on having people buying more controllers, the focus is primarily on one."
Source: N-Europe
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My concerns have been price and wireless communication method. The low latency suggests it's pretty recent technology but most of them still get bogged down pretty quickly with multiple connections.
The easiest way to do it well would be to simply use 2 connections. They already use bluetooth for their controllers, so... keep using it. And the video will be transmitted on an independent connection. Make input latency independent of video. And even if the video feed cuts out, controls could still work (when having interference, for example). To be honest, I think it's pretty bold for them to do a wireless live low latency video feed. Not a lot of devices can do that. Most devices can play video, but only stored on device or with aggressive buffering, which makes low latency go bust (had to program a mp3 streaming app last semester, which had the ability to synchronize several clients via click... it was hell to get the synchronization right, but it was mostly because we had to use java software sockets, which aren't as flexible as say C++ or so on).
Kept you waiting
I think Nintendo plans on selling the controller however not making games themselves that require more then one at the start. http://wii.ign.com/articles/117/1177013p1.html Read his comments.
I just read a report that it can technically handle 4 Wii U controllers. I don't know if this just means the wireless protocol, the video feed, the horsepower of the machine, etc....but it's a better thought than before when 1 was all there was.
I still love the idea of asynchronous multiplayer but if you can do both asynchronous and synchronous...all the better.
There you have it. No multiple Wii U controllers. In other words, while the hardware could stream to more than one controller, the interface to do that streaming would raise costs too high (plus the expense of the additional controllers themselves). This is why I think they made a big mistake with that controller.The Wii U controller has all the buttons and analog sticks you'd expect to find on a console controller, but it also sports accelerometers and a large touch screen in the middle of it, which can display data streamed from the console. Speaking to Japanese business site Diamond Online, Nintendo boss Satoru Iwata said, while the Wii U could technically support multiple controllers, it would raise costs quite considerably. Nintendo wasn't planning to ask its customers to buy more than one controller anyway, Iwata added.
- A LunaticYou wanna destroy the nation, balance the budget.
Do you know how back and forth they are on this issue? Hell man, look at the start of this thread. Look at the quote I just gave you in the other thread.
No multiple Wii U controllers isn't final at all. It's all a matter of accepting the costs that would place on gamers. That's it.
My question is would they have to add additional radios to the Wii u to allow multiple uPads? If that would be the case I could see that expense adding up. Esp if they want to hit a 249.99 price.
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We don't even know which wireless protocol they are using but Nintendo is saying that it is already technically possible so that's apparently not an issue.
What they meant was the Wii U is technically able to handle rendering to multiple tablets, but the cost of including the tech to stream to another tablet would be prohibitive. That, and they weren't planning on asking their customers to have to purchase more than one of these expensive controllers.
- A LunaticYou wanna destroy the nation, balance the budget.
One thing which troubled me about Wii U. They said that there will be one controller per bundle for the moment. Not being able to buy an extra WiiUpad outside the box is kinda frustrating.
So what If your Wiiupad gets screwed up and you have to get it back to the after-sales service only for a controller ? Could be kinda messy for a consumer. I do think they should sell it separately maybe not in stores but online.
Hope Inntendo will find a solution bout that.
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I didn't think about that... The dog chewing up your controller or your kid spilling their drink on the controller would become a very huge headache. Not as simple as just running to Gamestop and getting another one.
- A LunaticYou wanna destroy the nation, balance the budget.
Well... it's not so much fun today anymore either... 60€ for a DS3 is just a joke. And no, I do NOT buy third party gamepads. I know this is MSRP, bit still, they only go on sale very seldom.
Also... gaming, at least for me, has always been quite an expensive hobby. All things considered, I still think PC gaming is a lot cheaper. Yes, the hardware can easily be double what a day one console costs, but each and every guy you buy is at least 10€ cheaper... and sales often let prices fall as low as 5€, which simply never happens for consoles...
Look at me... I am ranting again.
Kept you waiting
TEEDA, Nintendo is well known for being fantastic with hardware customer service. I had a GC well out of warranty when my youngest son accidentally spilled kool-aid on it. I called Nintendo and they gave it a warranty extension and I received another GC in 4 days at no charge...not even shipping.
If a single Wii U pad is going to be the direction they take, I can assure you that their customer service on the issue will be top notch.
However, it seems more and more likely every day that multiple pads are going to be offered. Finding the right balance on price is probably something they'll mull over for the next few weeks and then inform 3rd parties of the solution (since they need to know first for development purposes) and then TGS will probably have all the details for us.
Those pads have to retails for at least 100€, if not more. I'd guess it's more. That's probably also the reason why they didn't intend to sell them individually (or rather, just one per system).
Kept you waiting
You still have the issue of losing your console for as much as a week or two over a dead controller. Controllers are the one component of a console that die the most. Not being able to go out and buy another one when one dies will still be a huge pain in the ass no matter how good their customer service is.f a single Wii U pad is going to be the direction they take, I can assure you that their customer service on the issue will be top notch.
I'm not seeing the same based on what I'm reading. Nintendo has never been a company to pass on high cost to their customers, and I'm willing to bet that if they do go the multi-controller route, the console's CPU/GPU/RAM configuration will suffer. We don't know how much that extra radio for XMT/RCV of the controllers costs, but it's obviously a high enough price for them to give pause to the one feature that would make their console a revolutionary multiplayer experience. You know good and well multiplayer was one of the first things you thought of when you first saw the controller. I know it was for them as well, so to even mention having to scrap that it had to be one hell of a prohibitive cost.However, it seems more and more likely every day that multiple pads are going to be offered.
Looking around on the net, the average price of an iphone replacement screen is around $100 for the screen and touch panel assembly. This is a smaller screen than is on the Wii U controller. We'll assume a 50% profit markup, so we'll say hard costs are $50. Then we have to put in the camera, microphone, buttons, and whatever wireless system being used (we'll assume bluetooth). You can find webcams for as cheap as $10 for a half decent one, we'll assume the camera costs Nintendo $5. We'll assume the bluetooth transmitter costs them another $5. This is the accelerometer used in the Wiimote. They want $20 for 100+ of them, so we'll assume that Nintendo is paying $5 for their parts (yes, they order millions, but there has to be a base cost they can't go below). The gyro is a similar story (motion plus, also in Wii U's remote). Another $5. Toss in some speakers and an amp to power them and a mic, another $5. Then another $2-3 for the battery. This isn't counting the costs of the boards that join all these parts together. Already, with our very conservative estimate, we have a controller who's factory hard costs are in the $60-80 range ($60 being VEEEEEERY conservative, damn near impossible). You're looking at a controller which after getting marked up by Nintendo for profit, then marked up by the retailer for profit, will exceed $100-120.
Judging by Nintendo's remarks about the console aspect of multiple controllers being cost prohibitive to have more than one (Iwata was sure to specify both the console and controller side are too high priced, so it's obviously the tech they're using to connect them that is costly), and the limitations of bluetooth, I'm inclined to believe that it is not bluetooth they are using to stream data to and from the controller. So, those price estimates above could be way higher depending on that.
Last edited by frosty; 06-20-2011 at 01:26 AM.
- A LunaticYou wanna destroy the nation, balance the budget.
We don't know. That's just it. He said they would consider games with multiple controllers in the future. I don't think they can consider it if the Wii U can't handle it. But I still think the only reason they are saying all these confusing things is because they never considered it until E3.
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