Late last week, Ubisoft teased a “BIG” reveal to come this week. I speculated it has something to do with Microsoft’s X10 event being held on Thursday, and with a new tweet from Ubisoft community developer Kimi Matsuzaki, it looks like my speculations may be correct.
“Xbox Live – where you want to keep an eye on for the Big announcement,” wrote Kim in a recent tweet.
We’ll keep our eyes on it, then.
i hate announcements for announcements
Maybe something for splinter cell or the assassins creed expansion? Though if it was Beyond Good and Evil 2 that would be awesome.
That would be cool too. IGN already has ghost recon 4 listed in there coming soon section so I guess that's kind of announced already. I do like rainbow six too though.
GR: AW2 was freakin' awesome. One of my early favourite next gen games.
if they do announce a new one, i hope it's of same or greater quality.
when a series goes missing for ages i worry about the next instalment (as i think they ran out of ideas thus slow development and are just making it for money sake).
i just had a dream that it was ghost recon 4.
Yeah there's still GRAW3 that is supposed to come and end that story trilogy. I just hope they didn't pull a Conviction and start the project from scratch.
Found the scan from 2008:
http://xboxevolved.e-mpire.com/image...1441pn6nn9.jpg (Full bigger size)
So maybe a full 2 years into that project now and we basically know/seen nothing. Either they put it on pause or it'll be a totally new Ghost Recon whenever the next comes out. When I say I'm a Tom Clancy nuthead man, I mean it. Love all the games...except EndWar becuase RTSs are teh lamez.
Sad that it's a new installment. I wanted to follow the footsteps of captain Mitchel.Ubisoft's big reveal has turned out to be Ghost Recon: Future Soldier, a new instalment in the tactical shooter series that's due for release this autumn.
The name may ring a bell, as Ubisoft filed a trademark to protect the title last December.
A press release promises "cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes".
Owners of Splinter Cell: Conviction will be invited to participate in a Future Soldier multiplayer beta this summer.
No platforms have been announced.
Ghost Recon, as a series, seems to have taken a back seat to the plethora of shooters that have made their way onto the market over the past few years. If you've yet to play either Advanced Warfighter or the sequel on your console, then you owe it to yourself to pick them as they're rather cheap.
Today, we're bringing to you a rather large batch of information on Ghost Recon: Future Soldier. The May issue of the Official Xbox Magazine features the title on the cover, and features quite a bit of information on the shooter. Below, you'll find a list of the more juicy details.
* The game will feature split-screen cooperative play, but it's yet to be determined if it will be two or four players.
* Soldiers in Future Soldier benefit from "load-bearing leg braces that enable them to move swiftly" even as they're covered in a ton of heavy technology.
* Gamers can sprint to cover, slide-tackle enemies, and hurdle low obstacles thanks to their new exoskeleton.
* A first for the series, the soldiers will have close-combat takedowns at their disposal. The takedowns are based on various forms of martial arts.
* The team is divided into four members, each with a different class. The classes are: Commando, Engineer, Sniper, and Recon.
* Commando is very similar to a standard soldier, using a rifle with multiple components and shoulder mounted rocket launcher. Engineer has loadouts including a UAV drone which can be steered by the soldier. Sniper features the main advantage of identifying targets. Recon features the optical camo (invisible cloak), and will be what most gamers want to play as. However, when not cloaked, you'll be quite distinguishable on the battlefield.
* The game begins with "the Russian president being kidnapped by extremists, and instead of breaking out the popcorn for a cutscene, you'll be in the shoes of one of his bodyguards. Regardless of how well you may perform during this sequence, you won't be successful, and the capture of the Russian leader is the flashpoint that kicks off what becomes a truly international campaign."
* The game will feature quite a few different settings for the game, being much removed from the bland Mexico settings fans were used to.
* Teammate A.I. has been much improved. Your A.I. partners will move like they have "ten to twelve years of military training". Instead of running in front of you, they're more prone to follow like squadmates should.
* The partners are said to cover your flank and angles you can't always get to when you move forward.
* With the tap of a button, you can follow your teammate automatically. Doing this technique will allow you to focus on enemy fire, and keep an eye on your teammates back as you continue forward. All four players can actually link up at once as well.
* The link-up feature is available in multiplayer too. Stand close enough to a cloaked squadmate in multiplayer, and you'll be cloaked. Future Soldier is aiming to encourage teamwork over everything else.
* The co-op is four players, and completely drop-in/drop-out co-op for the campaign mode. Multiplayer is said to be 8vs8, and contains classic modes such as capture-the-flag and domination.
* The Persistent Elite Creation system from Rainbow Six Vegas 2 will make its way into the title. Meaning, your items in the campaign will be synchronized with those items you use in multiplayer along with your character.
Looking at all of the information revealed in the May issue of OXM, it's hard to look at Ghost Recon and recognize it. The series seems to have mixed elements from popular shooters, and combined them into one. Will it work and stay balanced? We're not entirely sure, but we're glad that Ubisoft is holding a multiplayer beta to help ensure that this Summer.
Full quote and article in above linkAccording to french video games website Jeuxvideo, Ghost Recon: Future Soldier will be playable using Project Natal. The first person shooter from Ubisoft is supposed to have a special game mode that will allow movement recognition, controller aim mixed with hand gestures to control the interface and the ability to give commands by wrist directed movements.
lol.... I can see funny things like motioning "eyes on" or "left flank" ....only with silent hand motions like they do in movies.
...I called it:"Due to a very competitive environment, we've decided to move the game out of the Christmas quarter into the March quarter," said Ubisoft CEO Yves Guillemot. "It will also provide additional time for our developers to realize their ambitions."
There are currently 1 users browsing this thread. (0 members and 1 guests)