• Unreal Engine 2012 Reel

                Unreal has released their latest montage showing off what Unreal Engine 3 can do on all consoles.



                Wii U footage of Aliens: Colonial Marines is shown at the 0:35 mark. What do you think? Has the Unreal Engine finally been tuned to the max? Do you think it looks great? Could be better? Tell us below.
                Comments 15 Comments
                1. Viper's Avatar
                  Viper -
                  I'm still not 100% certain that is actual Wii U footage. Nor was actual Wii U footage necessary to convey the message they were sending ...that UE tech is available on these consoles.

                  I'd imagine that with Nintendo's meticulous level of secrecy that they would prefer to the be the first to debut Wii U footage.
                1. frosty's Avatar
                  frosty -
                  2 things.

                  1. Don't let your expectations be too high. If Wii U is a 1080p PS3, it's a 1080p PS3. If they price it right, it'll have a niche market to live within.

                  2. PS3 2006:



                  PS3 today:



                  Wii U is a transitional console into a new gen. The first to the new gen always gets the slightly upscaled ports of the previous generation. Case in point, the image below is an xbox 360 game around the time it launched...



                  Remember, it's supposed to be the "easy" console to code for, and yet even then not everyone took advantage of it.

                  It's likely that it is Wii U footage, but that it isn't representative of Wii U's limitations. We'll have to see more to get an idea. Just like back in the early days of PS3 and 360, only the right developers are going to really push the system.
                1. Viper's Avatar
                  Viper -
                  Just got confirmation most devs now have the beefed up Wii U dev kit. They started shipping them out during GDC. It seems only a few had the full kit for the past few months so they could get feedback to tweak the kit before sending it out en masse to everyone else. All other devs were working with an old, bare kit just to get development rolling (and easily transition X360/PS3 titles to Wii U).


                  And Wii U is already running UE 3.9 with UE 4 likely in development. Remember, UE 3.9 is what the Samaritan demo ran on. And don't forget that Crytek (industry graphic whores) had called the system impressive.

                  It's not so much that I'm getting my expectations too high but rather we've been getting conflicting reports from certain dev teams. And with this new information, now we know why. Some had a strong kit and some didn't. Don't know which is which yet though and that may or may not give reason to the Aliens footage from the Unreal Engine. But I still contend it's not Wii U footage, not because it looked no different than current gen but because I suspect Nintendo wants to be the first to unveil real footage and they wouldn't allow Epic to just throw in Wii U footage into a sizzle real.
                1. Viper's Avatar
                  Viper -
                  Wanted to add something else. Gearbox stated way back at E3 last year that the Wii U had a higher texture resolution capability than the PS3 and X360. If that's the case, it's not reflected in that alleged footage at all. So again, it's not about expectations, just it conflicts with what we've been told about the system and this time from the very developers of said game footage themselves.
                1. frosty's Avatar
                  frosty -
                  It's still up to the developer to bother adding the higher res textures. While in development, for all we know they could all 3 use the same placeholder assets.
                1. Segitz's Avatar
                  Segitz -
                  Quote Originally Posted by Viper View Post
                  Wanted to add something else. Gearbox stated way back at E3 last year that the Wii U had a higher texture resolution capability than the PS3 and X360. If that's the case, it's not reflected in that alleged footage at all. So again, it's not about expectations, just it conflicts with what we've been told about the system and this time from the very developers of said game footage themselves.
                  That's a VERY irrelevant statement in itself. PS3 supports (according to John Carmack) something like 8kx8k (or 16kx16k) resolution textures. Which game uses this? I'd say NOT A SINGLE ONE. There's not enough RAM or bandwidth (RAM or game medium/hdd) to support this at all. Even on PC, most games don't use those resolutions either, because there's no real use to do so. Think about it... your current high end pc plays most games at 1080P, which is 1920x1080 pixels per screen. There's practically no real use to have texture resolutions higher than your screen resolution (unless you go for subpixel accuracy or whatever... super sampling or so). Oblique angels might get an advantage from this... though I doubt it, as stuff like Anisotropic Filtering is already a good fix for this.

                  Now... the added RAM for Wuu might provide for enough space to USE higher resolution textures, which is a BIG plus in my book, but... if we dial up the resolution to 1080P, you will need higher res. textures anyways, because else it will look blurry. PC might profit from it, which is nice, too.

                  Considering Wuu in itself, information is still too muddled to come to any conclusion as to how it stands against 360 or PS3. Most speculation says something like a 360 dialed to 1080P (with additional stuff). In my opinion, this would be quite disappointing... but for others, this might be enough.
                1. Viper's Avatar
                  Viper -
                  Most speculation says other wise. As I've said above, speculation seems to have come from devs that had varying levels of the dev kit. Those with the more up to date kit were highly impressed. Those with the older kits said it like an overclocked X360.

                  As for the texture resolution issue, we both know that's more than likely what he meant. Not that it is capable of a higher texture resolution but that a higher texture resolution is easier to implement probably thanks to RAM considerations. But my point was that the in game footage they showed is not indicative to this texture resolution difference. Did you see really high resolution textures? I didn't. So what could account for the lack of a feature that dev team touted over 9 months ago? My guess is that again, X360/PS3 footage was used. And I say that based on the fact it was done before (E3), it's common in the industry anyway, the texture resolution doesn't match their own claims and Nintendo is a stickler for holding information until they are good and ready and would like to be the first to display actual in game content. Couple that with what I'm hearing about E3 (massive combination of 1st and 3rd party software to be unveiled) and it makes sense that Nintendo doesn't want anyone else showing footage until then.
                1. Segitz's Avatar
                  Segitz -
                  I actually never really see high resolution textures on console games... there's the odd exception like Uncharted (which does has bad textures as well, mind you), but...

                  Thing is, our consoles could easily handle much better textures, if only they had more RAM. That is why I am a big proponent of consoles with a lot of RAM.
                1. Viper's Avatar
                  Viper -
                  Quote Originally Posted by Segitz View Post
                  I actually never really see high resolution textures on console games... there's the odd exception like Uncharted (which does has bad textures as well, mind you), but...

                  Thing is, our consoles could easily handle much better textures, if only they had more RAM. That is why I am a big proponent of consoles with a lot of RAM.
                  Gears of War looks like it has some pretty high resolution textures as well. Good texture streaming could also help along with more RAM.

                  My point was merely that if the Wii U is capable of the higher resolution textures because of RAM or whatever, why did we not see that in the footage?
                1. Segitz's Avatar
                  Segitz -
                  Sure, there is the odd game with good textures... especially PC games have them more often than pure console games. But even with those games, it's less "regular" than one might think.

                  I guess it's very much a question of art vs. tech. There's no use in putting really high resolution textures in there, if the art doesn't look noticably better if you do. I mean, My PC GPU has ~1GB of VRAM, which is "only" 4 times as much as what a PS3 has, considering it can probably push more than 10 times the pixel information per frame. The Witcher 2 maxes this out, yet doesn't always look like it does (i.e. I expect 4 times the texture resolution to look quite a lot better, but since I also play at 4 times the resolution, the difference is pretty much negated). It does look better than ALL console games (from a purely tech standpoint), but it doesn't "look" better, if you get what I mean^^

                  With a lot of console games it's quite sad, as you can see that the underlying art is so much nicer than what the consoles can actually show in the end. Say Rage for example had pretty horrible texture compression (but it needed it, or else even the PS3 version would've had to be shipped on multiple BluRay discs and you need to wait several minutes in a spot to ever see the highest LOD textures). Same goes to say Mass Effect 3 (demo). And here's the crux... they could just release high res textures on PC and have a really good argument to get that version at virtually no additional cost (well, more discs or bigger downloads, but other than that, nothing), but they don't. I wouldn't have cared if Rage shipped on 3 or 6 discs. Or even more. Or if the download was 20GB or 50GB. It's not something that bothers me at all.


                  Hmm... off topic again^^

                  From a PC gamers perspective, the Wuu is a good thing. It can mean that the ports get the high res textures from Wuu, instead of the low res 360 stuff. Maybe even some of the tablet stuff could be done (highly unlikely).
                1. Crazybone126's Avatar
                  Crazybone126 -
                  Hmmm, with the extra screen on the Wii U's controller and now with the added ability to move any sub-menus or HUD to the controller's screen, can't that take a lot of stress off of the console itself and, in turn, enhance in-game performance?
                1. Luis's Avatar
                  Luis -
                  Quote Originally Posted by Crazybone126 View Post
                  Hmmm, with the extra screen on the Wii U's controller and now with the added ability to move any sub-menus or HUD to the controller's screen, can't that take a lot of stress off of the console itself and, in turn, enhance in-game performance?
                  Really? If anything, handling two different framebuffers and having to stream one of them wirelessly makes the games more demanding overall.
                1. Viper's Avatar
                  Viper -
                  Since the tablet unit doesn't have any processing power of its own, no. In fact, it will take some of the Wii U's processing power just to stream the data though it's not a sizable portion and will probably be delegated to a designated chip. The HUD requires so little processing power anyway that any gains would be negligible.

                  Though that does raise an interesting question which I'll pose in the Wii U thread.
                1. Segitz's Avatar
                  Segitz -
                  Wasn't it said some time ago that the tablet has a small ARM processor? Because if so then what Crazybone said could be done solely on the tablet itself with very little overhead. That's also what third parties will probably use the tablet for, mostly. I can't see them reimplementing gameplay for tablet stuff with games like AC3 or whatever... other than minigames, that is.

                  I find the "concept" itself strange... Nintendo says that every game can be solely run on the tablet, which in itself is cool, but then you lose the additional display and everything they do has to run on one screen, too, which SEVERLY limits possibilites on what they can do with the tablet on a dual screen setup.
                1. Viper's Avatar
                  Viper -
                  I've only heard forum boards talking about that. Nothing solid and nothing from any media.


                  As for the 2 screen system. It's all solely up to the developers how they wish to utilize the screens. The purpose of being able to dump everything to the tablet screen is such that if someone wants to watch TV, the Wii U gamer can free it up. Or if they simply want to lay in bed to play instead of going into the living room to play on the big screen. It's about having choices. For games that may require both the main screen and the tablet screen, then it's not as much of a choice. For games that can cycle through all on big screen or all on tablet screen or combinations of both...awesome.
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