Last edited by JasonXe; 03-24-2011 at 08:43 PM.
Haha yeh the end was funny. I didn't realise what was going on at the end until I read the blurb thing. "Take out a big boss with your friends, but only one can get the princess!" I didn't realise they were fighting each other.
Now, I have 3 things to say:
-It looks freaking awesome. Best flash animating skills ever. Maybe second best, to that other guy.
-I played it at a games thing a few months back. It was frustratingly hard, but probably because I was playing it one player.
-It looks almost too chaotic with 4 people running around. I don't know if Id enjoy it, but since it looks soo cool Ill give it a chance.
I used to be thecube_128
Some updates from his blog
T-shirts: FrontStatus Update!
July 27, 2008 by James
To divert your attention from the late night rant below, here’s a Dishwasheriffic status update:
The Dishwasher has a million, billion bugs. I’m fixing them all very quickly.
The GDC build of The Dishwasher was sort of slow. The frame rate hovered around 30. This has been fixed–it’s now a steady 60!
I’m locking the screen size at 1280 x 720. I figured that because all of my favorite AAA games do this, I’ll do it too. This addresses frame rate fluctuations and cramped menu issues.
The dishwasher’s weapons and clothes now get stained by blood (small detail).
There is now a Ranked story mode–it’s a brutal difficulty that’s roughly the same difficulty as Samurai. Ranked is more strict, but playing ranked obviously allows you to compare score and speed against the rest of the world.
The game supports 3 player co-op in story mode (unranked only). It’s kind of messy. I’m going to make it a little less messy.
It’s been a wild ride, but I’m nearing the end of the tunnel!
Buy it here.. http://store5.esellerate.net/store/c...3931639140&pc=
Forum warning: May not be appropriate for viewers under the age of 17...ahh who cares.
Big fan of this game. The way he is talking about it, may come out in 2 months.
Edit: Just bought a shirt. 10 buxs + 5 shipping.
Haha yeah I couldn't see myself wearing that shirt. That game doesn't look half ass bad.
Proud 1993 JDM WRX owner!
I was thinking of using that shirt more around the house/sleeping then taking it outside lol.
I'll take pics of how it looks when it comes in the mail.
What I really want is that cod4 shirt that John had that seem to fit endlessly over his budging muscles lol.
Hmm you think being on xe staff I could of gotten a cod4 shirt lol.
This will be the first, game i buy on XBLA.
Originally Posted by Viper
New update..btw i think he means local co op.
It’s about as good a time as any to go over the game modes in The Dishwasher. Everything’s still being tweaked a little bit, but for the most part it’s all pretty much locked in.
Dish Challenge. Fight off wave after wave to compete for the highest score. This is sort of like the standard game arena, ranking overall score and a weekly rush score.
This one is all about combos. The way scoring works is a bit like Tony Hawk–the more hits and kills you get, the higher your multiplier is. It counts like this:
Kills = 2x
Hits = 0.25x
Messy Kills = 5x
Clean Kills = 5x
Your multiplier is accumulated while you keep a combo running. How can you tell a combo is running? There’s a little red progress bar under your combo count that let’s you know–once the bar runs out, your combo ends and the combo score x multiplier is added to your current score.
This leads to some super-addictive game play–the challenge for Dish Challenge is not to survive the level (well, it isn’t a cakewalk either) but to do it as one long combo. My personal best is in the upper 500 million neighborhood, but for months the highest I could get was around 180 million or so.
Arcade. Arcade game levels are short, one room arena areas. They usually go on a particular theme. They also lock you in with a two weapon loadout and one Dish Magic technique. They sometimes employ certain modes, such as:
Vampire. Your health is draining, but monsters give more health when killed.
Bullet Time. All monsters move at half speed. I’ve fantasized about doing this in real life for years now.
Aerials. Monster are only damaged while airborne. Learn those air combos!
Instakill. Everything deals 4x damage, so baddies turn into red mist pretty quickly.
You can play arcade co-op. It does get a bit crazy, and also I think I’m going to double the monster pool size for co-op play (otherwise it’s over too quickly).
Story Mode. Oh yeah, this is where it started! There are 14 levels of story mode over 3 normal difficulties and the elite Samurai and Ranked difficulties. Play guitar solos and complete time attack areas to earn Psycho Picks, upgrade your health, magic and weapons, and so on.
At some point I’m going to talk about 3 player co-op a little bit more, but hopefully this is enough for now .
hmm if he passes this through as a xna game then the max he can charge is 800 ms points right? haha the system works!!
btw he responds to questions on his blog and i asked him if it's only local multiplayer... he replied..
EPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!Local, online, system link.
I also got the shirt and will post pics on here tomorrow.
Taken in low light so bad shot..
Kind of disapointed of the size of the image but the shirt fits me nicely.
<< had a dork moment. Oh well, at least the shirt fits nicely. Good for wearing around the house letting loose, not in public .
my guess is november to october.
Status Update with the Ferocity of a Thousand Status Updates (recursively)
Well, not quite that exciting.
But thing are moving along pretty well, albeit a little delayed (I think I’m 2 weeks off schedule currently, but who’s counting?)
One interesting little bit of fun is localization. The Dishwasher is coming out in English, French, Italian, German, Spanish, Portuguese, Japanese, and Chinese. Since I drew my own font, I had to add all sorts of special characters to the graphic. For Japanese and Chinese I had to change the way the game handled fonts so that it could draw some using my font and others using a SpriteFont (the alternative would be hand drawing a couple thousand Asian glyphs). It took a couple of days to get everything working right with all of that, but the big hassle comes with adding changes.
A lot of bugs that roll in look a bit like “The game quits a multiplayer game with the message ‘you have signed out’ but should show the message ‘you have been disconnected from LIVE,’” or something to that effect. So, for bugs where the message that shouln’t be displayed hasn’t been added to the game’s text resources, that means I have to:
* Add the line of text to the text resources
* Send the latest text resources file to the various localization people
* Get the localized resource back from the loc people (usually there are 3 handbacks per update)
* Put the updated text resources back in the game
Not too bad, not too unexpected, but when you’ve got bugs showing up every other day to this effect, it starts to feel a bit crazy with all the back and forth. Gone are the days when I can just add a bit of text here and there with no repercussions! It’s weird–these are the things you just don’t think about before you get into it.
I added a practice room. It’s not too exciting; it’s just a way for you to see what the game thinks of what buttons you’re pressing. I got the idea from Marvel Vs. Capcom. (This means that the text “Practice Mode” must be put in the text resources, sent off, localized in 7 different languages, sent back, and incorporated–see what I mean?)
I also added support for the Hori Arcade Fighting Stick. I’m not sure how in love I am with this thing (had to order one), but mashing buttons is fun. I guess I’m so used to the original Dishwasher control scheme that having to switch over to something that feels so differently is a bit frustrating–in fact, it felt a lot like trying to dominate in Marvel vs Capcom in arcades after mastering it on PSOne!
Anyway, it feels like I’m getting toward the home stretch. I don’t mean to sound jaded or anything–I’m still having a blast working on all this, even when there’s drudgery involved (I’ve been a student and an office worker, and XBLA-related drudgery simply can’t compare to other types of drudgery out there!)
Also, expect a deluge of themes and gamerpics! I’ve got 2 themes running on my dev kits and they look pretty slick. I’m hoping to do one for free and one for …not free. The free one is good, the not free one is [IMHO] better. I’m not still entirely convinced people buy themes, but if they do, I think they’ll be impressed. The gamerpics are cool too.
Ok, back to work for me!
There are currently 1 users browsing this thread. (0 members and 1 guests)