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		<title>E-mpire - Video Games</title>
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		<description>Talk about your favorite games and consoles here.</description>
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		<lastBuildDate>Sat, 25 May 2013 17:52:23 GMT</lastBuildDate>
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			<title>E-mpire - Video Games</title>
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		<item>
			<title>Far Cry HD</title>
			<link>http://e-mpire.com/showthread.php/127142-Far-Cry-HD?goto=newpost</link>
			<pubDate>Thu, 23 May 2013 17:01:32 GMT</pubDate>
			<description><![CDATA[Far Cry HD rated in Brazil for Xbox 360 and PS3. (http://www.eurogamer.net/articles/2013-05-23-far-cry-hd-rated-in-brazil-for-xbox-360-and-ps3)

Attachment 15230 (http://e-mpire.com/attachment.php?attachmentid=15230)


---Quote---
With the success of Far Cry 3 and its even more amazing 80's themed DLC, Blood Dragon, it looks like Ubisoft may be restoring its original 2004 PC-exclusive Far Cry as an XBLA and PSN game.

A listing for Far Cry HD has appeared on Brazil's rating classification board (via VG Leaks), wherein it's listed as coming to Xbox 360 and PS3.

When asked about this, Ubisoft fed us the usual "we don't comment on rumours or speculation" line. Make of that what you will.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.eurogamer.net/articles/2013-05-23-far-cry-hd-rated-in-brazil-for-xbox-360-and-ps3" rel="nofollow" target="_blank">Far Cry HD rated in Brazil for Xbox 360 and PS3.</a><br />
<br />
<a href="http://e-mpire.com/attachment.php?attachmentid=15230&amp;d=1369328483"  title="Name:  136932642613.jpg
Views: 5
Size:  186.9 KB">136932642613.jpg</a><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
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		<hr />
		
			With the success of Far Cry 3 and its even more amazing 80's themed DLC, Blood Dragon, it looks like Ubisoft may be restoring its original 2004 PC-exclusive Far Cry as an XBLA and PSN game.<br />
<br />
A listing for Far Cry HD has appeared on Brazil's rating classification board (via VG Leaks), wherein it's listed as coming to Xbox 360 and PS3.<br />
<br />
When asked about this, Ubisoft fed us the usual &quot;we don't comment on rumours or speculation&quot; line. Make of that what you will.
			
		<hr />
	</div>
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			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>AC!D</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127142-Far-Cry-HD</guid>
		</item>
		<item>
			<title>Spec Analysis: PS4 VS Xbox One</title>
			<link>http://e-mpire.com/showthread.php/127140-Spec-Analysis-PS4-VS-Xbox-One?goto=newpost</link>
			<pubDate>Wed, 22 May 2013 16:09:25 GMT</pubDate>
			<description><![CDATA[I have been waiting for this. Please leave the gameplay is king arguments at the door!

http://www.eurogamer.net/articles/digitalfoundry-spec-analysis-xbox-one


---Quote---
In terms of the GPU hardware, hard information was difficult to come by, but one of the engineers did let slip with a significant stat - 768 operations per clock. We know that both Xbox One and PlayStation 4 are based on Radeon GCN architecture and we also know that each compute unit is capable of 64 operations per clock. So, again through a process of extrapolation from the drip-feed of hard facts, the make-up of the One's GPU is confirmed - 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core. So that's another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and* the proof we need that PlayStation 4's 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console. Now, bearing in mind that we fully expect PlayStation 4 and Xbox One to launch at similar price-points, how did this disparity come about?*

The answer to that comes down to a specific gamble Sony made that Microsoft could not - the utilisation of a unified pool of GDDR5 memory. In the early days of PS4 development, only 2GB of this type of memory looked viable for a consumer-level device. As higher density modules became available, this was duly upgraded to 4GB. By the time of the reveal back in February, *Sony had confidence that it could secure volume of 512MB modules and surprised everyone (even developers) by announcing that PS4 would ship with 8GB of unified GDDR5 RAM. The design of its surrounding architecture would not need to change throughout this process - one set of 16 GDDR5 chips would simply be swapped out for another.*

*Microsoft never had the luxury of this moving target. With multimedia such a core focus for its hardware, it set out to support 8GB of RAM from day one (at the time giving it a huge advantage over the early PS4 target RAM spec) and with serious volume of next-gen DDR4 unattainable in the time window, it zeroed in on supporting DDR3 and doing whatever was necessary to make that work on a console. *The result is a complex architecture - 32MB of ESRAM is added to the processor die, along with "data move engines" to courier information around the system as quickly as possible with bespoke encode/decode hardware to alleviate common bottlenecks.* Bottom line: if you're wondering why Xbox One has a weaker GPU than PlayStation 4, it's because both platform holders have similar silicon budgets for the main processor - Sony has used the die-space for additional compute units and ROPs (32 vs. 16 in One), while Microsoft has budgeted for ESRAM and data move engines instead.* From the Xbox perspective, it's just unfortunate for Microsoft that Sony's gamble paid off - right up until the wire, it was confident of shipping with twice the amount of RAM as PlayStation 4.
---End Quote---
After suffering with quite a few poorly performing multi plat games like Skyrim, Fallout and Mass Effect 3 on my console ( PS3 ) of choice this gen, i think many will see where i am coming from and be really really happy about this news assuming PS4 will be your next gen console of choice.


So i ask two questions:

- Is the madness around having the best OS possible really worth it at the expense of the games? I am looking at you both masteratt + OmniStalgic :evilgrin:

- We now know that the PS4 GPU is more powerful and we know that MS uses around 3GB for the OS. At the moment it is only rumoured that PS4 uses 1GB for its OS. Assuming all that is true then exactly how big is the gap between Xbox One and PS4 for multi plats?]]></description>
			<content:encoded><![CDATA[<div>I have been waiting for this. Please leave the gameplay is king arguments at the door!<br />
<br />
<a href="http://www.eurogamer.net/articles/digitalfoundry-spec-analysis-xbox-one" rel="nofollow" target="_blank">http://www.eurogamer.net/articles/di...lysis-xbox-one</a><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			In terms of the GPU hardware, hard information was difficult to come by, but one of the engineers did let slip with a significant stat - 768 operations per clock. We know that both Xbox One and PlayStation 4 are based on Radeon GCN architecture and we also know that each compute unit is capable of 64 operations per clock. So, again through a process of extrapolation from the drip-feed of hard facts, the make-up of the One's GPU is confirmed - 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core. So that's another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and<b> the proof we need that PlayStation 4's 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console. Now, bearing in mind that we fully expect PlayStation 4 and Xbox One to launch at similar price-points, how did this disparity come about?</b><br />
<br />
The answer to that comes down to a specific gamble Sony made that Microsoft could not - the utilisation of a unified pool of GDDR5 memory. In the early days of PS4 development, only 2GB of this type of memory looked viable for a consumer-level device. As higher density modules became available, this was duly upgraded to 4GB. By the time of the reveal back in February, <b>Sony had confidence that it could secure volume of 512MB modules and surprised everyone (even developers) by announcing that PS4 would ship with 8GB of unified GDDR5 RAM. The design of its surrounding architecture would not need to change throughout this process - one set of 16 GDDR5 chips would simply be swapped out for another.</b><br />
<br />
<b>Microsoft never had the luxury of this moving target. With multimedia such a core focus for its hardware, it set out to support 8GB of RAM from day one (at the time giving it a huge advantage over the early PS4 target RAM spec) and with serious volume of next-gen DDR4 unattainable in the time window, it zeroed in on supporting DDR3 and doing whatever was necessary to make that work on a console. </b>The result is a complex architecture - 32MB of ESRAM is added to the processor die, along with &quot;data move engines&quot; to courier information around the system as quickly as possible with bespoke encode/decode hardware to alleviate common bottlenecks.<b> Bottom line: if you're wondering why Xbox One has a weaker GPU than PlayStation 4, it's because both platform holders have similar silicon budgets for the main processor - Sony has used the die-space for additional compute units and ROPs (32 vs. 16 in One), while Microsoft has budgeted for ESRAM and data move engines instead.</b> From the Xbox perspective, it's just unfortunate for Microsoft that Sony's gamble paid off - right up until the wire, it was confident of shipping with twice the amount of RAM as PlayStation 4.
			
		<hr />
	</div>
</div>After suffering with quite a few poorly performing multi plat games like Skyrim, Fallout and Mass Effect 3 on my console ( PS3 ) of choice this gen, i think many will see where i am coming from and be really really happy about this news assuming PS4 will be your next gen console of choice.<br />
<br />
<br />
So i ask two questions:<br />
<br />
- Is the madness around having the best OS possible really worth it at the expense of the games? I am looking at you both @<u><a href="http://e-mpire.com/member.php?u=15348" rel="nofollow" target="_blank">masteratt</a></u>  + @<u><a href="http://e-mpire.com/member.php?u=14952" rel="nofollow" target="_blank">OmniStalgic</a></u>  :evilgrin:<br />
<br />
- We now know that the PS4 GPU is more powerful and we know that MS uses around 3GB for the OS. At the moment it is only rumoured that PS4 uses 1GB for its OS. Assuming all that is true then exactly how big is the gap between Xbox One and PS4 for multi plats?</div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>AC!D</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127140-Spec-Analysis-PS4-VS-Xbox-One</guid>
		</item>
		<item>
			<title><![CDATA[Assassin's Creed 4 Black Flag - 10/29/13]]></title>
			<link>http://e-mpire.com/showthread.php/127131-Assassin-s-Creed-4-Black-Flag-10-29-13?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 16:21:50 GMT</pubDate>
			<description><![CDATA[Another thread lost...

new gameplay
http://www.youtube.com/watch?feature=player_embedded&v=5ZX-jxd1Riw]]></description>
			<content:encoded><![CDATA[<div>Another thread lost...<br />
<br />
new gameplay<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/5ZX-jxd1Riw?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>solidsnakejej</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127131-Assassin-s-Creed-4-Black-Flag-10-29-13</guid>
		</item>
		<item>
			<title>Konami Pre-E3 Presentation - June 6th</title>
			<link>http://e-mpire.com/showthread.php/127129-Konami-Pre-E3-Presentation-June-6th?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 17:33:19 GMT</pubDate>
			<description><![CDATA[Live Stream with countdown: http://events.konami.com/

Other Live streams:
GameSpot
GameSpot app on Xbox

People are saying 6PM GMT but the countdown is going down to 5:30PM GMT.


---Quote---
Konami has announced it will stream its pre-E3 presenataion, in which *Castlevania: Lords of Shadow 2, Metal Gear Solid 5, Pro Evolution Soccer, and a number of &#8220;additional key announcements&#8221; will be highlighted.
*
---End Quote---
http://www.vg247.com/2013/05/14/konamis-pre-e3-presentation-to-contain-news-on-metal-gear-soild-5-lords-of-shadow-2/


---Quote---
To bolster the reach of the event, CBS television stations in eight markets will air promotions for the show. This marks the first time a gaming company's online news event will be promoted in a nationwide TV ad campaign.

Promos for the Konami event will air on CBS stations in New York, Los Angeles, Chicago, San Francisco, Boston, Atlanta, Seattle, and Sacramento, as well as through CW stations in San Francisco, Atlanta, and Seattle beginning May 27.
---End Quote---
Image: http://i.imgur.com/OsqIa.gif 
http://www.gamespot.com/news/konami-partners-with-gamespot-for-pre-e3-live-stream-6408312]]></description>
			<content:encoded><![CDATA[<div>Live Stream with countdown: <a href="http://events.konami.com/" rel="nofollow" target="_blank">http://events.konami.com/</a><br />
<br />
Other Live streams:<br />
GameSpot<br />
GameSpot app on Xbox<br />
<br />
People are saying 6PM GMT but the countdown is going down to 5:30PM GMT.<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Konami has announced it will stream its pre-E3 presenataion, in which <b>Castlevania: Lords of Shadow 2, Metal Gear Solid 5, Pro Evolution Soccer, and a number of &#8220;additional key announcements&#8221; will be highlighted.<br />
</b>
			
		<hr />
	</div>
</div><a href="http://www.vg247.com/2013/05/14/konamis-pre-e3-presentation-to-contain-news-on-metal-gear-soild-5-lords-of-shadow-2/" rel="nofollow" target="_blank">http://www.vg247.com/2013/05/14/kona...s-of-shadow-2/</a><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			To bolster the reach of the event, CBS television stations in eight markets will air promotions for the show. This marks the first time a gaming company's online news event will be promoted in a nationwide TV ad campaign.<br />
<br />
Promos for the Konami event will air on CBS stations in New York, Los Angeles, Chicago, San Francisco, Boston, Atlanta, Seattle, and Sacramento, as well as through CW stations in San Francisco, Atlanta, and Seattle beginning May 27.
			
		<hr />
	</div>
</div><img src="http://i.imgur.com/OsqIa.gif" border="0" alt="" /><br />
<a href="http://www.gamespot.com/news/konami-partners-with-gamespot-for-pre-e3-live-stream-6408312" rel="nofollow" target="_blank">http://www.gamespot.com/news/konami-...stream-6408312</a></div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>solidsnakejej</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127129-Konami-Pre-E3-Presentation-June-6th</guid>
		</item>
		<item>
			<title>Saints Row 4</title>
			<link>http://e-mpire.com/showthread.php/127126-Saints-Row-4?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 15:56:00 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?feature=player_detailpage&v=uKhZjF4RqQM

Got a little superman in there, aliens, a dubstep gun and more crazy :lol:

It looks crazy fun :)]]></description>
			<content:encoded><![CDATA[<div>
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/uKhZjF4RqQM?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Got a little superman in there, aliens, a dubstep gun and more crazy :lol:<br />
<br />
It looks crazy fun :)</div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>AC!D</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127126-Saints-Row-4</guid>
		</item>
		<item>
			<title>What are you most looking forward to at E3?</title>
			<link>http://e-mpire.com/showthread.php/127125-What-are-you-most-looking-forward-to-at-E3?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 15:46:52 GMT</pubDate>
			<description><![CDATA[My list:

- The obvious ones would be anything from Naughty Dog and Kojima.

- Then i can't wait to see how Dragon Age 3 turns out. They have had almost double the dev time that ME3 and DA2 had so i am expecting something really special.

- Sony Bend's new Vita Title.

- It is about time we finally saw Ready at Dawn's new IP that has been in development forever.

- Improbable but i would shit bricks if Persona 5 pitched up finally.

- The Last Guardian for next gen finally please Sony!

- More on Monolith Soft's X RPG.

- Whatever Retro are working on. Please be Metroid or a new IP and not DK.

- More Witcher 3 and Cyberpunk gameplay please!

- Infamous: Second son gameplay.

- Lots of new IP's obviously.

- Hopeful but unrealistic would be Mirror's Edge 2, Doom 4, Fallout 4, LA Noire 2 and Red Dead 3 all for next gen.

What are you guys excited about for E3?]]></description>
			<content:encoded><![CDATA[<div>My list:<br />
<br />
- The obvious ones would be anything from Naughty Dog and Kojima.<br />
<br />
- Then i can't wait to see how Dragon Age 3 turns out. They have had almost double the dev time that ME3 and DA2 had so i am expecting something really special.<br />
<br />
- Sony Bend's new Vita Title.<br />
<br />
- It is about time we finally saw Ready at Dawn's new IP that has been in development forever.<br />
<br />
- Improbable but i would shit bricks if Persona 5 pitched up finally.<br />
<br />
- The Last Guardian for next gen finally please Sony!<br />
<br />
- More on Monolith Soft's X RPG.<br />
<br />
- Whatever Retro are working on. Please be Metroid or a new IP and not DK.<br />
<br />
- More Witcher 3 and Cyberpunk gameplay please!<br />
<br />
- Infamous: Second son gameplay.<br />
<br />
- Lots of new IP's obviously.<br />
<br />
- Hopeful but unrealistic would be Mirror's Edge 2, Doom 4, Fallout 4, LA Noire 2 and Red Dead 3 all for next gen.<br />
<br />
What are you guys excited about for E3?</div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>AC!D</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127125-What-are-you-most-looking-forward-to-at-E3</guid>
		</item>
		<item>
			<title>Mobile Gaming Thread</title>
			<link>http://e-mpire.com/showthread.php/127124-Mobile-Gaming-Thread?goto=newpost</link>
			<pubDate>Sat, 11 May 2013 22:30:36 GMT</pubDate>
			<description><![CDATA[If we have this already my bad.

Just wanted to post about Carmageddon 1 being released on Android/iOS.

It's probably one of the best versions of the games out there. I'm not sure in what way the content is different/same, but in terms of how easy it is to setup it's probably by far the easiest of any version.

There's a demo version, and a paid version of the game.

Fantastic version of the game and hell yes go try it now! Works great on LG Nexus 4.

https://www.youtube.com/watch?feature=player_embedded&v=3IiSzxHfR5U

"Intuitive" is a great word, because the controls are fantastic.

P.S. Swipe two fingers towards the center of the screen to restart your car (or press back button, then use the menu to do the same thing), I didn't know that for the first few minutes playing lol.]]></description>
			<content:encoded><![CDATA[<div>If we have this already my bad.<br />
<br />
Just wanted to post about Carmageddon 1 being released on Android/iOS.<br />
<br />
It's probably one of the best versions of the games out there. I'm not sure in what way the content is different/same, but in terms of how easy it is to setup it's probably by far the easiest of any version.<br />
<br />
There's a demo version, and a paid version of the game.<br />
<br />
Fantastic version of the game and hell yes go try it now! Works great on LG Nexus 4.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/3IiSzxHfR5U?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
&quot;Intuitive&quot; is a great word, because the controls are fantastic.<br />
<br />
P.S. Swipe two fingers towards the center of the screen to restart your car (or press back button, then use the menu to do the same thing), I didn't know that for the first few minutes playing lol.</div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>curryking1</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127124-Mobile-Gaming-Thread</guid>
		</item>
		<item>
			<title>The ongoing adventure of Patrice Desilets and Ubisoft</title>
			<link>http://e-mpire.com/showthread.php/127117-The-ongoing-adventure-of-Patrice-Desilets-and-Ubisoft?goto=newpost</link>
			<pubDate>Tue, 07 May 2013 19:19:06 GMT</pubDate>
			<description><![CDATA[So after Assassin's Creed 2 Patrice left Ubisoft and created his own stuido under THQ, THQ went under and Ubisoft purchased this studio. Ubisoft has now canned the projects they were working on and fired Patrice.

Ubisoft's Side:

---Quote---
&#8220;The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce," a Ubisoft representative said in a statement to Kotaku this afternoon.

"Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice&#8217;s and the studio&#8217;s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal&#8217;s past and future successes.&#8221;
---End Quote---
Patrice's:

---Quote---
Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.

This was not my decision.

Ubisoft&#8217;s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.
---End Quote---
http://kotaku.com/assassins-creed-designer-patrice-desilets-leaves-ubiso-494016846



---Quote---
Sources have suggested that the games have been canceled, which raises questions about Ubisoft's purpose in acquiring THQ Montreal and the projects on which it was working. We've reached out to Ubisoft for comment on the situation and will update as we know more.
---End Quote---
http://www.gameinformer.com/b/news/archive/2013/05/07/patrice-desilets-departs-ubisoft-again.aspx#.UYk5KBYzP0k.twitter]]></description>
			<content:encoded><![CDATA[<div>So after Assassin's Creed 2 Patrice left Ubisoft and created his own stuido under THQ, THQ went under and Ubisoft purchased this studio. Ubisoft has now canned the projects they were working on and fired Patrice.<br />
<br />
Ubisoft's Side:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			&#8220;The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce,&quot; a Ubisoft representative said in a statement to Kotaku this afternoon.<br />
<br />
&quot;Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice&#8217;s and the studio&#8217;s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal&#8217;s past and future successes.&#8221;
			
		<hr />
	</div>
</div>Patrice's:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.<br />
<br />
This was not my decision.<br />
<br />
Ubisoft&#8217;s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.
			
		<hr />
	</div>
</div><a href="http://kotaku.com/assassins-creed-designer-patrice-desilets-leaves-ubiso-494016846" rel="nofollow" target="_blank">http://kotaku.com/assassins-creed-de...biso-494016846</a><br />
<br />
<br />
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			Sources have suggested that the games have been canceled, which raises questions about Ubisoft's purpose in acquiring THQ Montreal and the projects on which it was working. We've reached out to Ubisoft for comment on the situation and will update as we know more.
			
		<hr />
	</div>
</div><a href="http://www.gameinformer.com/b/news/archive/2013/05/07/patrice-desilets-departs-ubisoft-again.aspx#.UYk5KBYzP0k.twitter" rel="nofollow" target="_blank">http://www.gameinformer.com/b/news/a...BYzP0k.twitter</a></div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>solidsnakejej</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127117-The-ongoing-adventure-of-Patrice-Desilets-and-Ubisoft</guid>
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		<item>
			<title>Wolfenstein: The New Order - Cross Gen</title>
			<link>http://e-mpire.com/showthread.php/127116-Wolfenstein-The-New-Order-Cross-Gen?goto=newpost</link>
			<pubDate>Tue, 07 May 2013 14:05:28 GMT</pubDate>
			<description>Trailer
http://www.gamespot.com/news/wolfenstein-the-new-order-revealed-6407979

Image: http://www.destructoid.com//ul/253247-aaheader.jpg 
Image: http://image.gamespotcdn.net/gamespot/images/2013/125/Wolfenstein2_96647.jpg 
Press Release:

---Quote---
BETHESDA SOFTWORKS ANNOUNCES
WOLFENSTEIN: THE NEW ORDER

MachineGames Forges A New Chapter For This Celebrated Franchise

May 7, 2013 (London, UK) – Bethesda Softworks®, a ZeniMax® Media company, today announced a new title, Wolfenstein®: The New OrderTM, an action-adventure shooter slated for release in Q4 2013. The game is being developed by MachineGamesTM, a studio comprised of seasoned developers known for creating compelling, critically-acclaimed story-driven games. Wolfenstein has been widely credited for helping establish and popularize the first-person shooter genre, and Wolfenstein: The New Order is a reimagining of this franchise – offering players a gripping and dramatic experience. The official announcement trailer can be seen today at Gamereactor.dk, .fi, .no and .se.

Wolfenstein: The New Order is scheduled for release on Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PC, and next generation consoles. Additional details about the game will be revealed in a series of exclusive feature stories with Gamereactor.dk, .fi, .no and .se beginning on Wednesday, May 8th.

“We are excited to bring a new chapter of Wolfenstein to gamers everywhere,” said Jens Matthies, creative director at MachineGames. “As fans of the series, working on this game is an honor, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud.”


About ZeniMax Media Inc.
ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, and Tokyo. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited and ZeniMax Online Studios. For more information on ZeniMax Media, visit www.zenimax.com.
---End Quote---
</description>
			<content:encoded><![CDATA[<div>Trailer<br />
<a href="http://www.gamespot.com/news/wolfenstein-the-new-order-revealed-6407979" rel="nofollow" target="_blank">http://www.gamespot.com/news/wolfens...vealed-6407979</a><br />
<br />
<img src="http://www.destructoid.com//ul/253247-aaheader.jpg" border="0" alt="" /><br />
<img src="http://image.gamespotcdn.net/gamespot/images/2013/125/Wolfenstein2_96647.jpg" border="0" alt="" /><br />
Press Release:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			BETHESDA SOFTWORKS ANNOUNCES<br />
WOLFENSTEIN: THE NEW ORDER<br />
<br />
MachineGames Forges A New Chapter For This Celebrated Franchise<br />
<br />
May 7, 2013 (London, UK) – Bethesda Softworks®, a ZeniMax® Media company, today announced a new title, Wolfenstein®: The New OrderTM, an action-adventure shooter slated for release in Q4 2013. The game is being developed by MachineGamesTM, a studio comprised of seasoned developers known for creating compelling, critically-acclaimed story-driven games. Wolfenstein has been widely credited for helping establish and popularize the first-person shooter genre, and Wolfenstein: The New Order is a reimagining of this franchise – offering players a gripping and dramatic experience. The official announcement trailer can be seen today at Gamereactor.dk, .fi, .no and .se.<br />
<br />
Wolfenstein: The New Order is scheduled for release on Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PC, and next generation consoles. Additional details about the game will be revealed in a series of exclusive feature stories with Gamereactor.dk, .fi, .no and .se beginning on Wednesday, May 8th.<br />
<br />
“We are excited to bring a new chapter of Wolfenstein to gamers everywhere,” said Jens Matthies, creative director at MachineGames. “As fans of the series, working on this game is an honor, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud.”<br />
<br />
<br />
About ZeniMax Media Inc.<br />
ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, and Tokyo. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited and ZeniMax Online Studios. For more information on ZeniMax Media, visit <a href="http://www.zenimax.com" rel="nofollow" target="_blank">www.zenimax.com</a>.<br />
			
		<hr />
	</div>
</div></div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>solidsnakejej</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127116-Wolfenstein-The-New-Order-Cross-Gen</guid>
		</item>
		<item>
			<title><![CDATA[Wouldn't it be great ...]]></title>
			<link>http://e-mpire.com/showthread.php/127115-Wouldn-t-it-be-great?goto=newpost</link>
			<pubDate>Sun, 05 May 2013 12:28:17 GMT</pubDate>
			<description><![CDATA[Just thought it would be interesting to have a thread dedicated to what we'd like to see in next gen games:

Wouldn't it be great if when you received a phone call in Watchdogs your real phone rang and you had to answer it to listen to the message. Optional setting of course.]]></description>
			<content:encoded><![CDATA[<div>Just thought it would be interesting to have a thread dedicated to what we'd like to see in next gen games:<br />
<br />
Wouldn't it be great if when you received a phone call in Watchdogs your real phone rang and you had to answer it to listen to the message. Optional setting of course.</div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>Gribble-Grunger</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127115-Wouldn-t-it-be-great</guid>
		</item>
		<item>
			<title>Call of Duty: Ghosts - Cross-gen, reveal at Xbox event, Releases Nov 5th</title>
			<link>http://e-mpire.com/showthread.php/127114-Call-of-Duty-Ghosts-Cross-gen-reveal-at-Xbox-event-Releases-Nov-5th?goto=newpost</link>
			<pubDate>Wed, 01 May 2013 17:36:37 GMT</pubDate>
			<description><![CDATA[Sony got Destiny, MS gets CoD
http://www.youtube.com/watch?v=SQEbPn36m1c

---Quote---
The next Call of Duty game has been announced.

Confirming previous rumours, it's called Call of Duty: Ghosts and is in development at Infinity Ward. It launches on 5th November 2013.

Ghosts is confirmed for release on PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and the next Xbox.
---End Quote---
http://www.eurogamer.net/articles/2013-05-01-call-of-duty-ghosts-confirmed-for-pc-ps3-xbox-360-wii-u-ps4-and-next-xbox


---Quote---
all of Duty: Ghosts will set a new Benchmark for the Next Generation

All-New World, Story, Characters and Experience, All Powered by New, Next Gen Call of Duty Engine from the Developer that started it all, Infinity Ward

For an Exclusive First Look at the Game, Tune in to Xbox: The New Generation Revealed, May 21 at 10AM PDT on Xbox.com, Xbox Live or SPIKE TV

Groundbreaking Title Lands on November 5

SANTA MONICA, Calif.--(BUSINESS WIRE)-- *Prepare for the next generation of Call of Duty®. The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts ushers in the next generation of the franchise. The new title delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation.

"Infinity Ward set the gold standard for first-person action for a generation, and they're going to do it again with Call of Duty: Ghosts," said Eric Hirshberg, CEO of Activision Publishing, Inc. "Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world's greatest fans."

"Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we're not resting on our laurels," said Mark Rubin, executive producer of developer Infinity Ward. "We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we're building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can't wait to share them with our community."

To see an exclusive first look at Call of Duty: Ghosts tune in to Xbox: the Next Generation Revealed on May 21 at 10AM PDT on Xbox.com, Xbox LIVE or SPIKE TV for the debut of the all-new game from Infinity Ward.*

"We are consistently thrilled with the overwhelming response received from critics and consumers alike to the Call of Duty series, which has firmly established its home on the Xbox 360 with the game's largest and most engaged community," said Don Mattrick, president of the interactive entertainment business at Microsoft. "With Call of Duty: Ghosts, we have no doubt that our longtime partners, Activision and Infinity Ward, will raise the bar higher than ever before for this incredible franchise."

Starting today, fans can begin pre-ordering their copy of Call of Duty: Ghosts at retail outlets worldwide.

"There's no other video game property like Call of Duty. It's the biggest game franchise on the planet that has had some of the biggest game entertainment launches in history," said Tony Bartel, president of GameStop. "We are very excited for the launch of Call of Duty: Ghosts, as we transition to next generation consoles."

C*all of Duty: Ghosts will release on Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PC on November 5. Call of Duty: Ghosts will also be available for next generation platforms.* For the latest intel, check out: www.callofduty.com/ghosts, www.facebook.com/CODGhosts, or follow on Twitter @InfinityWard. Call of Duty: Ghosts is not yet rated.
---End Quote---
Image: http://abload.de/img/ghostsnowiiu44unu.png ]]></description>
			<content:encoded><![CDATA[<div>Sony got Destiny, MS gets CoD<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/SQEbPn36m1c?wmode=opaque" frameborder="0"></iframe>
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			The next Call of Duty game has been announced.<br />
<br />
Confirming previous rumours, it's called Call of Duty: Ghosts and is in development at Infinity Ward. It launches on 5th November 2013.<br />
<br />
Ghosts is confirmed for release on PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and the next Xbox.
			
		<hr />
	</div>
</div><a href="http://www.eurogamer.net/articles/2013-05-01-call-of-duty-ghosts-confirmed-for-pc-ps3-xbox-360-wii-u-ps4-and-next-xbox" rel="nofollow" target="_blank">http://www.eurogamer.net/articles/20...-and-next-xbox</a><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			all of Duty: Ghosts will set a new Benchmark for the Next Generation<br />
<br />
All-New World, Story, Characters and Experience, All Powered by New, Next Gen Call of Duty Engine from the Developer that started it all, Infinity Ward<br />
<br />
For an Exclusive First Look at the Game, Tune in to Xbox: The New Generation Revealed, May 21 at 10AM PDT on Xbox.com, Xbox Live or SPIKE TV<br />
<br />
Groundbreaking Title Lands on November 5<br />
<br />
SANTA MONICA, Calif.--(BUSINESS WIRE)-- <b>Prepare for the next generation of Call of Duty®. The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts ushers in the next generation of the franchise. The new title delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation.<br />
<br />
&quot;Infinity Ward set the gold standard for first-person action for a generation, and they're going to do it again with Call of Duty: Ghosts,&quot; said Eric Hirshberg, CEO of Activision Publishing, Inc. &quot;Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world's greatest fans.&quot;<br />
<br />
&quot;Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we're not resting on our laurels,&quot; said Mark Rubin, executive producer of developer Infinity Ward. &quot;We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we're building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can't wait to share them with our community.&quot;<br />
<br />
To see an exclusive first look at Call of Duty: Ghosts tune in to Xbox: the Next Generation Revealed on May 21 at 10AM PDT on Xbox.com, Xbox LIVE or SPIKE TV for the debut of the all-new game from Infinity Ward.</b><br />
<br />
&quot;We are consistently thrilled with the overwhelming response received from critics and consumers alike to the Call of Duty series, which has firmly established its home on the Xbox 360 with the game's largest and most engaged community,&quot; said Don Mattrick, president of the interactive entertainment business at Microsoft. &quot;With Call of Duty: Ghosts, we have no doubt that our longtime partners, Activision and Infinity Ward, will raise the bar higher than ever before for this incredible franchise.&quot;<br />
<br />
Starting today, fans can begin pre-ordering their copy of Call of Duty: Ghosts at retail outlets worldwide.<br />
<br />
&quot;There's no other video game property like Call of Duty. It's the biggest game franchise on the planet that has had some of the biggest game entertainment launches in history,&quot; said Tony Bartel, president of GameStop. &quot;We are very excited for the launch of Call of Duty: Ghosts, as we transition to next generation consoles.&quot;<br />
<br />
C<b>all of Duty: Ghosts will release on Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PC on November 5. Call of Duty: Ghosts will also be available for next generation platforms.</b> For the latest intel, check out: <a href="http://www.callofduty.com/ghosts" rel="nofollow" target="_blank">www.callofduty.com/ghosts</a>, <a href="http://www.facebook.com/CODGhosts" rel="nofollow" target="_blank">www.facebook.com/CODGhosts</a>, or follow on Twitter @InfinityWard. Call of Duty: Ghosts is not yet rated.
			
		<hr />
	</div>
</div><img src="http://abload.de/img/ghostsnowiiu44unu.png" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>solidsnakejej</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127114-Call-of-Duty-Ghosts-Cross-gen-reveal-at-Xbox-event-Releases-Nov-5th</guid>
		</item>
		<item>
			<title>Video Game Tech</title>
			<link>http://e-mpire.com/showthread.php/127112-Video-Game-Tech?goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 21:33:44 GMT</pubDate>
			<description><![CDATA[Basically I don't know a appropriate place to put this and it would be cumbersome to do one for every tech event, I thought it might be nice have a thread for future video game tech implementations such as lighting, AA, physics, etc.

This one is fluid simulation and will be presented at SIGGRAPH 2013.
Abstract:

---Quote---
In fluid simulation, enforcing incompressibility is crucial for realism; it is also computationally expensive. Recent work has improved efficiency, but still requires time-steps that are impractical for real-time applications. In this work we present an iterative density solver integrated into the Position Based Dynamics framework (PBD). By formulating and solving a set of positional constraints that enforce constant density, our method allows similar incompressibility and convergence to modern smoothed particle hydrodynamic (SPH) solvers, but inherits the stability of the geometric, position based dynamics method, allowing large time steps suitable for real-time applications. We incorporate an artificial pressure term that improves particle distribution, creates surface tension, and lowers the neighborhood requirements of traditional SPH. Finally, we address the issue of energy loss by applying vorticity confinement as a velocity post process.
---End Quote---
Paper(pdf):http://mmacklin.com/pbf_sig_preprint.pdf
Website:http://blog.mmacklin.com/2013/04/24/position-based-fluids/

These are running on a single GTX 680.

http://www.youtube.com/watch?v=mgYztcjOvRQ&hd=1
http://www.youtube.com/watch?v=F5KuP6qEuew]]></description>
			<content:encoded><![CDATA[<div>Basically I don't know a appropriate place to put this and it would be cumbersome to do one for every tech event, I thought it might be nice have a thread for future video game tech implementations such as lighting, AA, physics, etc.<br />
<br />
This one is fluid simulation and will be presented at SIGGRAPH 2013.<br />
Abstract:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			In fluid simulation, enforcing incompressibility is crucial for realism; it is also computationally expensive. Recent work has improved efficiency, but still requires time-steps that are impractical for real-time applications. In this work we present an iterative density solver integrated into the Position Based Dynamics framework (PBD). By formulating and solving a set of positional constraints that enforce constant density, our method allows similar incompressibility and convergence to modern smoothed particle hydrodynamic (SPH) solvers, but inherits the stability of the geometric, position based dynamics method, allowing large time steps suitable for real-time applications. We incorporate an artificial pressure term that improves particle distribution, creates surface tension, and lowers the neighborhood requirements of traditional SPH. Finally, we address the issue of energy loss by applying vorticity confinement as a velocity post process.
			
		<hr />
	</div>
</div>Paper(pdf):<a href="http://mmacklin.com/pbf_sig_preprint.pdf" rel="nofollow" target="_blank">http://mmacklin.com/pbf_sig_preprint.pdf</a><br />
Website:<a href="http://blog.mmacklin.com/2013/04/24/position-based-fluids/" rel="nofollow" target="_blank">http://blog.mmacklin.com/2013/04/24/...-based-fluids/</a><br />
<br />
These are running on a single GTX 680.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/mgYztcjOvRQ?wmode=opaque" frameborder="0"></iframe>
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/F5KuP6qEuew?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://e-mpire.com/forumdisplay.php/9-Video-Games">Video Games</category>
			<dc:creator>solidsnakejej</dc:creator>
			<guid isPermaLink="true">http://e-mpire.com/showthread.php/127112-Video-Game-Tech</guid>
		</item>
	</channel>
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