Good to know they've gone away with the "heavy" control.
I'll need to try a demo first, but it seems they've appeased the fans of a certain generic FPS. KZ2 felt like I was controlling a human, not some computer. I'm ok with improving responsiveness, the weight should stay. I just don't want this turning into a crappy twitch fest like that horrible MW game. Nothing worse on the planet. A big step back from what we got 5-6 years ago.
It's not just the controls either, a lot of what they are saying seems to suggest they're dumbing things down and empowering the player which is not what KZ2 was about at all. I'm really worried that the SP campaign is going to be some rubbish throw away experience like MW and BC2.
I mean, people don't have problems playing an ultra-violent game, but as soon as someone says fuck, they get their panties in a twist. I know that KZ2 didn't have great dialogue...probably why I liked it because it was like the ultra-violent 80's movies I saw when I was young, particularly verhoeven movies...but removing swearing all together makes things less realistic. It takes away from the threat. This talk of making KZ3 accessible makes me think that KZ2 can't be topped as the platinum standard for FPS games on consoles at least.
If anything the Heavyness needs to be more complex with heavier weapons limiting movement.
Last edited by gibmonster; 07-13-2010 at 11:14 AM.
PSN: BEERODEATH
exactly please do not ruin KZ3 by makingit like COD...
We the people...
I enjoyed the "heavy" feel of it... I mean not all guns are lightweight, so for me, it felt normal and adds a little challenge.
aaahh shiiiit
I'm confident the experience will be unique as well, and we'll continue to feel the physics/weight while playing(just a bit "faster") and and not like controlling a floating camera like in most FPS. I fully believe these devs know their job, and they are not gonna turn our beautiful KZ into a Call of duty "clone".
We are made of the same stuff of dreams
I can't see if it's a new vidéo on my iPhone
http://www.gametrailers.com/video/ci...lzone-3/701682
To me, as an fps hater of sorts, KZ2s gameplay (leveldesign and level gameplay) was nearly the same as MW1 or 2 was. Enter corridor, "for each enemy in corridor -> kill enemy" rinse and repeat. I know, fps lovers say it is "majorly different", but I don't agree... at all. Mass Effect 2 is totally different, but those two games just aren't (imho).
In any case, if they make you see your legs and stuff (which they sort of did in KZ2), it'll make the game MUCH better, imho. I hate the "flying gun" feeling in most shooters. I loved that Chronicles of Riddick had your whole body modeled. And that 6 or whatever years ago.
Kept you waiting
Now imagine they even make the controls the same...
Doesn't change a thing for me...
Kept you waiting
Originally Posted by Eddie Izzard - Dress To Kill
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You don't eat pigs, we don't eat pigs,
It seems it's been that way forever.
So if you don't eat pigs and we don't eat pigs,
Why not not eat pigs together?
Just read somewhere (though i can't seem to find it now) that killzone will have objective based 4p co-op and 2p co-op in story. Not sure if this is local or online though
4 player co-op confirmed in FirstPlay
http://www.thatvideogameblog.com/201...-op-confirmed/“we do know that Guerrilla is working on a special objective-based 4-man co-op mode to go with the standard 2-player stuff.”
A lot of the FPS'es including COD: World at War promised this, but we got limitations.
Not holding breath on that one.
I might even get it, if they include 2 player splitscreen !! STORY !! coop. Not that crap that got "cool" with Resistance 2 or Modern Warfare.
Kept you waiting
PSN ID: VGAficionado
Fuck yeah! I hope, hope, that we are the Helghast for the 4 player objective mode.
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