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Amy gained attention through several postings on the PlayStation Blog and got people in its gameplay and premise. The game is a survivor horror that has you escorting a girl through zombie infested world trying to get her to her new home. There is not much to say about this game other than it is a bad game in all aspects of execution.
The story from what I can get is thre is this little girl named Amy who was in an institution and the Luna, the character you play, has saved this girl from this institution and is on the way to a new place for the girl to be protected.
However on the way an explosion which was seemingly at the institution has there knock of the rails having you go through a city to get to a hospital. Soon you find out this girl is somewhat special as she seems to not get the attention of any zombies and gets special powers.
This game pulls out all the horror clichés in the book. Zombies running behind you when looking in mirrors, pictures dropping of their hooks, banging sounds and so on. None of this should really scare you; you’ll likely see most coming before it actually happens, unless it happens off-screen and the character screams out of nowhere and you can’t see what is supposed to scare you.
The actual gameplay is the worst part of this game which is saying something with how bad the game is overall. The game is a big escort mission with you taking care of Amy who will occasionally assist you on your way. One thing that was certainly not thought through was shoving the little girl through vents to get her into sealed rooms. The zombies don’t seem to attack her so it seems okay on that part but as a rule you shouldn’t allow little girls to go into places where you don’t know if it’s dangerous or not.
Bad parenting aside one of the other things that should have been taken care of early in development was the time it takes Amy to hack computers, you’ll sit there for around 20s doing nothing as Amy is typing away on a computer. She also has powers like a mind blast which will destroy weak objects like plywood and knock enemies back, Silent sphere which works as you might think. There are a limited times she is able to uses these powers and you must find markings on the wall to replenish it by her drawing these markings.
As for your character abilities, the main weapon is a pipe which she can strike down zombies with after a few shots; zombies aren’t that smart but will dodge the occasional strike. If you leave Amy’s side your health will start to deteriorate till you die, you’ll find syringes along your way that can help this and a zombified state will help you get by zombies. I can’t tell if the trial-and-error approach was intended or just a result of a poorly designed game.
The main focus of this game is the interaction between Amy and your character, Luna. There are tons of puzzles that will have you instructing Amy on what to do be it going up and down elevators or getting past certain obstacles. As with the rest of the game the interactions are pretty bad since Amy is unable to talk, she will unusually give an awkward smile and nod or jump in to the air when told she did something right. The constant encouragement from Luna gets annoying fast as the dialogue isn’t that diverse, you’ll hear a lot of “Good girl, Amy” or “It’s just a game to you” when doing the hacking.
There is not much else to say, this game is poorly designed, frustrating to play, and offers no real enjoyment from any aspect of the game. This is a title I’d advise to stay away from, far away from.
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