this looks kind of ok.
the one thing i really don't like and it could be dealbreaker for me
is no real 60fps just some kind of fake 60fps feel.
it would be nice if at some point od the development they figure out how to make it run in real 60fps...
(it looks smooth in the trailer)
but i suppose not everybody cares about that
and other than that it looks kind of interesting
somewhat too kiddy with his fuck you attitiude
but he suppose to be young ass i guess...
Finally looking/feeling like a DMC game again...No more hanging in the air for 2-3 minutes with attacks that do crap damage. Like the new sound effects, gives Dantes swings that visceral feeling again. Even ok with the colors now.
Just get creative with the bosses, and this looks like a great game...Man Ninja Theory really had me scared when first showing this stuff off...They adjusted a lot, improved and listen to feedback, and it shows dramatically...
“Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
"By their Fruits, you will recognize them..."
I actually like the Japanese guantlet of bosses thing. It seems to be more a capcom thing that a japanese thing, as Capcom has been doing that since the original Megaman games. I like it though, just that in DMC4, they rehashed the levels to doing that too, which was basura. They had the gauntlet in DMC3 as well, and I liked how it was done much better there, as it was laid out almost exactly how it's usually done in their Megaman games.
PSN ID: Syncere99
Games Owned:
Blu-Ray PSN titles
Motorstorm Tekken DR
Virtua Fighter 5 Mortal Kombat II
Heavenly Sword Rampage
Ninja Gaiden Sigma Stardust
Folklore Calling All Cars
I never liked that shit. Always felt like padding to me. Only slightly less annoying than having to backtrack.
It's cool to me, as usually you can fight them a lot more effectively since you're both stronger and more knowledgeable on how to fight them. I remember in DMC3 (the og hard version), it literally took me 3 weeks to beat the game, playing on a daily basis. I'd get stuck on some of the bosses for like 2-3 days till I figured out a definitive strategy to beating them. I liked that 1nce I was able to face them all again, i could beat their asses on 1-shots and shyt. And since that game played it out more like Megaman, with all the bosses being in 1 hub location, there wasn't that backtracking thru old terrain feel to face them.
PSN ID: Syncere99
Games Owned:
Blu-Ray PSN titles
Motorstorm Tekken DR
Virtua Fighter 5 Mortal Kombat II
Heavenly Sword Rampage
Ninja Gaiden Sigma Stardust
Folklore Calling All Cars
Yeah that's true. It was coming so far in abilities and skills that you could just beat down the bosses at the end. But still.
Tameem on future DmC sales
DmC Dev: 'I don't care if it sells a thousand units or two million'
http://www.ps3center.net//news/5327/...r-two-million/
Developers of the new Devil May Cry game, DmC, have got a lot of hate from fans of the series, who claim that the direction the game is going in is too drastically different. Tameem Antoniades was questioned about the game in PSM3, and responding to a comment by a fan who said the game is unlikely to sell well, he replied:
"Usually the worst creative crimes are made when you're trying to make a game for someone else - some perceived demographic that, in all likelihood, doesn't actually exist."
He also said that the only way to make a successful game is to make a game that the developers themselves want to play. He continues:
"So from that point of view I don't care if it sells a thousand units or two million units."
It seems that the developer has confirmed that they are making a game for themselves, rather than the fans of the game. Surely this is a bad idea? After all, Heavenly Sword and Enslaved were not the most successful games, are they relying on the fact that the franchise has enough fans to create sales, whatever they do to it?
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"Pure logic is the ruin of the spirit.”Being true to yourself really means being true to all the complexities of the human spirit"
I am a big supporter of this mentality personally. Too many devs [come to think of it, not *too* many] care too much about everything they read and go all over the place. Just stick to your guns.
It's a bit more complicated though when you are jumping into a established franchise. Many might say "but they are fucking up a beloved franchise", well we don't know that yet. And if they do, it's up to people in charge to put the right dev for the job. So if NT does what they want and it turns out as a DmC game that fans don't like, it's more Capcom's fault for picking the wrong dev for the job to carry on their IP.
Last edited by masteratt; 05-08-2012 at 02:01 PM.
When you're being creative this is the right approach. Remains to be seen whether they botch the job but the guaranteed route to failure is to try and please everyone. When you make stuff, it's best to make something you would enjoy (games, cartoons, movies, books, music) and hope for the best.
I can imagine the reviewer quotes on the box now: "Not as bad as I was expecting" and "Worth a rental!"
Originally Posted by Eddie Izzard - Dress To Kill
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You don't eat pigs, we don't eat pigs,
It seems it's been that way forever.
So if you don't eat pigs and we don't eat pigs,
Why not not eat pigs together?
Devil May Cry releases January 15, 2013
https://twitter.com/#!/jimreilly/sta...11184828604416
Right after Xmas? It doesn't seem to be the best date ever.
PSN ID: VGAficionado
He doesn't have to test it to such extent, does he?![]()
PSN ID: VGAficionado
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