i wasn't interested in this game one little bit... but i just bought the first one and I WANT THE SEQUEL NOW!!! it's bloody marvellous. killing crows for health at the moment because i keep getting hammered. how do you kill the fiery hulk-like creatures at the beginning of the game just after you can purchase upgrades?
i didn't have any problems with the game.
i was actually thinking that this game is too easy and i should have play on hard maybe.
then i get to the point when some angel is leaving me some kind of gun.
and i was supposed to shoot alot of angels.
i don't know if i am so bad at shooting or i was doing something wrong
but i failed quite a few times.
ehh i have to go back to this. maybe it was just too late for me.
but i start to play dead space...
so many games so little time.
yeah, dead space for me next too! i'm catching up. i'm playing Darksiders on easy anyway LOL, but i'm still struggling to beat the fiery hulk like creatures near the start. perhaps i need to buy some new moves?
Originally Posted by KOTAKUOriginally Posted by EurogamerOriginally Posted by GameInformerGameTrailers.The Story of Death Interview HDOriginally Posted by IGN
...IGN.Death Becomes You in Darksiders II
We get a peek at Darksiders II's action-RPG twist on Armageddon.
The original Darksiders was a fun action game that had a great concept, but was written off by many as a God of War clone. However, the potential was massive, as the deep lore and engaging combat was a blast. In creating the sequel, the team at Vigil opted to include a lot of the elements that they simply weren't able to include in the first game, including a host of surprisingly deep RPG elements, tons of loot, and more fleshed out NPC characters to interact with. Darksiders II is shaping up to be another awesome take on the Apocalypse, but one that feels quite different from its predecessor.
Instead of revisiting the original game's hero, War, the sequel puts you in control of his brother, Death, for a parallel storyline occurring during the same timeframe as the original Darksiders. As War has been framed for starting the Apocalypse, Death must investigate the allegations and find those responsible by going through four distinct areas. In our time with the game, we were shown one of the game's areas, the Maker's Realm.
The Makers are a race of large human-like beings that have been around as long as creation. You'll meet up with a few of them, and even enlist the help of one, Karn, that will fight alongside you and help you move onto new areas and solve environmental puzzles. There are other Makers throughout the realm that will act as shops to buy new items and skill upgrades. The landscape is an interesting contrast from those in the original game, with more ancient looking ruins and wooded areas as opposed to the desolate, wrecked cityscapes of the first game. There is quite a bit of ground to cover between the areas, and you'll be able to use a horse to get around quickly.
The first Darksiders had some character development options and fit into a Metroidvania vein in the way that you explored and unlocked parts of the world, but Darksiders II takes this much farther with some very thoroughly developed RPG features. You're able to gather all manner of loot, weaponry, and armor as you progress through the game's worlds, each one has their own specific benefits and weaknesses. The weaponry is pretty diverse as well, ranging from fast scythes to heavy, slow hammers. Aside from weapon and armor, you'll be able to equip talismans, acting as specific stat boosts for your character. The amount of loot that you'll be able to pick up is pretty impressive for such an action-heavy game, and the whole experience appears to have more in common with action-RPGs like Kingdoms of Amalur than it does with the original Darksiders.
Depending on how you choose to fight, you'll be given skills that can be allocated to a few different skill trees, or you can either branch out and give your skill points to several different areas, or instead beef up one skill tree for a maximum effect. By design, you're not able to max out every skill tree through the course of the campaign, requiring you to be judicious with what points you dole out.
However, even with the added focus on RPG gameplay, the action is still fluid and fun. Playing as Death has some real noticeable differences from playing as War, as he is not quite as heavily armored and is thus a lot more nimble. There is no block button, meaning that Death will have to actively dodge to evade his enemies' attacks. As in the original game, the game will mix a blend of melee combat and ranged attacks, as you'll have the aforementioned melee weaponry joined by ranged weapons like a gun with different ammo types to add some variety to the combat.
Darksiders II looks like a completely different beast than its predecessor. The team at Vigil tells us that the game will be anywhere from 20 to 40 hours depending on how in-depth you play, as there is plenty of areas to explore and loot to grab. The switch from a mostly straightforward action game to an action-RPG is one that the Darksiders series definitely benefits from, and we can't wait to finally to get our hands on it.
nah i don't have really anything interesting to write about that game.
i keep hearing that it borrows alot from zelda but i wouldn't notice as i have never played any zelda game.
to be honest i am not really sure what to think about that game.
for sure it aged nicely.
and i enjoyed it quite alot. especialy in the begining.
but i remember wondering.
if this game is that good
or i've just haven't played 3rd action adventure game for too long and just craved for that kind of game.
i remember thinking that i should play gow3 after that to make my mind.
and i still have to do that but now i've started arkham city.
anyway i liked how many things they throw inside that game.
that it was sort of open worlded
at least more than gow games.
the mood of the game. being one of the riders of the apocalypse is kind of cool after all.
i noticed that i care for the main character and his story alot more than i did for kratos in gow3
and i think that's the biggest flaw of gow3
as much as it is technicaly masterpiece
they manage to make story and kratos so fucking bland.
that you can't really care for him/his actions even if you would like to.
darksiders2 seem to improve in all aspects
i love the idea of going with war's brother
and see some of the events from the first one
from other perspective
they seem to throw into this game even more mechanics/ideas
which all sound interesting.
i am waiting for death
with open arms.
*writes interesting things about it in the rest of the post*nah i don't have really anything interesting to write about that game.
And it doesn't have to be interesting perse anyway, that thread is just awesome because it's all about games and even if you just drop a name and go "yep, it was good" or whatever, it's still nice.
Anyway, that's my last plug for that thread lol.
I never even tried Darksiders but I'm sure I will at some stage as I heard lots of great things about it.
GameTrailers.GTTV.Chapter 4 - Darksiders II
it's kind of funny when the guy says that there was alot of stuff that
haven't made into darksiders1 looking how much stuffed that game is.
i like that this time there will be more rpg elements with random loot
and more advanced skill tree
resulting in everybody
creating their own death
hope it will be as cool as it sounds.
...Eurogamer.Darksiders 2: Death Becomes You
By Christian Donlan
Half an hour with Vigil's new leading man.
Remember the first half-hour of Darksiders? It largely involved hitting things. That's the kind of guy War was, after all: a hulking brute with massive hands and a gigantic sword. When the apocalypse was triggered a touch too early for his liking, he took to the streets - New York, I think - and started smacking around avenging angels, all of whom looked a bit like Transformers. He looked a bit like a Transformer too: squat, thick-limbed, and covered in complicated armour.
The first half hour of Darksiders 2 is a little different. It largely involves scampering over things, up things, around things and across things. Then hitting things. You're Death this time, right? Fellow horseman and friend/brother of War. When War takes the blame for the apocalypse being triggered a touch too early for his liking, you race off on your own journey to prove his innocence. A parallel timeline, but a slightly different adventure.
Death's a lot - well - thinner than War. He's ditched much of the horseman armour during the first few sequences of the game for starters, because Vigil's introducing a new loot system that sees you collecting boots, chest plates, gloves from the enemies you destroy. Kicking things off, then, he looks a bit like an extreme sports star, or Tarzan out of the Disney movie: lean and sinewy and quick.
Looks don't deceive. In the ice caves and frozen mountains that provide the game with its opening environments, Death's all about wall-runs, ledge grabs, and jumping from one shattered buttress to another. Most of the activity is done by holding down the A button and then prodding a thumbstick in the right direction - bridging gaps by spinning from one beam to the next, or vaulting over obstacles to chain two dash moves together. The animation's graceful, but the controls still feel the tiniest bit clumsy. Death may have a much wider move-set, but a little of War's blunt presence remains somewhere between your fingers and the pad.
When combat finally starts to appear, Death remains a very different beast from War, attacking in quick slices as he wields his twin sickles or brings them together to form a giant scythe named Harvester. (I made fun of that last time, so I'll leave it be from now on.) War blocked, Death dodges, and it's a design tweak that makes more of an impact than you might expect. Darksiders' combat was basically a game of attrition as you got in close and just hammered away with your attacks. Darksiders 2 is about dancing in and out of range, switching weapons, finding openings.
Around the 30-minute mark, you get to see the difference for yourself as Death fights the game's first boss, a phantom version of War conjured by a tricksy enemy. War pounds the ground and lunges somewhat groggily. Death's all about precision.
When it's over, there's loot on the ground - all 3D modelled, one button to equip immediately, one button to store in the inventory - and the real adventure is about to start. Skill trees, levelling, armour sets? That's all to come - and I'm more excited about it now than I expected to be.
With Darksiders II just around the corner we wanted to reward our loyal community who has supported Vigil Games and THQ since the day Darksiders was announced. So today we would like to announce 2 awesome in-game unlocks within Darksiders II for our community who have completed or played Darkside
Players who played the first Darksiders will unlock the Pauldron of the Horsemen in Darksiders II. This level 5 legendary armor piece boosts all Death’s stats as well as his critical damage. Gamers who have finished the game on any difficulty will also earn a level 1 legendary scythe called the Chaos Fang which will boost Death’s damage and critical damage.
The in-game item unlocks are based on Achievements you have unlocked. So if you haven’t completed Darksiders you might want to pull your disk out or download it directly from Xbox Live, PSN or on Steam to get ready for Darksiders II.
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