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Thread: DmC - Ninja Theory's Devil May Cry

  1. #321
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    This title looks promising...at least at the moment. I really like what they're doing with Dante's character tbh. I may like his old style visually, but his personality seems really cool.

  2. #322
    this looks kind of ok.
    the one thing i really don't like and it could be dealbreaker for me
    is no real 60fps just some kind of fake 60fps feel.
    it would be nice if at some point od the development they figure out how to make it run in real 60fps...
    (it looks smooth in the trailer)
    but i suppose not everybody cares about that
    and other than that it looks kind of interesting
    somewhat too kiddy with his fuck you attitiude
    but he suppose to be young ass i guess...

  3. #323
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    Finally looking/feeling like a DMC game again...No more hanging in the air for 2-3 minutes with attacks that do crap damage. Like the new sound effects, gives Dantes swings that visceral feeling again. Even ok with the colors now.

    Just get creative with the bosses, and this looks like a great game...Man Ninja Theory really had me scared when first showing this stuff off...They adjusted a lot, improved and listen to feedback, and it shows dramatically...
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  4. #324
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    Quote Originally Posted by Newboi View Post
    That's a 1 minute and 45 second sequence of platforming KRA. Your opinion is your opinion, but I have to admit you're pulling at straws now lol.

    DMC 1 and 3 had some extremely annoying platforming moments that were in a static environment and were completely unecessary (or DMC1 having completely unnecessary puzzles of which some were not fun at all). At least there's lots of visual stuff going on this time around lol. It's tied in to the story too, which is also at least understandable. I just hope this game doesn't have Japanese boss gauntlet syndrome where you have to fight all the bosses over again before you fight the final boss.

    I imagine if someone came on the board and made a similar comment about Metal Gear after watching a 1 minute and 45 second vid of an extremely small section of the game, the entire PS board would be up in arms. Not saying you would be, but really...

    I actually like the Japanese guantlet of bosses thing. It seems to be more a capcom thing that a japanese thing, as Capcom has been doing that since the original Megaman games. I like it though, just that in DMC4, they rehashed the levels to doing that too, which was basura. They had the gauntlet in DMC3 as well, and I liked how it was done much better there, as it was laid out almost exactly how it's usually done in their Megaman games.
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  5. I never liked that shit. Always felt like padding to me. Only slightly less annoying than having to backtrack.
     
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  6. #326
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    It's cool to me, as usually you can fight them a lot more effectively since you're both stronger and more knowledgeable on how to fight them. I remember in DMC3 (the og hard version), it literally took me 3 weeks to beat the game, playing on a daily basis. I'd get stuck on some of the bosses for like 2-3 days till I figured out a definitive strategy to beating them. I liked that 1nce I was able to face them all again, i could beat their asses on 1-shots and shyt. And since that game played it out more like Megaman, with all the bosses being in 1 hub location, there wasn't that backtracking thru old terrain feel to face them.
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  7. Yeah that's true. It was coming so far in abilities and skills that you could just beat down the bosses at the end. But still.
     
    There's a special kind of nerd though, who thinks computers will overtake mankind in thirty years, changing humanity in ways incomprehensible to us now, ignoring the third of the world without electricity. It gives spiritual significance to technology developed primarily for entertainment and warfare and gives nerds something to obsess over that isn't the crushing vacuousness of their lives.

  8. #328
    Tameem on future DmC sales

    DmC Dev: 'I don't care if it sells a thousand units or two million'
    http://www.ps3center.net//news/5327/...r-two-million/

    Developers of the new Devil May Cry game, DmC, have got a lot of hate from fans of the series, who claim that the direction the game is going in is too drastically different. Tameem Antoniades was questioned about the game in PSM3, and responding to a comment by a fan who said the game is unlikely to sell well, he replied:

    "Usually the worst creative crimes are made when you're trying to make a game for someone else - some perceived demographic that, in all likelihood, doesn't actually exist."

    He also said that the only way to make a successful game is to make a game that the developers themselves want to play. He continues:

    "So from that point of view I don't care if it sells a thousand units or two million units."

    It seems that the developer has confirmed that they are making a game for themselves, rather than the fans of the game. Surely this is a bad idea? After all, Heavenly Sword and Enslaved were not the most successful games, are they relying on the fact that the franchise has enough fans to create sales, whatever they do to it?
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  9. #329
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    They really need to learn to keep their mouth shut. It's not doing them any favors with an already skeptical fanbase.
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  10. #330
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    Actually, he makes sense.

    If you want (anything you make) to be heard, you must be polarising. Otherwise you're nothing.

    If NT try to please every DMC fan, they will please none of them.
    ^^^^^^
    This post is 99% likely to be sarcastic.



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  11. Quote Originally Posted by TEEDA View Post
    Tameem on future DmC sales


    I am a big supporter of this mentality personally. Too many devs [come to think of it, not *too* many] care too much about everything they read and go all over the place. Just stick to your guns.


    It's a bit more complicated though when you are jumping into a established franchise. Many might say "but they are fucking up a beloved franchise", well we don't know that yet. And if they do, it's up to people in charge to put the right dev for the job. So if NT does what they want and it turns out as a DmC game that fans don't like, it's more Capcom's fault for picking the wrong dev for the job to carry on their IP.
    Last edited by masteratt; 05-08-2012 at 02:01 PM.

  12. When you're being creative this is the right approach. Remains to be seen whether they botch the job but the guaranteed route to failure is to try and please everyone. When you make stuff, it's best to make something you would enjoy (games, cartoons, movies, books, music) and hope for the best.
     
    There's a special kind of nerd though, who thinks computers will overtake mankind in thirty years, changing humanity in ways incomprehensible to us now, ignoring the third of the world without electricity. It gives spiritual significance to technology developed primarily for entertainment and warfare and gives nerds something to obsess over that isn't the crushing vacuousness of their lives.

  13. #333
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    Quote Originally Posted by Black Dragon37 View Post
    Actually, he makes sense.

    If you want (anything you make) to be heard, you must be polarising. Otherwise you're nothing.

    If NT try to please every DMC fan, they will please none of them.
    Not saying they shouldn't make the game they want to make. I am just saying that they need to let their work speak for them and not say crap like this that will obviously be taken negatively by the fans. They aren't doing themselves any favors.
    Sapere Aude


  14. #334
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    If it so happens that the game ends being critically acclaimed, then they're doing themselves a LOT of favours.

    So the scepticism of the fanbase could end up being a positive thing.
    ^^^^^^
    This post is 99% likely to be sarcastic.



    Quote Originally Posted by Viper View Post
    Religion is faith of that which cannot be proven. If you prove it, it's no longer faith. God is an entity established upon faith for his existence. if you remove the faith by 'proving' existence, you remove the existence altogether.

  15. #335
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    I can imagine the reviewer quotes on the box now: "Not as bad as I was expecting" and "Worth a rental!"
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  16. #336
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  17. #337
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    Right after Xmas? It doesn't seem to be the best date ever.
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  18. #338
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    Quote Originally Posted by Luis View Post
    Right after Xmas? It doesn't seem to be the best date ever.
    Post 328^^
    DmC Dev: 'I don't care if it sells a thousand units or two million'

  19. #339
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    He doesn't have to test it to such extent, does he?
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  20. Quote Originally Posted by Luis View Post
    Right after Xmas? It doesn't seem to be the best date ever.
    Capcom's put out quite a few January hits, actually.
     
    There's a special kind of nerd though, who thinks computers will overtake mankind in thirty years, changing humanity in ways incomprehensible to us now, ignoring the third of the world without electricity. It gives spiritual significance to technology developed primarily for entertainment and warfare and gives nerds something to obsess over that isn't the crushing vacuousness of their lives.

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