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Thread: Dragon's Dogma

  1. #21
    Child Protective Services KRA's Avatar
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    Kotaku: The Coolest Feature of Dragon’s Dogma Is the Characters Other People Play

    Built with single-player story and fluid action combat in mind, Dragon's Dogma wasn't a good fit for online cooperative play. Instead, Capcom came up with an all new way for players to share their play experience — the pawn system.

    What's the pawn system? It's essentially a way for players to collect, enrich, and return each other's created characters, sharing the battles fought and lands traveled with their friends through magical beings drawn to their service.

    When a player begins his or her Dragon's Dogma journey, they first create their character, the avatar that will represent them in the world. They can select what type of character this is, define their appearance, assign skills, and so forth.

    The player is also responsible for defining the class and appearance of their main pawn, a magical, otherworldly being drawn to the adventurer for unknown reasons. They'll never get old, and they'll never die. They are eternal creatures that only live to serve. The main pawn is the player's constant companion, and should be designed with skills that complement the main character. If the main is a frail caster, perhaps the pawn should be an armored warrior, keeping foes at bay. If The main character is that warrior, maybe a healer in required.

    To fill out the adventuring party, the player travels to the Rift, an alternate plane that plays home to thousands and thousands of mercenary pawns. Mercenary pawns come in all shapes, sizes and classes, ready to fight by the players' side as long as they're needed. They can be swapped out during visits to the Rift as the situation calls for it.

    Where do all of these mercenary pawns come from? For the internet connected player, they come from other players.

    Seem the main pawn of one player is the mercenary pawn of the next. Say a player creates a willowy blonde healer character to be his constant companion. Another player visiting the Rift can either randomly or purposefully (using an in-game search function) recruit that main pawn as a mercenary.

    What's so great about that? For one, while a main pawn is playing mercenary to another player they'll earn Rim Crystals, a special sort of currency that can be used to either rent higher level pawns or buy powerful in-game items.

    Far more interesting is the fact that a player's main pawn brings retains everything they've learned while acting as a mercenary, bringing that knowledge back to the player's game.

    For instance, the main pawn of a beginning player gets rented out by a player further along in the story. Adventuring with this other player, the pawn takes down a creature the original player hasn't faced yet. When the renting player is done, the owning player is notified that there's an update available for their pawn, and the knowledge of how to take down that creature is added to the pawn's repertoire. When the original player finally faces that creature, the pawn will share knowledge about how the beast had been taken down previously.

    The same goes for special areas and dungeons. If a pawn navigates a maze with a renting player, they'll impart that knowledge to the owning player when they reach the same spot.

    Of course the best pawns get the best knowledge, so it's up to players to create attractive characters that others will want to adventure with, or use social networking to promote their pawn amongst their gaming buddies. Or maybe advertise their pawn in a future post on a major gaming blog.

    Not that I would ever do such a thing. At least until early next year, when Dragon's Dogma hits the PlayStation 3 and Xbox 360.
    Quote Originally Posted by GribbleGrunger
    I'm so bored with the conversations on this forum. They're so shallow and unrewarding.

  2. #22
    <-MAG Platinum Picture :) Bsack's Avatar
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    Looks pretty interesting for me thanks for sharing the video.

  3. #23
    Child Protective Services KRA's Avatar
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    PlayStation.Blog.Dragon’s Dogma: Dragons And Unlimited Freedom…


    The people at Capcom should be no strangers to establishing a new IP on the market. Since the Japanese company introduced their first multi-part franchise in the mid ’80s with Ghosts ‘n Goblins, they have been known for establishing franchises that run for many years. Along with such legendary titles as Street Fighter and Mega Man, this strategy has enabled them to create and develop things such as, in particular, the survival-horror genre.
    However, it was interesting to meet Resident Evil 4 and Devil May Cry producer Hiroyuki Kobayashi at gamescom and to watch him demonstrate Capcom’s latest offering, Dragon’s Dogma. What was shown on the screen in the tiny booth was neither slugfest nor survival-action title, nor a new approach for an arcade concept either. What Capcom had announced in April, probably more out of sheer habit, as action-adventure was in fact the first open-world RPG in Capcom’s 33-year history.

    Indeed, with Dragon’s Dogma Capcom is not abandoning their extensive expertise in action gameplay; however, the presentation at gamescom focused mainly on the most basic aspect of an RPG game: the forming of game groups to enable the player to engage in combat with up to three followers or “Pawns”.

    Pawns are humanoid beings from another world (their precise origin forms part of the plot) that the player can recruit during the course of their journey. The developers see them as an extension of the main character, which they can use to compensate for weaknesses when they tackle the imminent Quest.

    A Main Pawn remains on the side of the player throughout the entire game. This companion is a kind of second main character that can be designed with its own characteristics. The two additional Pawns will be acquired via the game’s main social feature: each player can upload his Pawn into a parallel world (i.e. onto a server), where all the players in the world can meet and select the best Pawn for their current mission.


    This social feature adds an interesting new dimension to the character development: if the player’s Pawn is recruited by another player for a mission, the Pawn does not only gain additional experience, but the player will also be receive a “rental” fee (nor will the player ever have to go without their Main Pawn, even though it may have been rented out; it will still be available in the player’s own game).

    There’s no doubt that Kobayashi’s team knows how to design accessible and thrilling action gameplay. So, it will be intriguing to see how successful Capcom will be at devising the open world and the obligatory RPG character-development system. Will the Pawn system provide sufficient strategic depth? Will the story be as tight and gripping as we have come to expect from the company’s previous survival- horror titles, despite this open structure? Will the Quests be able to generate the motivation to collect items that is one of the bedrocks of RPGs?

    If the answers to all these questions are in the affirmative, then we should probably give Capcom a very big pat on the back indeed, because they will have created yet another blockbuster IP. We should in any case at least salute the attempt of the Japanese developers to produce yet another strong single-player brand.

    Here are a few highlights from the discussions with Kobayashi:

    On the potential abuse of the social feature to use High-Level Pawns of other players to make the first Quests easier

    Kobayashi: No, that can’t happen. Recruiting Pawns of other players is restricted, so that the followers will always be at roughly the same level as the player. However, players can still use the Pawns to make the first Quests easier, as players can obtain strengths through them that the players themselves may yet have failed to acquire in their own character development.

    On the competition from the mighty MMORPGS with their massive game depth

    We have integrated around 400 NPCs into the game, each with their own personality and back-story. The player will require some time to live each available experience in the game. We still haven’t calculated the almost limitless possibilities offered by the Pawns of other players, but the main difference compared to an online RPG is that the game experience is tailor-made for the player. The entire plot unfolds for them alone. It isn’t a question of just starting in a populated world and finishing it Quest by Quest and Level by Level.

    On exploiting the expertise gained in the horror and action area established in Resident Evil 4 and Devil May Cry

    Dragon’s Dogma will be a totally new experience in many respects. Firstly, we are providing the first open-world game, not only from our team, but also from the whole of Capcom, so naturally the game takes place in a very different mythology. Sure, the player battles monsters, but in our adventure, it’s more about dragons than demons and zombies, but we will of course use our expertise in the action area in the gameplay.

    On the emphasis during development

    Our aim from the outset was to create a fantasy world and to make it look and feel as realistic as possible, so it was important to give the player a vast amount of freedom. However, the cause and effect factor must always be retained; it is crucial that every action is seen to have consequences.
    ...
    Quote Originally Posted by GribbleGrunger
    I'm so bored with the conversations on this forum. They're so shallow and unrewarding.

  4. #24
    Corkscrew Blow!!! Newboi's Avatar
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    The game is visually stunning. The action seems nice too. I'm really looking forward to this title. The videos make Dragon's Dogma seem like the middle ground between Elder Scrolls and Demon's Souls. I hope this franchise does well. Anything that increases confidence in publishers green-lighting new IPs is a plus.

  5. #25
    Longing for Times Passed OmniStalgic's Avatar
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    Quote Originally Posted by GTShotoKen View Post
    The game is visually stunning. The action seems nice too. I'm really looking forward to this title. The videos make Dragon's Dogma seem like the middle ground between Elder Scrolls and Demon's Souls. I hope this franchise does well. Anything that increases confidence in publishers green-lighting new IPs is a plus.
    Completely agree, this could definitely be my early GOTY for 2012. I definitely got the same feeling of a fine balance between Action RPG and Online Co-op. Watching this one closely.

    Seems like a spiritual successor to Monster Hunter.
    “Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
    "By their Fruits, you will recognize them..."

  6. #26
    Child Protective Services KRA's Avatar
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    is it only me that this and i suppose other monster hunter kind of games look kind of like multiplayer
    take on SotC ? i remember having that idea for multiplayer SotC and it seems i wasn't the only one.
    Last edited by KRA; 09-15-2011 at 08:07 AM.
    Quote Originally Posted by GribbleGrunger
    I'm so bored with the conversations on this forum. They're so shallow and unrewarding.

  7. #27
    Longing for Times Passed OmniStalgic's Avatar
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    This is definitely next-gen Monster Hunter, but yeah, I would say some devs might have been inspired from SotC, but they put Capcom's signature action style to it and made it multiplayer.

    It could easily become just as popular as the handheld titles, and is seriously looking like my personal GOTY. I don't play online that much, but this is how I want to go online, In awesome co-op with 3 friends in some amazingly looking imaginary world, so tired of fragging in shooters, it's literally been done to death.

    btw--that Rouge dash-ability has just sold me on the class. Strong Range Bow and quick Dagger like-abilities? I love balanced, quick characters like that, although there's always a shortage of tanks, so I'll look into a spear based character as well. This is day one for me though, taking my pre-order off of White Knight Chronicles and getting this.
    “Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
    "By their Fruits, you will recognize them..."

  8. #28
    c/:-] Luis's Avatar
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    For some reason, the tech side of it looks a bit outdated. I expected it to be more polished and solid-looking. I mean, somehow Devil May Cry 4 and other MT Framework games look more consistent. It's like Capcom's tech magic isn't all that prominent here, particularly given that this is probably their most updated version of the engine.

    I wonder if the fact that this is designed to be played coop online has a lot to do with the weird camera angles and collision detection.

  9. #29
    Dragon of Dojima is Back! Diresu's Avatar
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    The animation could be a lot better, but it looks interesting.
    Sapere Aude


  10. #30
    Child Protective Services KRA's Avatar
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    Gametrailers. TGS 11: Stage Show Part 1 (Cam)

    Gametrailers. TGS 11: Stage Show Part 2 (Cam)

    i think you exaggerate about outdated tech.
    in some parts it really looks impressive.
    sure there are some things that could use some polishing but they still have some time for that.
    usually they do polishing in the end of development. right ?



    Last edited by KRA; 09-16-2011 at 05:28 AM.
    Quote Originally Posted by GribbleGrunger
    I'm so bored with the conversations on this forum. They're so shallow and unrewarding.

  11. #31
    Hasa Diga Eebowai solidsnakejej's Avatar
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    Dragon's Dogma to have weapons and armor from anime/manga Berserk
    http://www.inside-games.jp/article/2.../21/51701.html



  12. #32
    Corkscrew Blow!!! Newboi's Avatar
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    Berserk!!!!

  13. #33
    Longing for Times Passed OmniStalgic's Avatar
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    Monster Hunter for the western audience baby...

    Getting it day one, could be GOTY contender.
    “Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
    "By their Fruits, you will recognize them..."

  14. #34
    Dragon of Dojima is Back! Diresu's Avatar
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    Quote Originally Posted by OmniStalgic View Post
    Monster Hunter for the western audience baby...

    Getting it day one, could be GOTY contender.
    Too early to pass judgement, but it has potential.
    Sapere Aude


  15. #35
    Hasa Diga Eebowai solidsnakejej's Avatar
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    Dragon’s Dogma release date set for for US, Europe

    Capcom has announced a surprisingly staggered launch plan for upcoming action RPG Dragon’s Dogma.

    The PlayStation 3 and Xbox 360 game is due to hit the US on March 27, but will not arrive in Europe until May 1. A Japanese launch date has not been confirmed.
    http://www.vg247.com/2011/11/24/drag...for-us-europe/

  16. #36
    c/:-] Luis's Avatar
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    So late.

  17. #37
    Hasa Diga Eebowai solidsnakejej's Avatar
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    Well you guys get the better boxart


  18. #38
    <-MAG Platinum Picture :) Bsack's Avatar
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    I like both box arts honestly....

  19. #39
    - masteratt's Avatar
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    Quote Originally Posted by solidsnakejej View Post
    Well you guys get the better boxart
    As always *cool*

  20. #40
    I will have the penne alla arrabiata TimmyJ's Avatar
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    Yea, for some reason, American box art's nearly always a bit naff.
    Quote Originally Posted by Eddie Izzard - Dress To Kill
    Thank you for flying Church of England, cake or death?


    You don't eat pigs, we don't eat pigs,
    It seems it's been that way forever.
    So if you don't eat pigs and we don't eat pigs,
    Why not not eat pigs together?

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