In continuation, Iím sure thereís plenty of folks out there who have their ďBut they just blatantly beat on the game, and they didnít even beat the game 100%Ē shades on. Common fact: It doesnít take entirely long to build up an opinion on something. In regards to video games, if thereís occasional bugs and shoddy enemy AI that somewhat irritates your experiencing pleasure, collecting all of the items or completing all of the sidequests should have nothing to do with how quickly you conjure up an opinion. Now, does that make the game terrible, bumping the game down to a review score of 5/10? Absolutely not! You can easily look pass those sort of things and still maintain a solid experience. I canít tell you how many games Iíve felt indifferent towards enemy AI and bugs, but completely disregarded it because the game offered other aspects that easily triumphed over the issues. Will the game still get marked down because of the AI and bugs? Itís quite possible! But how far a reviewer knocks it down is entirely up to them. It depends on the severity. And itís also up to you, the reader, to conclude if those issues bother you personally in the first place. If they donít, ignore it and make your own conclusions on the game. Remember, weíve played the game, you havenít. Our goal is just for you, the reader, to build a consensus on how you feel for a game youíre interested in before shelling over cash for it. The AI issues can mark the game down by just .2 percent as far as the general reader knows.
To ease any of those tensions, review sites (including ourselves,) set up a pros and cons list at the end of every review. Not many people understand what the use of this actually is. Or Iíd like to believe they donít, judging by some of the responses we receive. The pros and cons list ties directly into what was stated above. Itís not only a quick summary (for the people who refuse to read reviews then rage at the reviewer) but itís there for the reader to decide if they think the issues the reviewer displayed fit their own gaming mold. The reviewerís positive aspects may be the readerís negative aspects or vice versa. Then from there, the reader can easily decide if the game is worth their time.
Through the past few years, review scores have somehow gone through an immense transformation. The numbers havenít changed, but the peopleís opinions towards those same numbers have. Do we have to lower ourselves back into the thumb rating system? ďI give this title two thumbs up!Ē I really hope not. It appears with the complaints some review scores receive; this might be the way we have to go. Roger Ebert would be proud. Do you really want to see a game receive a fully erect thumb and a semi-risen ďhalfway thereĒ thumb as a review score? Why have these changes come about, and what exactly are they?
10/10 (Perfect): A very rare rating, but given to games that have little to no debilitating issues.
9/10 (Excellent): The game is plagued with a mild issue that may bring about issues with some players.
8/10 (Great): Usually games lacking replay value and a lengthy story, but still contain a worthwhile experience receive this score.
7/10 (Average): A game is lacking certain necessities, and is presented in an underwhelming manner, but a positive experience should still be obtained.
6/10 (Bad): There may be some bugs and the game may feel unfinished, but not completely unplayable.
5/10 (Awful): Uninteresting story, poor mechanics, mild bugs, glitchy visuals, lacking replay value usually render this score.
4/10 (Mediocre): A completely broken game. The game lacks all of the necessities for a proper game. Story, visuals, sound, controls, etc that, in return, makes a frustrating and almost unplayable experience.
Nothing ever went below a 4/10. There was no use to ever document such a travesty. Seeing a rating below a 4/10 was like encountering Mew.
10/10 (Perfect): But probably a result of a biased or ďpaid-offĒ review.
9/10: (Amazing): But only because itís a sequel to a well-liked franchise.
8.5/10 (Great): Because, nowadays, that .5 makes an enormous difference in the general opinion.
8/10 (Terrible): The .5 is gone so now it's just freaking awful! Iím only going to rent this now!
7/10 (Suckage): The ultimate suckage! Just absolutely atrocious! This game is a waste of time!
How do we resolve this sudden unwarranted change?
Everything possible has been tried. We, the reviewers, have fused the numbers with one simple word to describe the game, added pros and cons lists, and even closing comments, but those numbers, no matter what, receive a great deal of backlash. Since the numbers are what are giving certain people so many issues, the only resolution I have devised is to just dump the numbers entirely. People would be more susceptible to NOT have an outburst if a game receives a ďGoodĒ rather than if it received an 8/10 (which in my eyes, thereís no difference between the two). No matter if you tag ďGoodĒ after the rating of 8/10, people still cry foul, so why not just drop the number score altogether?
Some folks have dropped the numbers by using letter grade reviews, but even those receive backlash. Iím beginning to believe itís just internet trolls gaining a sense of entertainment from causing a raucous. At least that would make it more explainable. Certain reviewers have switched to the letters grading system because, itís a pretty universal notion that in grade school an A is great, a B is good, a C is average Ė and well, you know the rest. And I feel people feel the need to break those letter grades down further like so:
F: 59% or lower
And I think thatís where the issue arises. People, no matter the circumstance, will denote the letter grade to a number grade. Itís the same people that call blasphemy at an 8/10 (80%) that outrage at a game receiving a B, because in their eyes, theyíre identical. Which is fine, but I hope they didnít flip out at their teachers because the teacher gave them an 87% on their research paper on how the Pilgrims came to America instead of a 90%. ďI didnít GIVE you an 87, you EARNED it!Ē For some odd reason, I kind of do feel like the people who rage at an 8/10 are the ones who raged at their teachers because they received an 87 and not a 90. Video games arenít ďcopy-and-paste-then-change-up-some-wordsĒ jobs like your essay. Calm down!