So... this is why they delayed it then... I pretty much don't care, actually.
Kept you waiting
Something like extra co-op missions where friends that take the place of your AI squadmates would be cool like in Uncharteds co-op adventure. A sort of horde/co-op arena mode like In Gears and Uncharted could also possibly be cool with friends in co-op. I cant think of anything that could make competitive multiplayer fun
As long as they dont screw with the single player i dont really care. Segitz they always launch the game at the beginning of the year. There was no way they were meeting that November date with or without multiplayer with big hitters like Uncharted, Assassins Creed, Skyrim, Zelda and COD launching in that month.
I think they genuinely tried to do it this time... there was some discussion on twitter with some devs saying something like "the wait will be worth it, because we want to implement something new".
And actually, besides Uncharted and Assassin's Creed (which will be delayed on PC, too) I am quite sad that I won't be playing ME3 on Christmas. I don't care much for the rest. Say what you want, I didn't really like Oblivion, and I fear the same is true for Skyrim.
Well, in any case... coop... I don't know. Story wise it won't really work (who would want to take the back seat besides Shep), so it will be like Uncharted 2 or COD... which I think is kind of pointless, actually. I don't think the gameplay/shooting in ME is particularly good. It's not bad, mind you, but Uncharted or even Metal Gear 4 plays a lot better, imho.
Horde mode might work... but the rest? I dunno. Maybe they add some other options to the game, overall... I don't know.
Kept you waiting
I have always been concerned about single-player games suddenly getting multiplayer. So, when I hear one of the stronger single-player games is getting some MP, I am going to be bothered by it. Resources are being taken away from the single-player component to be used for multiplayer and, usually, the single-player takes a hit in quality because of it. BioShock 2 is a noteworthy example, but the game also didn't need to be made in the first place (Really, BioShock didn't leave any room for a sequel). Of course, AC: Brotherhood is a good counterpoint against this argument. The single-player was great and the multiplayer didn't really feel like some cheap add-on.
But still, the Mass Effect games have done very well for just being a single-player experience. I am disturbed by multiplayer being added. What exactly is the multiplayer going to be? Why is it being added? I remember reading some brief article about Casey Hudson saying something along the lines of, "We want the Call of Duty audience for Mass Effect 3." It was a bit unsettling. I wouldn't mind it if they did co-op missions or some kind of survival mode, but competitive MP in my Mass Effect? No thanks. I feel the only reason competitive MP would be added is to try boosting sales (which it really doesn't need anyway). I really don't need another shooting game with a progression-based mechanic.
Unless, of course, they make competitive MP about dialogue choices and fighting over romances. That would be hilarious to see.
Eh, fair enough I guess.
But I've got great news:
http://www.nowgamer.com/news/1086088...al_report.html"Yes, co-op MP missions for ME3: they're real, and they're spectacular. Rest assured it's nothing of what you've feared," Hudson stated. "More soon..."
Should be VERY interesting!
Anyways co-op sounds pretty cool to me. Im glad its not competitive.
@masteratt Are you getting this game?
If a game is great, I have to be in a right mindset to get back into it, or I know I won't enjoy it fully. And seeing as Mass Effect was a sci-fi, which is mostly an alien genre to me, it took me a while to get into that mind-set and play through the game.
Sounds a bit weird I know, but that's just how I work. And it ensures maximum enjoyment of the game. Also I remember load times being a bit of a roadblock early on (seeing as I just HAD to discover every floor of the ship after each mission, long load times pissed me off a lot).
I started my Insane run recently but stuck on recruitment of Garrus because his health runs out before I can get to him at the end. I've tried it, not kidding, about 35 times now. I just don't think it's possible with the health he has left, so I'll probably restart the mission. If I do want to carry on my Insane run that is.
Yeah, that was one crucial mistake I've made. I am kinda skipping through most stuff so I accidentally got everyone to come with me, instead of leaving one with him.
I am skipping stuff because choices really don't matter, as I will use my Save1 for ME3. I also don't want decisions I've made with Save2 to be confused with the ones I've made in Save1 in my memory, so just skipping through every dialogue and stuff ensures I don't remember what I did.
Anyway, I'll get back to it sooner or later, probably later, as we are soon to be raped with games from all sides.
Instead of posting some vague information about the co-op, have this!
Crisis averted. The MP actually sounds interesting when reading it. We'll see how it plays come March.
@masteratt : What class are you playing as and who are your squadmates? Also, trying to rush through the dialogue options on Insanity is a bad idea. Some options will make your playthrough a lot easier.
Infiltrator. I picked this on my initial run through and stuck with him for New Game+. Apparently he is one of the best classes to play as on Insanity
My squad-mates are Jacob and Miranda. I remember mostly picking them in my 'real' playthrough as well, as they've got great powers to back me up.
That's a shame about skipping dialogue making the game much harder. I might play through ME3 then come back to this and do it properly then. I am in no rush.
Oh, sweet. I actually wrote a small walkthrough for the Infiltrator somewhere on this site. The Infiltrator, Soldier, and Sentinel have a slightly easier time on Insanity, but the Vanguard is Balls-of-Steel difficult.
Now, I didn't have any problems with the Garrus mission (that I could remember), but accidently not leaving him a teammate was bad. Now, your options for handling the mission are limited since of the lack of squad members and, also, you'll be going up against all three mercenary groups in one mission. At this point, your options are Mordin (maybe), Zaeed, Jacob, and Kasumi (maybe). Jacob is a bad teammate all-around, and trying to compliment short-range combat with your long-range combat won't help much. Zaeed might be your best bet. His loyalty missions is also important. No matter how you're playing Shepard, you must take the Paragon path and save the people in the refinery. This will give you an extra Heavy Weapons Ammo research project, which will be necessary for the endgame. If you're playing Paragon anyway and can gain his loyalty despite missing out on revenge, then double win. His Inferno Grenade and Disruptive Ammo will allow him to handle most of the enemies for Garrus' recruitment. Also, I hope you messed with the YMIR mech and gunship. It'll make things easier.
If there's anything you want me to try clearing up, just ask.
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