• Sony Officially Announces Their VR Project

                Project Morpheus is Sony foray into VR technology which has been in development for several years with prototypes as early as 2010. Sony has also said that this is not the final product will be improving on the design. Early designs used strip down move controllers to give head tracking which seems to have been replaced with LED lights. We will update as we get more information.



                Press Release:
                Tokyo, March 19, 2014 - Sony Computer Entertainment Inc. (SCE) today announced the development of “Project Morpheus” (Morpheus) − a virtual reality (VR) system that takes the PlayStation®4 (PS4™) system to the next level of immersion and demonstrates the future of gaming. SCE will continue development of Morpheus looking towards a future commercial launch.

                “At SCE we view innovation as an opportunity to build on our mission to push the boundaries of play,” said Shuhei Yoshida, President of SCE Worldwide Studios. “Project Morpheus is the latest example of innovation from SCE, and we’re looking forward to its continued development and the games that will be created as development kits get into the hands of content creators.”

                Morpheus enables developers to create experiences that deliver a sense of presence - where players feel as though they are physically inside the virtual world of a game. Presence is like a window into another world that heightens the emotions gamers experience as they play. Morpheus features a visor style head-mounted display and works seamlessly with PlayStation®Camera to deliver a unique VR experience right before the player’s eyes. Inertial sensors built into the head mount unit and PlayStation Camera accurately track head orientation and movement so as the player’s head rotates, the image of the virtual world rotates naturally and intuitively in real-time. Furthermore, in supporting games, the player can use a PlayStation®Move (PS Move) Motion Controller as an object, such as a sword. Morpheus will reproduce the player’s hands and sword within the game so the player feels like they are physically fighting off enemies with their sword in the virtual world.

                Morpheus adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead. Sounds that players hear change in real-time depending on their head orientation, creating a highly realistic audio environment within an immersive 360-degree virtual world.

                Along with PlayStation Camera, Wireless Controller for PS4, and PS Move, Morpheus will deliver immersive breakthrough entertainment experiences to gamers through the PS4 system, leveraging SCE’s expertise across key areas for VR – including display/optics, audio, tracking, control, ease of use, and content.

                Developers will be able to create Morpheus content for PS4, a platform which has sold over 6 million units only after 3 months and a half of its launch, and is continuing to show strong momentum. The Morpheus dedicated SDK is currently under development and will become available when ready.

                During the Game Developers Conference 2014 held in San Francisco from March 19 through March 21, attendees can visit the Sony Computer Entertainment America booth to have a hands-on experience with Morpheus, which will be exhibited for reference. Attendees can enjoy exclusive technology demo such as EVE Valkyrie (CCP), a multiplayer dogfighting shooter that uses virtual reality to give the player the sense of being a real pilot in an EVE Online spaceship, Thief (SQUARE ENIX Co., LTD.), which allows players to explore the dark shadowy world of the stealth action title, “The Castle” (SCE) that shows various VR interactions utilizing PS Move, and “The Deep” (SCE), where players can observe the waters from inside a shark proof cage.


                Component Processor unit, head-mounted unit
                Display Method LCD
                Panel Size 5 inches
                Panel Resolution 1920×RGB×1080 (960×RGB×1080 per eye)
                Field of View 90 degrees
                Sensors Accelerometer, Gyroscope
                Connection interface HDMI + USB
                Function 3D audio, Social Screen

                Source: Press Release
                Comments 15 Comments
                1. Viper's Avatar
                  Viper -
                  Look out Oculus Rift.

                  Sony being able to work directly with the hardware and software puts the startup at a major disadvantage despite all the press they've received over the past year.
                1. jaxmkii's Avatar
                  jaxmkii -
                  the integrated 3d Audio puts it a notch up over CC... but both are very similar in specs and operation. this will help drive the tech forward for both Oculas and sony as multiplatform between thw two sould prove easy.
                1. frosty's Avatar
                  frosty -
                  I'm very interested in seeing how they integrate simulated binaural audio into the headset. I've been waiting on binaural audio in games for a while now... so I'm excited to see how this turns out.
                1. jako's Avatar
                  jako -
                  What is the difference between 7.1 earphones and binaural audio ?
                  sorry I didn't have the time to read much about this topic since I'm at work

                  ---------- Post added at 01:41 PM ---------- Previous post was at 01:39 PM ----------

                  BTW shouldn't we close this thread as there is the "official" one ?
                1. AC!D's Avatar
                  AC!D -
                  Quote Originally Posted by Viper View Post
                  Look out Oculus Rift.

                  Sony being able to work directly with the hardware and software puts the startup at a major disadvantage despite all the press they've received over the past year.
                  It might just be the best thing that could have happened for Oculus. Sony have the means to make it mainstream like they did with Blu Ray. It is also easier for them to get developer support because PS4 is selling so well. That support for PS4 you would think could very easily then be ported over for PC and Oculus.
                1. OmniStalgic's Avatar
                  OmniStalgic -
                  Yea it's a good thing all around...I think the biggest issues are price and social acceptance. Realistically, the software is going to come. Racing games, first person perspective games, and visually capturing titles like Journey or Flower are all first candidates for quality VR experiences. \

                  The issue that's being raised, and somewhat valid is the price-point of course. Is it enough if just the hardcore adopt at first because it's an expensive hobby? Or is it important for Sony to bundle this with the "Wii-sports" package and have non-gamers interesting and willing (affordable) to jump in right away. The other issue, is wearing a VR headset the same as perhaps wearing a quality set of headphones? Is it too limiting socially, and therefore off-putting by non-gamers? I tend to think people aren't as social today anyway as 6 individuals could be on a couch and each into there own "world" so to speak. Simply because you can ask a question to each other quickly doesn't mean you "care" that the other person is there. If the experience is compelling, I don't see this as a problem, but it's something to consider I guess.
                1. solidsnakejej's Avatar
                  solidsnakejej -
                  Quote Originally Posted by jako View Post
                  BTW shouldn't we close this thread as there is the "official" one ?
                  Anything with "Article:" in front of it is the comment section for a news story for the front page.
                  http://e-mpire.com/content.php
                1. Viper's Avatar
                  Viper -
                  Quote Originally Posted by jako View Post
                  What is the difference between 7.1 earphones and binaural audio ?
                  sorry I didn't have the time to read much about this topic since I'm at work

                  ---------- Post added at 01:41 PM ---------- Previous post was at 01:39 PM ----------

                  BTW shouldn't we close this thread as there is the "official" one ?
                  Binaural audio is recording using 2 mics inside a molded head with accurate ears to truly create the audio dynamics of how we hear. When the audio is played back via headphones (just needs to be stereo), the sound is as life like as it gets. It's VR for the ears.

                  Take a listen. And close your eyes for maximum effect.
                  http://www.youtube.com/watch?v=IUDTlvagjJA


                  Edit:
                  This is actually the comments section of the article. We don't close these. Click the article link above or go the main page and click the article...then scroll down.
                1. SadPanda's Avatar
                  SadPanda -
                  While I'd rather buy this for $300 than a new TV, I just think my wife might not like how closed off it is
                1. Viper's Avatar
                  Viper -
                  Quote Originally Posted by SadPanda View Post
                  While I'd rather buy this for $300 than a new TV, I just think my wife might not like how closed off it is
                  Which is precisely why I declare VR to be doomed to failure for the next decade or two.
                1. frosty's Avatar
                  frosty -
                  Sony is apparently trying to make some asymmetrical multiplayer games to help with the anti-social aspect. Plus those who are in the room can still see what you are doing on the TV.
                1. Viper's Avatar
                  Viper -
                  Quote Originally Posted by frosty View Post
                  Sony is apparently trying to make some asymmetrical multiplayer games to help with the anti-social aspect. Plus those who are in the room can still see what you are doing on the TV.
                  That's just makeup.

                  Seeing what someone does on TV is not a valid sales point.
                  Asymmetrical gameplay is ignored by 99.99% of developers. Hell, Nintendo developed their entire console around the concept and are having difficulty implementing such. If they can't make it a commonly acceptable concept of game design, seclusive helmets don't stand a chance in hell of making it commonly acceptable.
                1. OmniStalgic's Avatar
                  OmniStalgic -
                  Quote Originally Posted by Viper View Post
                  That's just makeup.

                  Seeing what someone does on TV is not a valid sales point.
                  Asymmetrical gameplay is ignored by 99.99% of developers. Hell, Nintendo developed their entire console around the concept and are having difficulty implementing such. If they can't make it a commonly acceptable concept of game design, seclusive helmets don't stand a chance in hell of making it commonly acceptable.
                  Even So, I would think there's a good 10-30 million gamers out there that don't give a crap about that aspect of VR. They buy $500 headphones, live in there social media and cell phones, and for all intents and purposes, are already secluded from society.

                  VR may not be the next Wii, but it may very well be for enthusiast market, and they spend a lot of money.
                1. Viper's Avatar
                  Viper -
                  Quote Originally Posted by OmniStalgic View Post
                  Even So, I would think there's a good 10-30 million gamers out there that don't give a crap about that aspect of VR. They buy $500 headphones, live in there social media and cell phones, and for all intents and purposes, are already secluded from society.

                  VR may not be the next Wii, but it may very well be for enthusiast market, and they spend a lot of money.
                  That market (at least as specifically as you described), is smaller than you think. There is logic to your statement and I never disagreed otherwise. But as a mass market device, it's simply not going to happen for a decade or two.
                1. frosty's Avatar
                  frosty -
                  ^That depends. Educators may tap into it for various reasons, especially in the medical field. Virtual tourism could become a hit, especially when you read the hands on impressions and note how many people said the Mars exploration demo was the best one. Take the thing on a plane? Your own movie theater in your seat. There are so many non-gaming applications to this that I could see it gaining a mass market appeal. Not like the iphone or any of that, but definitely well beyond the core gamer market.
              • Latest Reviews

              • Social Media

                RSS TWITTER FACEBOOK