If it is NGP ingame footage rather then them just showing the engine witrh other assets. *Drools*
bigger picsWith the Vision Game Engine, developing a graphically rich, highly immersive game for NGP is no different than building a game for PlayStation®3, Xbox360®, or PC,” said Dag Frommhold, managing director at Trinigy. “Because of the Vision Game Engine’s flexibility, developers can use the same tools environment, the same asset types, the same game code, and many of the same graphical effects, which is an incredible advantage in an environment with so many different development platforms.”
Key Vision Game Engine for NGP features include:
Familiar editing environment and toolset– access the same tools, the same asset types, the same game code and many of the same graphics effects across all supported platforms.
Optimized character skinning system for NGP– allows for efficient rendering of detailed characters with very high polygon and bone counts.
Full support for cross-platform and platform-specific texture formats– offers a straightforward workflow and easy porting of existing content, while providing high-loading performance and platform-specific content optimizations, where required.
Multithreading system– takes full advantage of NGP’s CPU cores for animations, mesh deformation, particle simulation, physics, visibility determination, and more.
Highly efficient rendering– efficient rendering system minimizes CPU load.
Optimized shader/shader constant handling– includes full cross-platform compatibility.
Comprehensive support for NGP’s user interface–includes multi-touch as well as support for dual analog sticks.
Fully featured graphics technology– includes normal/parallax maps, specular maps, dynamic lighting, post-processing effects and more.
For whatever its worth maybe Sony doesn't want repeat what Nintendo has going on with the 3DS. People see it as just another DS. (what's really not going to help is next week the DSlite drops to $100 and we have two huge displays ready for it)
http://www.guardian.co.uk/technology...n-back-in-gameLittle Deviants is a collection of 30-plus mini-games clearly designed to give each one of the NGP's features a thorough work-out. It included a variation on Whack-A-Mole in which you had to touch the front or back of the unit according to which direction Deviants revealed behind doors were facing, and a robot-shooting game which used the gyro-sensor for aiming, much like the 3DS's Face Raiders. Another mini-game used the rear touch pad to push up the terrain, allowing you to manipulate a ball-like Deviant around levels, avoiding enemies.
Sound Shapes is an intriguing 2D platformer which has music built into its gameplay: as you traverse levels, you collect objects that build up a soundtrack with, for example, pulsing lasers providing the beat. It also incorporates a LittleBigPlanet-style level editor which should prove popular. Reality Fighters, meanwhile, is an augmented reality beat-'em-up game, which lets you scan your face onto a fighter, then use your surroundings as a fight arena. Sony's in-house launch lineup is completed by a clutch of games familiar from the PlayStation Network, including Super Stardust Delta, Everybody's Golf and Hustle Kings.
http://www.eurogamer.net/articles/20...ility-unveiledSony's NGP will offer full backwards compatibility with the PlayStation Network's library of PSP games, and will offer an optimized experience for each one.
PSP games played with the NGP will be smoothed and upscaled, and the NGP's dual analogue sticks will also be supported.
PSP games are run via a software emulator within the NGP, and the upscaling can be toggled on and off by the player.
nobody wants to ad VITA to the thread title? lol.
Whatever its called...It's sounding better and better by the minute, and looks might have a good launch with some quality software.
Little Deviants should come built in a bundle though.
Sound Shapes video from the maker of Everyday Shooter:http://blog.us.playstation.com/2011/...g-sound-shapes
Wipeout 2048 will be PS3 NGP cross plateformcompatible online.
Last edited by TEEDA; 06-02-2011 at 08:04 PM.
A new WipEout and it is also coming for PS3??????!!!!!!?????? WAH!!!!!!!!!
wipEout 2048, the upcoming NGP title in the futuristic racing franchise, offers cross-platform multiplayer between the handheld and its big brother, PlayStation 3.
The game, which introduces 10 new tracks, 20 new ships, new game modes, and new weapons, is directly compatible with wipEout HD Fury for PlayStation 3. You’ll be able to race against up to seven opponents playing on either NGP or PlayStation 3. You can mix and match as many players as you like.
Boooo. Aw well, get my WipEout fix soon again fortunately.
Silent Hill Book of Memories, a Silent Hill game for the PlayStation NGP/PlayStation Vita was revealed during the company's pre-E3 presentation. Other than a look at the game's logo and a promise to take the series where it's never gone before, no information was given about Book of Memories, so we can't tell you when it's coming out, how you'll play it or anything else. Just know that it's out there. In the dark. Waiting for you.
Interesting!As part of its 2011 Pre-E3 Show, Konami and videogame maestro Hideo Kojima announced a cool little feature called "Transfarring", where console and portable versions of games can exchange save files to let gamers take their play session anywhere they want. Start the game on the big HD screen, hit "Transfarring" to move over your save, and continue the game on your PSP or NGP. This functionality is currently exclusive to PlayStation versions of games that carry the "Transfarring" logo.
The first game to utilize "Transfarring" will be the Metal Gear Solid HD Collection, which (in addition to MGS2 and MGS3 from the PlayStation 2) includes a graphically upgraded port of Metal Gear Solid: Peace Walker, formerly a PSP exclusive. The two versions of the game can be played interchangeably, so you can lead your Militaires Sans Fronti�res at home or on the go.
The second game to utilize "Transfarring" will be the Zone of the Enders HD Collection ... and this is where things get hazy, because while "Transfarring" makes perfect sense between the portable and console version of Peace Walker, there is to date no PSP version of Zone of the Enders. Kojima was quite clear in identifying "Transfarring" as a feature in the PS3 double-pack of Z.o.E. (he was also clear that this feature is not included in the Xbox 360 version of Zone of the Enders HD Collection, which should be obvious anyway since "Transfarring" is currently only available on PlayStation machines at the moment), and the "Transfarring" logo is indeed listed on the box of the game.
So, if there is no portable version of Zone of the Enders to connect to, what is that "Transfarring" feature supposed to do? Konami has not provided an answer quite yet, but there are only a handful of possibilities...
POSSIBILITY ONE: Maybe there is a portable Zone of the Enders in the works, but for whatever reason it was not revealed in this Konami Pre-E3 Show. This seems to be the most likely answer (and the most desired, of course,) and assuming that is the case, we'll venture a guess that it would be the second game of the series that would see a port since it was the more acclaimed and requested game of the two (it seems unlikely that both games would be released on PSP since this HD Collection satiates a lot of the desire for a Zone of the Enders comeback. It's unknown if that remake would be on regular PSP (which is still drawing fans in Japan) or the upcoming NGP, but with the Zone of the Enders HD Collection shipping in 2012, the companion game might be more suited for the new system. (Plus, good luck getting all those 2nd Runner missiles flying around on a PSP screen...) Rumors of a PlayStation Portable version of Zone of the Enders date back to 2006, but so far, nothing has been confirmed.
POSSIBILITY TWO: PS2 games are on their way to NGP, and Zone of the Enders is one of them. It has been long rumored that Sony Computer Entertainment would begin selling downloadable PS2 games (despite the tremendous challenge of emulating PlayStation 2's hardware,) and although game publishers left and right are eagerly remixing their old PS2 games as PS3 collections, selling the originals in portable form could be big for Sony's next-generation portable. Kojima did mention something like this plan in the show as his Step 2, to "bring PS2-class games to PS3 and NGP and allow 'Transfarring' between those platforms." The hurdles to accomplish this, however, are massive, and Sony has not announced yet any such initiative for PS3 or NGP.
POSSIBILITY THREE: The least exciting option: the "Transfarring" option in the Zone of the Enders HD Collection is just for transferring game saves between the PS3 remake and the old PS2 version of the game. That would be a quaint bonus for long-time fans of Z.o.E., but we'd be confused why this would be spoken of as a feature since you can't do "Transfarring" back and forth between PS2 and PS3 (and aside from that initial upload, why would you want to?) No mention was made of "Transfarring" your old MGS2 and MGS3 saves off your PS2 in the Metal Gear collection, so we're doubting the worst option is the truth.
POSSIBILITY FOUR: The NGP or PSP can use "Transfarring" for a bonus feature not yet announced in the Kojima Productions' HD Collections. What could that feature be? Your guess is as good as ours at this point.
I want an NGP... all this cross platform play sounds interesting.
A really nice Yoshida interview.
learning from the mistakes of the PSP
and no HDMI outputThe full Edge interview is pretty good.
Quote: What lessons were learned from the PSP? What didn’t PSP achieve that NGP can?
Throughout the development process of NGP, obviously we looked at what worked with PSP and what didn’t. We were almost too happy with PSP’s core capabilities; CPU, GPU and the 4-inch display. At that time it was the largest display you could find on a portable [gaming] device, with very beautiful graphics capabilities. We were too happy having PS2 quality-games on the Go, and we didn’t go much further. We had Wi-Fi capabilities with PSP which was very fast, and some experiences like Monster Hunter were created using Wi-Fi, but other than that it was very hard for developers to create a unique experience on PSP that you couldn’t get on a console like PS2.
After PS3 came out, people got used to looking at PS3-quality graphics. So just having nice graphics is not enough; people prefer playing on a large screen at home. That was the biggest lesson we learned in designing NGP – of course we advanced the CPU and GPU again, and developed the 5-inch OLED, but I’m sure in a couple of years people will get used to seeing it, so if we stop there we’ll make the same mistake we did on PSP. So what we made sure was to bring enough new hooks on NGP so that we can continue to create unique gaming experiences that you cannot get on consoless. Touch capability on both front and back, AR, sensors, social connectivity: these features will challenge NGP developers’ ability to create longer than PSP [did]
http://www.gameinformer.com/games/un...-siblings.aspx[UPDATE: Sony has confirmed that the NGP will not have an HDMI out as I originally thought. The units I used at the event featured this, but that's because they were dev units. It will not be part of the final, retail NGP.] That’s certainly not a condemnation of the NGP, but hopefully Sony can continue to deliver games that are custom-built to be consumed on the go in addition to smaller versions of their console hits
Last edited by TEEDA; 06-03-2011 at 02:46 PM.
No HDMI out is the worst thing the can do, imho...
Kept you waiting
NGP dev budget close to PSP
Segitz > Maybe because they want to keep NGP as a handeld console and most of the games to be played on the NGP 5 " oled screen.Sony: 'NGP Dev Budgets Close To PSP'
Sony has hinted at the development budgets of NGP titles, suggesting they fall close to the figures of PSP games.
In a NowGamer interview, Michael Denny, vice president of Sony Worldwide Studios Europe revealed new information regarding budget structures for NGP games.
"Without getting into pricing structures of the games themselves, let me look at the question in terms of that PS3 comparison," Denny explained, "I think the exciting thing about the NGP games is that in terms of performance they’re certainly closer to PS3 performance than PSP performance."
Denny continued, "But in terms of ease of development, and even budgets for games themselves, they’re closer to PSP development than PS3. So I think for developers and consumers alike it’s an exciting mix to develop for NGP."
When asked about a price reveal date, Denny replied, "We haven’t set a date for when we are announcing a price."
And keep the transfaring capability and idea of kojima of building games that can be played on both system but not making NGP another kind of home console plateform using a specific device to play on a big screen where the PS3 is already good at.
Last edited by TEEDA; 06-03-2011 at 03:20 PM.
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