Confirmed in the June issue of Gameinformer
Info from here
From Gameinformer:Okay. Here we go:
LittleBigPlanet 2 Game Informer June 2010 Issue Information
Context about the first LittleBigPlanet
- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average
LittleBigPlanet 2 Information Starts Here:
- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:
- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
- Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party
- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.
- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
http://gameinformer.com/b/news/archi...-revealed.aspxThe June issue also includes huge feature articles on Little Big Planet 2, Marvel vs. Capcom 3: Fate of Two Worlds, and Fallout: New Vegas. Plus, watch for our complete reviews of Red Dead Redemption, Lost Planet 2, Skate 3, Alan Wake, ModNation Racers, and Super Mario Galaxy 2.
Last edited by Luis; 05-08-2010 at 12:30 PM.
Holy fucking shit, holy fucking shit.
*huge thumbs down*There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
I'm starting to think it's just me that's having problems with that 3 plane thing. EVERY LBP session it frustrates the hell out of me but I haven't seen anyone else complain and they seem happy enough to keep it for the sequel so
Awesome and crucial that they are transferring all DLC from 1 to 2...kudos.
If this is true, this will be beyond brilliant.
PSN ID: Syncere99
Games Owned:
Blu-Ray PSN titles
Motorstorm Tekken DR
Virtua Fighter 5 Mortal Kombat II
Heavenly Sword Rampage
Ninja Gaiden Sigma Stardust
Folklore Calling All Cars
WOW reading through all that it doesnt sound like they are milking the success of the original LBP like i was expecting. It really sounds like they went to town on everything from gameplay to all the user creation systems. Shit all that sounds brilliant especially the emphasis on all game types and not just platforming. Shit that sounds awesome. I just hope they utilize Move for the creation tools which im hoping will make levels even easier to create.
I better finish up LBP1 before I even dream of playing this one...
Yeah...
Really seems to be taking care of all the complaints and my personal favorite improvement was the "customized control" function. If you create the perfect "jump" from the SNES era you can share it with other people? That's stupid...That's beyond stupidly brilliant and OMGness. Just on another level of awesome...Day one purchase for that feature alone--as it's the sole reason I stopped playing LBP.
Sounds like the game we were all speculating it to become when it was announced. And yeah, that should be a doozie...
“Had the religion of Christianity been preserved according to the ordinances of the Founder, the state and commonwealth of Christendom would have been far more united and happy than they are. Nor can there be a greater proof of its decadence than the fact that the nearer people are to the Church, the head of their religion, the less religious are they.”
"By their Fruits, you will recognize them..."
Whoa... E3?
Okay, I was worried that this will only be LBP 1.5. I was worried you couldn't tell the difference between the two games sans the additional new items.
Then after reading all that,I'm like;
Now that I know they will have to show it at E3, I am like:
which is completely satisfied.
PS. the only trophies/challenges I didn't achieve in LBP are the online ones. How can I even make an online level that will be hearted and played so much when there are 8000 new levels uploaded every single day?!
But that does also make me real happy as I have never played the same level twice in LBP. Ever.
"With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion."
- Steven Weinberg
“If Jesus had been killed twenty years ago, Catholic school children would be wearing little electric chairs around their necks instead of crosses.”
- Lenny Bruce
LBP.me just forwards to LBP.com right now, so there is some truth to this.......
This is the first I hear about a ".me" domain. You learn something everyday.
"With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion."
- Steven Weinberg
“If Jesus had been killed twenty years ago, Catholic school children would be wearing little electric chairs around their necks instead of crosses.”
- Lenny Bruce
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is goneI love all this, and very curious about creating a shooter, a racer, puzzle games, RPGs, etc.- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
I'm so excited, can't wait !
We are made of the same stuff of dreams
.me domains are very expensive. I tell you first hand experience.
But the domain is brand new, rapidly growing in popularity. Its a perfect domain extension for a personal website.
Although the origins are in Montenegro; the domain has the distinction "me."
I have a .me domain for my brand: www.carlosx360.me - which is where the forums are housed.
Last edited by Carlos; 05-08-2010 at 08:28 AM.
Huge LittleBigPlanet 2 Blowout On Monday :
http://news.vgchartz.com/news.php?id=79965&mp=1
This is the one bit of info I wanted.
http://www.lbpcentral.com/forums/sho...l=1#post460435We are making LBP 2, it's official as you've seen, and you'll get to see lots more about it on Monday!
I can't tell you more right now than you can find on the internets I'm afraid, HOWEVER! Because I see a lot of panic stricken people on here, I just wanted to let you know a few things to stop the panic!
Magic mouths are not gone, Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought
I've said Enough! - See you on Monday
I can't wait to get my GameInformer from the mail now. I think it's pretty cool that all the content I downloaded for the first game will be available to play through on the second title.
Call it LittleBigUniverse.
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