Last edited by JasonXe; 07-15-2010 at 05:40 PM.
☑ First they ignore you (Pre-2007)
☑ Then they laugh at you (2007-2008)
☑ Then they fight you (2008-2010)
☑ Then they copy you (2011-2012)
☐ Then you win...
Ron Paul 2012!
It was debunked.
http://www.thatvideogameblog.com/201...n-co-op-a-dud/
Booo!
PSN ID: VGAficionado
4 players co-op would be nice, I cross my fingers.
We are made of the same stuff of dreams
Yep, as I thought :
Killzone 2 vs. Killzone 3 - Controls
http://www.killzone.com/kz/news.psml...e+3+-+ControlsOne of the most characteristic qualities of Killzone 2 was its control scheme, which underscored the weighty feel of the game's first-person animations. It was also Killzone 2's most divisive quality: some players loved the sense of realism it provided, while others believed it impacted the responsiveness too much.
For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.
"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says. "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."
That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains. "The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."
When the team went back to the drawing board, they began by exhaustively analyzing every aspect of the underlying system, taking into consideration factors like input lag, acceleration and dead zone [the amount of movement on the analog stick required to produce a reaction in the game –Ed.] and how each affected the overall gameplay. Their findings were used to make improvements to the accuracy and responsiveness of the controls.
The results so far have been very encouraging. "Right now it's still a work in progress," Mathijs says, "but we're definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can't wait for people to try it out."
Interesting reading, we're getting the best of all![]()
We are made of the same stuff of dreams
Multiplayer confirmed for Gamescom. It was pretty obvious it would show up there but it's nice to get confirmation.
http://kotaku.com/5593728/killzone-3...-of-adds-yoshiSony won't go into specifics yet, but the game's producer told me that multiplayer is getting an "overhaul," with details set to be revealed at next month's Gamescom in Germany. I asked about the possibility for co-op play, especially considering the inclusion of that co-op style healing move I described above. The producer again directed me to Gamescom, though I did not take that to be confirmation that the game would have co-op, just that we'll know one way or the other soon.
nice interview with the devs: http://www.hiphopgamershow.com/new/s...view-must-see/
An apparent Killzone 3 beta site has been put up with an PSN login, however you can't login in yet. It says that you need the right permission to access the site.
http://beta.killzone.com/kz3/beta-login.html
haven't seen this pic before. is it real or a mod?:
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Last edited by cliffbo; 08-09-2010 at 04:11 PM.
wrong game, from searching around it looks like a game called chrome.
If I'm not mistaken, Chrome's a pretty old game so Guerilla Games should easily be able to surpass that.
One thing that bugs me about jungle based games is the fact that the foliage always clips straight through characters within the environment. It was the only graphical shortcoming of Uncharted and I was both surprised and disappointed that Uncharted 2 didn't remedy it. Do we have faith in Guerilla Games or should I give up hope for this generation?
Originally Posted by Eddie Izzard - Dress To Kill
![]()
You don't eat pigs, we don't eat pigs,
It seems it's been that way forever.
So if you don't eat pigs and we don't eat pigs,
Why not not eat pigs together?
Killzone 3 dev explains the ups and downs of 3D technology :
http://www.gamesradar.com/ps3/killzo...22135430902061
Multiplayer trailer
http://www.viddler.com/explore/sceab...eos/1166/0.701
---------- Post added at 04:16 PM ---------- Previous post was at 02:21 PM ----------
Nobody?
some screens
and some gifs
![]()
It looks fantastic. Not much else to say really Solisnakejej. It looks like they've improved everything and added the cool jet packs. Now its just a case of wait and play. Only 6 months to go![]()
edit with Bigger images
[img]http://www.abload.de/img/killzone_3_mp__7_x9fi.jpg[/img
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http://uk.ps3.ign.com/articles/111/1113557p1.htmlGamescom: Killzone 3 Shown on Move
Guerilla's shooter gets first motion control outing.
UK, August 17, 2010
by Martin Robinson
Of all the games announced for Sony's PlayStation Move, it's surely Killzone 3 that's got the hardcore salivating the hardest. Even without the magical wand Guerilla's next shooter's an exciting prospect – throw in some motion controls in a genre where they're a proven hit and you've got something potentially monumental on your hands. But can Killzone 3 on Move live up to its billing?
As you'd expect, the controller dictates where the camera goes, and moving it to the extremeties of the screen shifts the player around, while the navigation controller works in tandem to provide movement. Snapping to cover requires using the move button, and navigating from your hiding spot is done by pointing the controller.
A choppy frame rate – no doubt due to this being an early build – doesn't help us get a great impression of how well it works, and neither does the fact that as of yet we can't get to play it. That privilege will be coming later in the show, but for now it seems that even with the somewhat disembodied feeling of Move the arsenal retains its trademark heft, and in this regard Guerilla's implementation of the device should be a success.
There are control gestures thrown in too, and pleasingly they seem thoughtfully integrated. Empty a magazine and a twist of the controller reloads, and the brutal melee system is unsurprisingly brought to life with Move. And what could be more satisfying than plunging a knife into a Helghan's eye socket for yourself?
We'll be bringing you more on Killzone 3 as Gamescom kicks off proper tomorrow.
Sony has killer apps lined up for Move--Good for them...
With more responsive controls---could be an even bigger title than Killzone 2
“Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
"By their Fruits, you will recognize them..."
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