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E-mpire - And Yet It Moves Review
              • And Yet It Moves WiiWare Review

                In recent months, WiiWare has been receiving a lot of awesome indy developer games. One of these games is an awesome port of the PC puzzler, And Yet It Moves. If you've already played the PC version of the game, there's really no use to spend extra money on the Wii version.

                And Yet It Moves
                Publisher: Broken Rules
                Developer: Broken Rules
                Genre: Platform Puzzler
                Release Date: August 23, 2010
                Price: 1,000 Wii Points
                ESRB Rating: E (Everyone)
                Players: 1

                And Yet It Moves is a relatively simple game, with an incredibly simple premise so don't expect this review to be lenghty, but the darn game is just so addictive. All that's required of you is to get to the other side of the level. If you forget which directions you've turned the level, be prepared to find your self exactly where you've last started. Each level gives you an obstacle that's impossible to get through. What you're forced to do is tilt the level in the direction you desire to pass that god forsaken obstacle. The ceiling above you is now a scalable wall or floor, just waiting for you to climb or jump on them!



                There aren't any bosses, there aren't any secret passageways, no collectibles, no items, but there are achievements. During my playthrough of the game, I was getting achievements without trying to achieve anything but to beat the level. All of the achivements are relatively simple. When you unlock all of them, you unlock game add-ons. Want to play the game with a fixed camera? Go right ahead, you have the option to do so. You have other options, but I don't want to spoil them for any of you.

                There is a difference between the Wii version of And Yet It Moves and the PC version of And Yet It Moves. One obvious difference is the control scheme. You can use the Wii Remote, Wii Remote and Nunchuk combo, or the classic controller. The control scheme, I chose was the Wii Remote on its own. The reason I chose that was because, who wouldn't want to use the pinpoint accuracy of the Wii's accelerometer? The game uses the Wii's motion controls great, giving you full control of how the game world reacts, whereas the PC version only allowed you to turn the world in 90 degree intervals. The controls are very responsive. To some users, the controls may be a little too responsive. I know for a Wii game, that's almost unheard of, but that's how great the controls work with this game. If the controls do feel a little too responsive for you, you the option to lower the sensitivity in the game's options menu.



                Another difference to this game between the Wii and PC versions is there are three extra, and more difficult levels. The reason they are difficult is because there are boulders constantly flying at you, platforms that move in the same direction as you so it's very hard to jump anywhere, and other tough obstacles. It's not annoyingly difficult, but it may take some people some time to get through these levels.

                And Yet It Moves has a very colorful and vibrant art style, definitely pleasing to the eyes. I still wish your character could be a little more pleasing on the eyes. The paper cutout look doesn't work with me or really satisfy me. How can someone so vague be in a world so colorful? It's beyond my knowledge.

                There are some downsides to this game though. There are only 20 levels, all of which are pretty straightforward and simple. You could definitely get through this game in about 2 hours. Broken Rules did add a Time Trial mode, but still, the game is too short. As a matter of fact, the end of the game came so suddenly to me. I jumped down a long hole, the game flashed, then I was in a different world and credits showed. A cool thing is, the credits are actually a level. So, you'll be jumping on the developers' names, turning them upside down, and so forth. Another downside is, your character is fairly slow, and sometimes you walk long stretches of just emptiness. While you're walking you ask yourself, "why is this so long, what's coming? Must be something big?" Then you find out that there was nothing "big" coming and you were just at the end of the level, moving on.

                Grade: B+

                The Good The Bad
                - Easy to play
                - Short game
                - Responsive controls
                - No replay value
                - Nice visual style
                - Nice visual style
                This article was originally published in forum thread: And Yet It Moves Review started by Crazybone126 View original post
                Comments 2 Comments
                1. Viper's Avatar
                  Viper -
                  I had just wiped out the rest of my Nintendo points when I noticed this was to be released the next day. *bangs head on wall*
                1. Crazybone126's Avatar
                  Crazybone126 -
                  Quote Originally Posted by Viper View Post
                  I had just wiped out the rest of my Nintendo points when I noticed this was to be released the next day. *bangs head on wall*
                  Whenever you get the chance, download it.