+ 4 R* studios are working on Max Payne 3 - Vancouver, Toronto, London, New England
+ Edge: "Payne we see onscreen has a full head of hair, and isn't the booze-soaked hulk we'd been led to expect.
+ Environments are fully destructible
+ Hundreds of hours of motion-capture footage has been captured, which is blended with the Euphoria engine to create characters that interact accurately and realistically, with environments.
+ New cover system - allowing players to duck behind scenic objects.
+ James McCaffrey, the voice of Payne in the first two games, is returning to the character - this time in a full acting role.
+ We're going to get a glimpse of the intervening years between New York Max and the disheveled alcoholic he has become.
+ EDGE: "Instead of comic book frames, these dramatic plot pointers use the in-game engine and show an animated collage of action footage."
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