View Full Version : The Last Guardian
frosty
05-20-2009, 01:02 AM
http://psinsider.e-mpire.com/index.php?categoryid=17&m_articles_articleid=1198
GTAce
05-20-2009, 01:08 AM
Okay this came out of fucking nowhere, Jesus.
Looks... well... crazy, wow.
SadPanda
05-20-2009, 01:12 AM
Yay its TrICO
frosty
05-20-2009, 01:18 AM
Talk about dropping a megaton from out of nowhere. This game looks epic.
GTAce
05-20-2009, 01:18 AM
^^Thats only the name for the project, no one knows if thats gonna be the final name (that character also looks like a placeholder). This is really interesting, hope theyre at E³ or at least TGS.
frosty
05-20-2009, 01:20 AM
Everything looks pre-production. very little texturing done, and they even say a lot of it is just placeholders that may not make the final cut. it still looks amazing. it has that fantastic style that makes me love team ico's games so much. beautiful scenery, creative gameplay scenarios, and immersive adventure.
SadPanda
05-20-2009, 01:20 AM
^^Thats only the name for the project, no one knows if thats gonna be the final name (that character also looks like a placeholder). This is really interesting, hope theyre at E³ or at least TGS.
True, but I'd like a psudeo sequel
frosty
05-20-2009, 01:23 AM
one thing this makes me think... sony was ready to drop this bomb before e3 even started... so what are they planning for their press conference? they must really have some heavy ammo this year.
SadPanda
05-20-2009, 01:25 AM
one thing this makes me think... sony was ready to drop this bomb before e3 even started... so what are they planning for their press conference? they must really have some heavy ammo this year.
That, or they have decided they hate surprises.
solidsnakejej
05-20-2009, 01:33 AM
Damn, it looks great and there saying it's from over a year old. Hopefully they show it at E3.
Fillibuster
05-20-2009, 01:34 AM
Holy shit, I did not see this coming. I pray we here some more in depth news of this at e3
GUNDAMSEED
05-20-2009, 01:35 AM
it suppose to be over a year old and look so awesome already
frosty
05-20-2009, 01:36 AM
Awesome stuff thank you. SOTC used the ICO character model as a place holder for the main character early in development when it was called NICO, perhaps it's being done here as well.
SadPanda
05-20-2009, 01:38 AM
^lol forgot about that
LaLiLuLeLo
05-20-2009, 01:41 AM
Fuckin' yeah!
TEEDA
05-20-2009, 01:43 AM
Few grabs.
http://i42.tinypic.com/23sisdz.jpg
http://i39.tinypic.com/90ycsl.jpg
http://i42.tinypic.com/1scyev.jpg
http://i43.tinypic.com/1z3qvmb.jpg
http://i41.tinypic.com/212xuue.jpg
http://i39.tinypic.com/wss8jb.jpg
http://i39.tinypic.com/10f1abb.jpg
http://i39.tinypic.com/qzhfty.jpg
http://i39.tinypic.com/o53v2v.jpg
http://i44.tinypic.com/10ws4y1.jpg
http://i44.tinypic.com/4vqywh.jpg
http://i42.tinypic.com/35jfclg.jpg
http://i42.tinypic.com/2h87fd0.jpg
http://i44.tinypic.com/28rgq54.jpg
http://i40.tinypic.com/t6up9u.jpg
http://i42.tinypic.com/219axyp.jpg
http://i43.tinypic.com/mjtpvq.jpg
http://i41.tinypic.com/316th7n.jpg
http://i41.tinypic.com/fcnz7.jpg
http://i44.tinypic.com/29m3l2x.jpg
BahnNZ
05-20-2009, 01:58 AM
Obviously the furry beast you climb on is your friend in this one. Why it's taken so long, no doubt a fully released AI friend like the dog in Fable 2, only maybe better.
Wonderful...
frosty
05-20-2009, 02:02 AM
some of the comments on other sites are pretty funny.
"this trailer made me cry and come at the same time!"
BahnNZ
05-20-2009, 02:04 AM
Looks like it's all a placeholder. That giant rat looks out of place.
I think we may see the real thing at E3.
JasonXe
05-20-2009, 02:07 AM
Jizz myself..
jaxmkii
05-20-2009, 02:08 AM
lollies
blackdrgn
05-20-2009, 02:08 AM
Omg WOW, totally unexpected. Especially finding out what the chain (there was a teaser pic awhile back) was attatched to, I assumed it would be dormin related, but jeez that looks awesome, I get that japanese anime feel from it.
a few scenes in the video the rat/bird creature has arrows in its back so I wonder if that creature is to the boy what Agro is to Wanda. Might get to travel on him with the ability to climb everywhere. Awesome, I love Team Ico.
Also, awesome effects on the creature's eyes when it runs out into the light when the boy's hanging off the edge of the building.
EDIT:the rat/bird creature has horns though, I'm wondering how this game will tie into the other Ico games.
JasonXe
05-20-2009, 02:27 AM
kid needs a haircut though. His tupay vs Donald Trump fro fro.
http://i40.tinypic.com/t6up9u.jpg
SadPanda
05-20-2009, 02:28 AM
kid needs a haircut though
http://i40.tinypic.com/t6up9u.jpg
I'll take this vs. bald space marine any day
LaLiLuLeLo
05-20-2009, 02:31 AM
Agreed.
TEEDA
05-20-2009, 02:31 AM
He makes me think of Esteban
http://img219.imageshack.us/img219/3808/img1547260283533450mi6.jpg
frosty
05-20-2009, 02:31 AM
yeah, but his bird is a lot smaller.
BahnNZ
05-20-2009, 02:33 AM
I've been told it's not a giant rat, it's a Griffin. :)
frosty
05-20-2009, 02:36 AM
with every feather individually rendered, no less.
SadPanda
05-20-2009, 02:36 AM
I've been told it's not a giant rat, it's a Griffin. :)
SOLD!
JasonXe
05-20-2009, 02:37 AM
I've been told it's not a giant rat, it's a Griffin. :)
Pea..tear...griffin
http://images2.fanpop.com/images/photos/2700000/Peter-Griffin-Ass-Racing-family-guy-2756645-300-260.gif
blackdrgn
05-20-2009, 02:40 AM
Rofl at the comments it's getting on Youtube, all about the graphics looking like it's on the Wii.
It's getting very fast hits.
drakkar
05-20-2009, 02:40 AM
Mind Blown!
DAY FUCKING ONE!!!!!
CreativeWriter
05-20-2009, 02:43 AM
So Sony has been approaching this E3 oddly, releasing teasers before the conference. Either a) they're going to spend most of the conference on hardware revisions, motion controls, and games coming out this year, b) Sony knows MS has something big planned that will "steal the show," so they need to get all their announcements out now, while people are paying attention, c) Sony has something/many things to show so that they can afford to tease Trico (knowing it's a 2010 game), d) Sony is worried it can't keep its secrets quiet until the conference, so they're pre-emptively releasing info, or e) this is the greatest hype strategy ever, since all anyone will be talking about going into E3 is the PS3 (only to be disappointed when there's 'nothing new' to see).
I agree this looks like pre-production stuff, and it's probably what people were whispering about last year when the "griffin" rumor came out.
SOLD!
I bet the feeding mechanic is some kind of upgrade system. Feed the baby griffin until its wings grow for the end game flying sections...
frosty
05-20-2009, 02:45 AM
we did see a frame from this trailer over a year ago.
chances are we'll see where it's come since. but i think sony has a lot more planned for their conference. this was just to get us salivating for ps3 before the bomb drops.
JasonXe
05-20-2009, 02:53 AM
xF3fED8EXl4
drakkar
05-20-2009, 02:59 AM
Could be the old look at this to whet our appetites, and then blow the lid off come E3 and really make us go OMFG!
curryking1
05-20-2009, 03:16 AM
That's made out of so much win it's just un-***king-believable.
Back to what CW was saying that can potentially be just the beginning of the game.
I think what I found interesting was that this gryphon character may be/start as essentially your own 'Colossus.' Not only the colossus is the level though, it looks like the gryphon and the environment together become the level.
The impression I got was that the gryphon is being very indirectly controlled. It's truly a cross between Agro and the Colossi of Shadow of the Colossus, or that's what I was getting.
Anyone else sort of get this vibe? I will be might impressed yet not surprised if that's only the tip of the iceberg.
frosty
05-20-2009, 03:18 AM
i'm sure it will be similar to your horse, allowing you to traverse the vast world, and possibly even used for aerial attacks on colossal creatures.
BahnNZ
05-20-2009, 03:27 AM
Indeed, there's so much fresh you can do with this game mechanic. I'm very excited for this.
Good old SCEWWs have really been delivering recently.
JasonXe
05-20-2009, 03:33 AM
i'm sure it will be similar to your horse, allowing you to traverse the vast world, and possibly even used for aerial attacks on colossal creatures.
He better not die... Maybe at the end it can grow it wings by drinking redbull and reunites with it griffin parents.
I would probably find it sad and humorous if it did die. Can sort of be a tradition like Kenny dieing each episode.
'Trico' looks absolutely amazing.
I was definitely taken aback by what appeared to be a giant Chihuahua emerging from the opening in the castle, but it looked a lot less odd toward the end of the footage.
I want this. NOW.
Xclusion
05-20-2009, 04:39 AM
Do you guys pronounce it Treeco or Tricko?
LaLiLuLeLo
05-20-2009, 04:57 AM
Treeco
Ico is pron. Ee-ko
EvilTaru
05-20-2009, 05:37 AM
AFW.http://img.photobucket.com/albums/v500/EvilTaru/angry.gif
frosty
05-20-2009, 05:38 AM
It looks to me like the intro to the game. The creature is defeated in battle, and while too weak to fight back, is captured and imprisoned (Which is why we see the arrows sticking out of it's back.). The boy, running away because of the hell he just unleashed, tries to escape before the beast can catch up to him. He runs out to a ledge and slips up, expecting to become lunch. The beast then befriends him and the two must work together to escape the beast's captors.
Just my take on what I saw.
blackdrgn
05-20-2009, 05:57 AM
Watched it again, looking at the surroundings when the boy clambers onto the creature's head and the view turns away from the castle, I'm going to have to assume that this is another prequel. The castle or kingdom is fully intact and seems to scale quite far, the mountains/cliffs in the background give that SoTC look just opposite the shrine where you start in the game.
Just throwing an idea out there, but this could possibly show you the birth of Dormin.
At first I thought perhaps that was baby wanda grown up a bit, but the kingdom being rebuilt would be improbable.
Plus another prequel would make a bit of sense, to show you how it became the forbidden land.
EDIT: Oh & I don't care what people say about the Gfx in that video, that rodent creature looks very detailed, aswel as the small movements in the ears etc.
(I always pronounced it Eye-Co)
saud264
05-20-2009, 07:05 AM
time to play SoTC again
JasonXe
05-20-2009, 07:18 AM
UM3f-WHxZVo
incase your wondering about the song.
Wow, I certainly didn't expect anything like that, I just thought this was a bumped thread for no reason. And I certainly did not expect it to be revealed before E3, or even TGS this year.
I'm not too sure what the concept will be like. I guess the creature and the boy could evolve throughout the game, as well as its mechanics. I just hope people weren't expecting exactly Shadow of the Colossus 2 (which I'm sure they were). Anyway, I can't wait to see what it is truly about.
Apparently, this was a very early hint. Look at Ueda's signature:
http://www.imgbox.de/users/public/images/e41308g205.jpg
Segitz
05-20-2009, 09:08 AM
Everything looks GREAT, except that "child"... wth^^ I really hope this is just a placeholder for an awesome character!
Ballygowan
05-20-2009, 09:24 AM
I can deal with the child, I see nothing wrong with that as it has that "Ico" vibe after all. I just think he needs some updated textures. lol.. If this is a year old though, if they show anything at this years E3, I wonder what it'll be like? :)
I think he's very in line with previous main character designs, but we'll see. Remember this is a year+ old concept video. I'll update the thread title.
saud264
05-20-2009, 09:49 AM
all i need is the same music and the landscape on SoTC
So Sony has been approaching this E3 oddly, releasing teasers before the conference.
The thing with concentrated media events (like E3) is that the media is overflooded with new info. Getting your game noticed isn't easy- even if you are talking about prime-time big titles; they'll still have their potential exposure time shortened a bit since the sources have at least one other game they want to cover (if not 100).
Some publishers release teaser and very short info like this one and MW2 to get people focused so that they will go for their games first when the show starts. I don't know if they'll show Trico at the show yet (I am surprised they called it that by the way and not Sanco- Japanese numerals- just like Nico). In any case, Sony keeps reaffirming their number one position with excellent games in quality and quantity more than anyone else even thought possible. No one else in the industry even gets close to them. No one.
I'm afraid this is only a case of leaked media with the wrong timing. Not only the video is old, but people at NeoGAF are confirming someone had already described the video contents a long while ago but since they had no proof it was ignored.
GTAce
05-20-2009, 12:04 PM
Everything looks GREAT, except that "child"... wth^^ I really hope this is just a placeholder for an awesome character!
It is, it has the typical placeholder CGI look (low polycount on clothes etc. not a lot of details, plain skin textures etc.). The whole video looked a bit like a real time tech demo (that cat/rat/griffin reminds me a lot of Linger in Shadows by the way).
Treeco
Ico is pron. Ee-ko
Really? Everyone i know who knows the game (not many people) said Eye-Ko.
I always thought it was pronounced like that until when I watched that documentary included in SotC :-p
GTAce
05-20-2009, 12:49 PM
Okay ive never seen this one. lol
Jay Gee
05-20-2009, 01:05 PM
GAF meltdown is legendary. So many idiot trolls over there, I don't even know now if I want to be a member.
TEEDA
05-20-2009, 01:14 PM
http://img198.imageshack.us/img198/416/picture1skd.png
From a prototype trailer of " Ico ".
"TRICO is the project name for the sequel of ICO
return to the gameplay of ICO, adding the elements in Shadows of Colossus, like climbing
a kid together with a half-cat half-bird behemoth like animal, their journey through some spectacular ancient ruins
spectacular graphics and epic music
his comments: seems to uncover the untold emotional links of those two characs in Shadows of Colossus"
source : http://forums.e-mpire.com/showthread.php?t=82465
LaLiLuLeLo
05-20-2009, 02:42 PM
Really? Everyone i know who knows the game (not many people) said Eye-Ko.
Well it's Ee-ko now get it right or pay the price! :guns:
one thing this makes me think... sony was ready to drop this bomb before e3 even started... so what are they planning for their press conference? they must really have some heavy ammo this year.
or they just got crazy...
GTAce
05-20-2009, 02:44 PM
Well it's Ee-ko now get it right or pay the price! :guns:
Sure.
Here are your 2 Theoretical Dollars.
LaLiLuLeLo
05-20-2009, 02:54 PM
YEAH! I'm rich, bitch!
http://img.photobucket.com/albums/v368/Lalilulelo/gifs/idzj8w.gif
It looks to me like the intro to the game. The creature is defeated in battle, and while too weak to fight back, is captured and imprisoned (Which is why we see the arrows sticking out of it's back.). The boy, running away because of the hell he just unleashed, tries to escape before the beast can catch up to him. He runs out to a ledge and slips up, expecting to become lunch. The beast then befriends him and the two must work together to escape the beast's captors.
I bet the feeding mechanic is some kind of upgrade system. Feed the baby griffin until its wings grow for the end game flying sections...
i am with creative on this one.
well it can be that for a half a game you play alone with the boy
then you find an egg or something
well after watching youtube again an egg option is not so strong anymore
but feeding/upgrade mechanic will be great.
Wow the reaction on the net is bigger than i expected. I guess this game is gonna be a big system seller to the hardcore gaming crowd.
Wow the reaction on the net is bigger than i expected. I guess this game is gonna be a big system seller to the hardcore gaming crowd.
so the hardcore gaming seems really fucking hungry :) ?
it could be wii's fault.
good because this is the place where ps3 shines the most.
so the hardcore gaming seems really fucking hungry :) ?
it could be wii's fault.
good because this is the place where ps3 shines the most.
In the sense that im hearing big Zelda fans saying they are as excited about this as they are about the next Zelda and 360 owners saying with a price cut they own this game. Not just that but these comments are coming from the immature 360 fanboys on Eurogamer and CVG forums that think of the PS3 as the next anti-Christ. I knew very well what my reaction to this game would be but never did i imagine this big a reaction worldwide.
Also it wouldnt suprise me if this is a GOW 3 scheme e.g Sony showed a old crap build of a level a month before they showed the current build of the that same level to get ppl talking and then shock and awe them which they did and i get the same sense with this leak. Not that the game looks bad by any means but im expecting this at E3 to look even more amazing. The reason i say it was leaked by Sony to get us talking is because this was shown a year ago behind closed doors so if someone had it then they would have leaked it then and not one year later. Thats why im betting the big reveal is at E3 and looking 100% better than this placeholder.
cliffbo
05-20-2009, 04:27 PM
so that chain was across the floor and attached to a horned creature!!! this looks incredible and although it's supposedly only concept footage, i am confident that this dev team can deliver this
In the sense that im hearing big Zelda fans saying they are as excited about this as they are about the next Zelda and 360 owners saying with a price cut they own this game. Not just that but these comments are coming from the immature 360 fanboys on Eurogamer and CVG forums that think of the PS3 as the next anti-Christ. I knew very well what my reaction to this game would be but never did i imagine this big a reaction worldwide.
i can see this as a very good time for ps3.
yeah there was a time when it was fun to make ps3 look bad
but almost every joke gets boring
and people have enough of crap
and with all the exclusives
it will be really hard even for immature fanboys to ignore it
ofcourse i am not writting about ps3 stealling wii fanbase
i am thinking about hardcore gamers
becasue you know
ps3 is teh real deal :)
Also it wouldnt suprise me if this is a GOW 3 scheme e.g Sony showed a old crap build of a level a month before they showed the current build of the that same level to get ppl talking and then shock and awe them which they did and i get the same sense with this leak. Not that the game looks bad by any means but im expecting this at E3 to look even more amazing. The reason i say it was leaked by Sony to get us talking is because this was shown a year ago behind closed doors so if someone had it then they would have leaked it then and not one year later. Thats why im betting the big reveal is at E3 and looking 100% better than this placeholder.
yeah it just looks that way.
section
05-20-2009, 05:12 PM
Latest firmware update finally solved all my previous troubles with Wifi streaming, now every movie shows steady as a rock with for instance latest PS3 Media Server (1.10.620) so it's now a perfect media hub because PC can transcode any movie on the fly into good quality mpeg2, it streams mp3 and photos too so I don't need to remove stuff from mi PS3 hdd anymore (although it's 320GB).
Only thing I need at this moment is more time to spend with my PS3 and I'm happy the machine FINALLY is what I expected/wanted/needed it to be from day 1. So what did it took, only a bit over two whole years ^_^
And this ICO thing reminds me of starting to play Shadow of the Colossus once again, it's such a difficult beast to tackle without lot of time to spend with it.
cliffbo
05-20-2009, 05:15 PM
Latest firmware update finally solved all my previous troubles with Wifi streaming, now every movie shows steady as a rock with for instance latest PS3 Media Server (1.10.620) so it's now a perfect media hub because PC can transcode any movie on the fly into good quality mpeg2, it streams mp3 and photos too so I don't need to remove stuff from mi PS3 hdd anymore (although it's 320gb).
Only thing I need at this moment is more time to spend with my PS3 and I'm happy the machine FINALLY is what I expected/wanted/needed it to be from day 1. So what did it took, only a bit over two whole years ^_^
And this ICO thing reminds me of starting to play Shadow of the Colossus once again, it's such a difficult beast to tackle without lot of time to spend with it.
so you are now happy with the PS3, but still manage to put a moan in because Sony didn't do it fast enough...
SleazyBig slim
05-20-2009, 06:30 PM
the latest firmware seemed to fix those browser freezing issues as well.
so you are now happy with the PS3, but still manage to put a moan in because Sony didn't do it fast enough...
you are too picky on this one. i think...
cliffbo
05-20-2009, 06:53 PM
you are to picky on this one. i think...
it's 'too picky' :)
I have this irritating habit of spelling anything with the word blue in it blu these days :nono:
cliffbo
05-20-2009, 07:04 PM
I have this irritating habit of spelling anything with the word blue in it blu these days :nono:
lol...
it's 'too picky' :)
it's good you agree :)
cliffbo
05-20-2009, 07:43 PM
it's good you agree :)
lol... i thought it was a rather smart reply myself though :)
Media
05-20-2009, 08:18 PM
This looks amazing. No problem with the child's design at all. I really can't wait.
I just hope they refine the design of that creature. It doesn't seem to fit, for some reason.
cliffbo
05-20-2009, 08:20 PM
This looks amazing. No problem with the child's design at all. I really can't wait.
I just hope they refine the design of that creature. It doesn't seem to fit, for some reason.
honestly i thought exactly the opposite. it's clearly a young dragon, but without the cliche green scales and red eyes. a more realistic envisioning of an old myth. it looks great!
frosty
05-20-2009, 08:21 PM
it isn't a young dragon, it's a griffin.
http://e-wollmann.com/imagesjpg/Griffin.jpg
cliffbo
05-20-2009, 08:26 PM
it isn't a young dragon, it's a griffin.
http://e-wollmann.com/imagesjpg/Griffin.jpg
shit yeah! could well be... still think it looks great though
edit. no beak and a fox like face... nope it isn't a griffin
Omg WOW, totally unexpected. Especially finding out what the chain (there was a teaser pic awhile back) was attatched to, I assumed it would be dormin related, but jeez that looks awesome, I get that japanese anime feel from it.
a few scenes in the video the rat/bird creature has arrows in its back so I wonder if that creature is to the boy what Agro is to Wanda. Might get to travel on him with the ability to climb everywhere. Awesome, I love Team Ico.
Also, awesome effects on the creature's eyes when it runs out into the light when the boy's hanging off the edge of the building.
EDIT:the rat/bird creature has horns though, I'm wondering how this game will tie into the other Ico games.
i can honestly say i haven't been this excited for a game it a long time, it brings back so many happy memories for me
frosty
05-20-2009, 08:29 PM
it has a beak bro... look again.
From IGN (http://ps3.ign.com/articles/984/984805p1.html). They updated their impressions of the trailer.
Update: We've spoken with unofficial sources who have seen the game first-hand and can confirm that the footage is indeed real. However, the game has undergone changes since this was created more than a year ago, and its current status and focus are unknown.
The game will look amazing when its revealed.
cliffbo
05-20-2009, 08:39 PM
RIGHT!
just watched that video again and i noticed something. when the creature rushes out and swipes the soldier to one side the stills above clearly shows that the main character is stood on a ledge just right of picture... the creature that swipes the soldier aside appears to have a darker, denser body mass from the creature that the bod rides on. the fox like creature appears to have a soft nature. there are two creatures here. one is probably one of the beasts that you fight and the other is the beast that helps you (a younger version?)
you will get help from the fox faced creature to reach higher levels and later you will use the creature (when it has wings) to scale even higher and fight bigger monsters...
it IS a cross between ICO and SOTC. guide the creature, he helps you reach higher levels...and fight other creatures. this time around though there will be human like creatures that figure more heavily in the story
curryking1
05-20-2009, 08:44 PM
Lol... it definitely has a beak. Take frosty's recommendation and look again. It's pretty big, I'm just wondering how it can be missed lol.
Man this is just too great... my PS3 library is already so hawt and is always projected to be even hawter. I love my PS3 library... each game has it's definitive style and adding TrICO there doesn't challenge that one bit.
TrICO just puts icing on the cake. The best icing one could ask for. I was all lost in anticipating Uncharted 2 and a bit less for God of War 3... as if it was enough to get excited for... TrICO for me is more than those combined man... ***k yeah.
The list of Playstation 3 games is getting filled as I always thought it would be... worth every penny and then some.
it IS a cross between ICO and SOTC. guide the creature, he helps you reach higher levels...
Thanks for completely overlooking my post from before *shakes fist /half joking
RIGHT!
just watched that video again and i noticed something. when the creature rushes out and swipes the soldier to one side the stills above clearly shows that the main character is stood on a ledge just right of picture... the creature that swipes the soldier aside appears to have a darker, denser body mass from the creature that the bod rides on. the fox like creature appears to have a soft nature. there are two creatures here. one is probably one of the beasts that you fight and the other is the beast that helps you (a younger version?)
you will get help from the fox faced creature to reach higher levels and later you will use the creature (when it has wings) to scale even higher and fight bigger monsters...
it IS a cross between ICO and SOTC. guide the creature, he helps you and fight the creatures
I got the same impression Cliffbo. Everyone is focusing on the obvious Ico tones regarding the creatures relationship with the the boy and the platforming but i think you need a big ass Griffon with wings that can swim also this time instead of a trusty horse like Argo cause theres big shit coming young Trico's way. I think the environments are gonna play a huge part in how you battle these guys this time round. Except you put it more eloquently Cliff :lol:
cliffbo
05-20-2009, 08:48 PM
Lol... it definitely has a beak. Take frosty's recommendation and look again. It's pretty big, I'm just wondering how it can be missed lol.
Man this is just too great... my PS3 library is already so hawt and is always projected to be even hawter. I love my PS3 library... each game has it's definitive style and adding TrICO there doesn't challenge that one bit.
TrICO just puts icing on the cake. The best icing one could ask for. I was all lost in anticipating Uncharted 2 and a bit less for God of War 3... as if it was enough to get excited for... TrICO for me is more than those combined man... ***k yeah.
The list of Playstation 3 games is getting filled as I always thought it would be... worth every penny and then some.
Thanks for completely overlooking my post from before *shakes fist /half joking
lol.....er.......i thought it was a snout because i watched it without fullscreening it..
anyway... check out the chained monster. it isn't the Griffin like creature
Is it spelt Griffin or Griffon?
GTAce
05-20-2009, 08:52 PM
Griffin as far as i know.
Iu-Zo62K20g
cliffbo
05-20-2009, 08:56 PM
holy shit!!! i just watched it again... i'm starting to get shivers at the possibilities here. look at the animation when the Griffin is perched on the rock and he meows to the boy (i'm assuming here lol) look at his ears and the way he moves! LOOK at the fucking way his back legs shake because of the effort of climbing up that rock face... just look at how that simple video has already created a sense of real warmth between the boy and the beast.
AWESOME!
GTAce
05-20-2009, 08:57 PM
Yep, definately.
JasonXe
05-20-2009, 09:01 PM
bah, you found the family guy vid i couldn't Gtace. +rep/
cliffbo
05-20-2009, 09:02 PM
This IS PS3.
GTAce
05-20-2009, 09:02 PM
bah, you found the family guy vid i couldn't Gtace. +rep/
:lol: Just search for "pear tear griffin". :-p
EDIT: Now you have 666 rep, TEH EVIL!
Did anyone link to these direct feed screenshots (http://playstationlifestyle.net/2009/05/19/project-trico-screenshots/)? They're as old as the video anyway, bear that in mind.
EvilTaru
05-20-2009, 10:15 PM
Is it spelt Griffin or Griffon?
Griffonwy.http://img.photobucket.com/albums/v500/EvilTaru/angry.gif
TEEDA
05-20-2009, 11:41 PM
http://home.planet.nl/~roelo656/run2.gif
http://home.planet.nl/~roelo656/cute.gif
EvilTaru
05-21-2009, 12:01 AM
http://home.planet.nl/~roelo656/cute.gif
RAWR.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif
frosty
05-21-2009, 12:06 AM
every last feather on that critter is individually rendered and effected by physics (wind, gravity, etc).
solidsnakejej
05-21-2009, 12:11 AM
http://home.planet.nl/~roelo656/cute.gif
I could watch that all day. Reminds me of this:
http://i8.tinypic.com/6s9xxu9.gif
Someone needs to add RAWR to the gif
XboxEvolved
05-21-2009, 12:13 AM
I really liked the Ico game on PS2 and this def looks like it could be 100% legit, but I remember awhile back a "leaked" video of Halo 3 was shown that def looked legit and it ended up being a fan made thing. I dunno just seems to me that some of the visuals in the stuff aren't all that impressive compared to the manbearpigcat thing running around..then again it could just be the style and/or because it is "old".
frosty
05-21-2009, 12:16 AM
IGN confirmed it to be real. However this is very early pre-production footage, at the stage in production where the final assets are not even finished yet so they use placeholders. For instance, the boy in ico was used as a placeholder in shadow of the colossus until the final character was finished. there's a good chance we'll see a drastic difference visually when the game is formally unveiled, both from a technological and artistic point of view.
TEEDA
05-21-2009, 12:19 AM
If they add him on Eyepet I' ll buy it.
http://4.bp.blogspot.com/_j5nG-wHyYDs/SPfWBPZSY3I/AAAAAAAAAGE/psznONWOBU8/s400/eyepet_1.jpg
I think the game could win the heart of childrens , especially japanese audience.
I don't know if Ico was played by teenagers at the time. But this could sell very well in Japan.
OmniStalgic
05-21-2009, 12:27 AM
That was nice...Team Ico always showing up with something expressive. Day one just because of the previous games, but It looks like they will make another instant classic. It's like poetry for video games...Sony needs to get more studious like these guys.
TEEDA
05-21-2009, 12:32 AM
Well, They mostly dedicated 4 or 5 years to the development of the game.
So I think we won't be disapointed.
At least they are puting quality games over quantity even if they do one or 2 games every 4 years lol.
OmniStalgic
05-21-2009, 12:37 AM
Well, They mostly dedicated 4 or 5 years to the development of the game.
So I think we won't be disapointed.
At least they are puting quality games over quantity even if they do one or 2 games every 4 years lol.yeah I won't mind...hopefully Ps3 will be supported even longer and team Ico does 3 games on it instead of 2...
EvilTaru
05-21-2009, 01:22 AM
TREYCO4LIFE.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif
curryking1
05-21-2009, 03:22 AM
Is it spelt Griffin or Griffon?
Gryphon.
Did anyone link to these direct feed screenshots (http://playstationlifestyle.net/2009/05/19/project-trico-screenshots/)? They're as old as the video anyway, bear that in mind.
Frigging gorgeous even still...
@curryking
From Wiki it seems we are all right about the spelling.
Spelling and etymology
According to the Oxford English Dictionary: "the regular modern spelling [for heraldry and surgery related] is griffon, in other senses usually griffin, though gryphon is used by many writers as having more dignified associations."[3]
Although, the spelling "griffon" (from Middle English and Middle French) might be disproportionately common due to overlapping use with the griffon dog breed. Less common variants include gryphen, griffen, and gryphin; from Latin grȳphus, from Greek γρύψ gryps, from γρύπος grypos hooked.
Since its a Ueda game i will use Gryphon because it has more dignified associations but we can all call it a Griffon when the inevitable MS clone game comes out :lol:
JasonXe
05-21-2009, 10:15 AM
Frigging gorgeous even still...
I got one of them as my wallpaper.
curryking1
05-21-2009, 12:41 PM
@curryking
From Wiki it seems we are all right about the spelling.
They are synonyms lol, it was a half joke.
cliffbo
05-21-2009, 01:23 PM
withy or without graphical improvements, it still looks fantastic
I love how much emotion that beast carries. I feel for it already.
Yo MaMa84
05-21-2009, 05:01 PM
so.....uuummm. I don't get it. I've never played ICO or SOTC.....even though i've heard nothing but good stuff. What genre of game would this be? because it looks kinda poetic. Like it would be alot of beautiful scenes, not much dialogue, character development by observation, etc....
I wouldn't say it's my kinda of game....because i love shooting first and ask questions later. But this seems interest i guess. Something new.
Someone wanna fill me in please?
@Yo MaMa84
Lots of platforming, character development between usually you and another person or animal/creature in the game, beautifully haunting music, huge and expansively beautiful vistas in forbidden lands, light swordplay and bowplay, huge ancient mythological creatures, silence, loneliness, adventure, wonder, emotion, love and attachment. Endings left to your imagination.
Basically the opposite of shoot first and think later and if you had to shoot you would have to figure out how by usisng your environment or sometimes your enemies are the environment and question why you just shot and sometimes feel guilty that you did shoot and question if they truly were your enemies.
Basically Uedas games are the Mona Lisa of the gaming world.
Yo MaMa84
05-21-2009, 05:36 PM
@Yo MaMa84
Lots of platforming, character development between usually you and another person or animal/creature in the game, beautifully haunting music, huge and expansively beautiful vistas in forbidden lands, light swordplay and bowplay, huge ancient mythological creatures, silence, loneliness, adventure, wonder, emotion, love and attachment. Endings left to your imagination.
Basically the opposite of shoot first and think later and if you had to shoot you would have to figure out how by usisng your environment or sometimes your enemies are the environment and question why you just shot and sometimes feel guilty that you did shoot and question if they truly were your enemies.
Basically Uedas games are the Mona Lisa of the gaming world.
Thanks. Sounds interesting. I guess this wouldn't really have a specific genre then huh.
LaLiLuLeLo
05-21-2009, 06:13 PM
@Yo MaMa84
Lots of platforming, character development between usually you and another person or animal/creature in the game, beautifully haunting music, huge and expansively beautiful vistas in forbidden lands, light swordplay and bowplay, huge ancient mythological creatures, silence, loneliness, adventure, wonder, emotion, love and attachment. Endings left to your imagination.
Basically the opposite of shoot first and think later and if you had to shoot you would have to figure out how by usisng your environment or sometimes your enemies are the environment and question why you just shot and sometimes feel guilty that you did shoot and question if they truly were your enemies.
Basically Uedas games are the Mona Lisa of the gaming world.
Nah, more like the Sistine Chapels. The Mona Lisa is rather unremarkable once you see it in person.
Nah, more like the Sistine Chapels. The Mona Lisa is rather unremarkable once you see it in person.
Normally i would agree but Leonardo was always my favourite ninja turtle :pinky:
Thanks. Sounds interesting. I guess this wouldn't really have a specific genre then huh.
If you absolutely had to define it, it would most likely fall under the 'Adventure' genre.
All their games, and this one seems no different, are adventure and exploration games with some puzzle solving. Non of them are 'action' in a sense of fighting. You do fight, but it is extremely limited to what they make you feel as a 'must or die' kind of way rather than how most 'action' games when you are incouraged to attack anything that move to make you feel 'badass'. Also, previous games are one of those rare games that, for me at least, feel 'pure' and artful. It is like watching some of Myazaki's finest work.
These games have minimal to no speech at all, yet convey so much emotion than most games made. The new project looks to extend that.
You should at least rent the past games. You can find them dirt cheap in the used sections, eBay, PC emulation or whatever, but they are definitely an experience you wouldn't want to miss out on. You own it to yourself as a human to at least try them out.
You do fight, but it is extremely limited...
I found the fighting and puzzle solving in SOTC to be so intertwined that I couldn't tell the difference. Fighting IS the puzzle. Or the puzzle is the fighting.
Some battles with the colossi lasted well over an hour, but I never died in the game. It wasn't hard, but at the same time not easy. Have to say it may be my favorite game ever.
Totally agree with Z's points including that you owe it to yourself to try em. I just found ICO used for $20 and bought it right up. :D
Yo MaMa84
05-22-2009, 03:45 PM
All their games, and this one seems no different, are adventure and exploration games with some puzzle solving. Non of them are 'action' in a sense of fighting. You do fight, but it is extremely limited to what they make you feel as a 'must or die' kind of way rather than how most 'action' games when you are incouraged to attack anything that move to make you feel 'badass'. Also, previous games are one of those rare games that, for me at least, feel 'pure' and artful. It is like watching some of Myazaki's finest work.
These games have minimal to no speech at all, yet convey so much emotion than most games made. The new project looks to extend that.
You should at least rent the past games. You can find them dirt cheap in the used sections, eBay, PC emulation or whatever, but they are definitely an experience you wouldn't want to miss out on. You own it to yourself as a human to at least try them out.
I found the fighting and puzzle solving in SOTC to be so intertwined that I couldn't tell the difference. Fighting IS the puzzle. Or the puzzle is the fighting.
Some battles with the colossi lasted well over an hour, but I never died in the game. It wasn't hard, but at the same time not easy. Have to say it may be my favorite game ever.
Totally agree with Z's points including that you owe it to yourself to try em. I just found ICO used for $20 and bought it right up. :D
ok, i will try them out. As soon as i remember who i loan my PS2 to. because i don't have the BC PS3.....I wish they would bring out the software emulation so i can replay GOW 1&2
Red_Eyes
05-22-2009, 10:25 PM
If you absolutely had to define it, it would most likely fall under the 'Adventure' genre.
Game: SoTC
Genre: Game of the Year
curryking1
05-22-2009, 11:21 PM
The word adventure is a pretty broad term lol. I think it's pretty clear that Shadow of the Colossus fits in there.
Other games in the same category with more X or less Y doesn't make SOTC any less of a game just because it's also an adventure game.
But anyway, yeah, ICO and SOTC are just two amazing adventure games, and just some of the most wonderful games ever. Just pure awesome.
LaLiLuLeLo
05-23-2009, 12:05 AM
Game: SoTC
Genre: Game of the Year
Yeah that's the most accurate.
What game is that? shadow of the colossus. What kind of game is it? THE BEST KIND!
mokmok
05-23-2009, 01:13 AM
All the Team ICO games somehow have the ability to engage with the player on an emotional level. I don't think I've played any other series that has done this so effectively.
Shadow of the Colossus is somewhere between adventure and action puzzle. You have to travel, find and kill the puzzles in order to progress through the storyline.
Game: SoTC
Genre: Game of the Year
Well, agreed.
drakkar
05-24-2009, 01:38 AM
Weird request, but does anybody remember gamesblow? I am hoping/wondering if anybody has his next team ico game posts saved or recalls the gist them. Any help would be appreciated.
frosty
05-24-2009, 01:47 AM
from around here or elsewhere on the net? if it's here just do a member search.
drakkar
05-24-2009, 02:09 AM
No not a member, on the net. But I can't seem to find it. I believe it was outlining two games in production. I was hoping somebody saved the post, as the blog is gone. I remember that one game was to do with Oceans and Norse runes labelled as Endless Abyss, it is the other games description that eludes me. I wanted to match or not the info with the trailer footage.
http://www.neogaf.com/forum/showpost.php?p=15979526&postcount=3021
!!!Btw guys, I have GREAT NEWS!!!!.
I visit a CG forum, and there's a guy there who works at Santa Monica. Well he just said that he originally saw this exact trailer in fall 2007 (along with a Heavy Rain trailer).
This confirms what I thought; that this trailer is nearly two years old.
Prepare. For your mind. To be fucking blown at E3!
Sony Gameshare (internal annual presentation of the whole Sony lineup) ,october or november 2007.
#1 most impressive stuff of the show:TRICO trailer
#2 was Heavy Rain with a demo uncknown to the public.As already stated, the trailer is at least 1.5 years old.
frosty
05-24-2009, 12:41 PM
The recent ‘leak’ of the Project Trico movie might still hold yet more surprises, as it appears that the video, which some now believe to be a staged release as opposed to anything more sinister, is cut off before the end if a couple of posters on NeoGAF are to be believed. Firstly, a few people have told us that the video is actually meant to run five minutes, rather than the three and a bit that the one on PlayStationLifeStyle shown does, and that at the very end of the uncut, full video is a projected release date: 2009.
Now, naturally this doesn’t mean anything - the video was originally put together over a year ago and as we know, many projects overrun any timescales they might have, but it’s interesting to learn that the game, whatever it’ll end up being called, was originally meant to be with us within 7 or 8 months. There’s also talk of a newer version of the trailer, and although we personally haven’t seen this new and improved iteration we’re salivating, literally, at the prospect of what this could contain.
We’re desperately hoping to see something new (and this time, official) on Team Ico’s third title at E3 next week.
Heavy Rain is apparently a 2010 title now, and I don't expect Trico to be out this year either.
It wouldnt be a good idea to release those two games during the end of year madness when they will get lost in a sea of titles. Even though id like to play them a soon as possible it would be best to see them in the February to June Window next year. GOW3 and GT5 on the other hand should have been a year end release and hopefully could be.
I have a feeling MAG will get delayed also which leaves Naughty Dog and Insomniac again to take up the slack for studios like Polyphony. So much for the year of the PS3.
drakkar
05-25-2009, 08:43 PM
I don't think it would be bad to release it at the end of the year, especially if it is coupled with a price dropped PS3. But I fully expect it to be a 2010 title.
curryking1
05-26-2009, 12:13 AM
Screw that. I don't care what value TrICO has to SCE now or later, I want the game as soon as ***king possible.
There are things that can wait, and then there are Team ICO games.
Raitei
05-26-2009, 12:09 PM
I'm going to want to see a lot more from this game. Ico never really grabbed me that much, but SoTC did.
So who knows where this will go
It looks like ICO with a colossus.
solidsnakejej
06-02-2009, 09:00 PM
Request name change
I bring pictures:drool: direct feed Motherf*ckers
http://i43.tinypic.com/35d2k4g.jpg
http://i42.tinypic.com/23mloxj.jpg
http://i39.tinypic.com/16iz9c4.jpg
http://i43.tinypic.com/qpnqd0.jpg
more
http://www.scee.presscentre.com/software/detailTab2.asp?SoftwareID=39650
Chris Metal
06-02-2009, 09:10 PM
Holy s***you getting +rep boy
cliffbo
06-02-2009, 09:29 PM
now this is why i got into gaming...
solidsnakejej
06-02-2009, 09:34 PM
http://i40.tinypic.com/2mzie5j.gif
http://i40.tinypic.com/1z4winn.gif
TEEDA
06-02-2009, 09:42 PM
Old
http://i42.tinypic.com/2hi8o4k.gif
New
http://i44.tinypic.com/2rxbgjt.gif
Red_Eyes
06-02-2009, 10:24 PM
Fur/feather shader is fucking incredible!!!
solidsnakejej
06-02-2009, 10:35 PM
Lighting:buldge:
http://i39.tinypic.com/e17xwy.gif
TEEDA
06-02-2009, 10:41 PM
Lighting:buldge:
http://i39.tinypic.com/e17xwy.gif
Looks like my german shepered
http://i39.tinypic.com/2n83i8j.jpg
:lol:
Chris Metal
06-02-2009, 10:48 PM
hahaha! +rep
masteratt
06-02-2009, 10:48 PM
So so beautiful *tear*
Even the trailer had me emotion-ed up.
OmniStalgic
06-02-2009, 10:53 PM
whoa....by far this honestly impressed me the most...
man...Team Ico are just so talented, I feel angry that more gamers don't support titles like this. It should outsell Halo if more people (mature people) had a way of seeing this.
WOW--PS3 is worth of purchase just to play this game, it's made of Win..
Diresu
06-02-2009, 11:12 PM
Major ownage. Can't wait.
Where's the trailer? I missed everything today :cry2:
TEEDA
06-02-2009, 11:35 PM
Where's the trailer? I missed everything today :cry2:
WqvIITrYdyo&fmt=18
solidsnakejej
06-02-2009, 11:35 PM
Parts of the trailer in HD
http://www.gamersyde.com/news_7970_en.html
I am crying like a baby from so much emotion and I am man enough to admit it!
Fuck team ICO is fucking FUCK Gods of fucking awesomnessnessness fuckage owning!
Did I say fuck enough?!
cliffbo
06-03-2009, 01:13 AM
that's new footage!
edit. that was from the conference. it crashed while it was playing. was there any other new footage?
curryking1
06-03-2009, 01:43 AM
I was already expecting this game to be ***king amazing and it still owned the ***king bejeesus out of me!
LaLiLuLeLo
06-03-2009, 02:39 AM
http://img.photobucket.com/albums/v368/Lalilulelo/gifs/jizzinmypants.gif
TimmyJ
06-03-2009, 02:43 AM
Team Ico games really seem to stand out from the crowd - they make me proud of the very medium of videogames
solidsnakejej
06-03-2009, 02:59 AM
Full HD gametrailers
http://www.gametrailers.com/video/e3-09-the-last/50352?r=1
Also article in Famitsu. After the MGS ones
http://wiieveryday.blogspot.com/
blurton
06-03-2009, 06:15 AM
awesome to the max degree of sploogeness
Thanks for the trailer, solidsnakejej.
..I'm going to be crossing my fingers that Koh Otani is composing the music again.
JasonXe
06-03-2009, 09:23 AM
some tlg shots
OmniStalgic
06-03-2009, 01:14 PM
WhoA!!!! hawt!!! Jason is killing hte pics!!!
TEEDA
06-03-2009, 01:26 PM
Here's one more 1080p
http://img171.imageshack.us/img171/5883/wqdjyalcf8o7k4hehragrif.th.jpg (http://img171.imageshack.us/my.php?image=wqdjyalcf8o7k4hehragrif.jpg)
+ few details :
First, some naming issues. The game that eventually came to be known as The Last Guardian has been referred to by fans for some time now as "Trico," as it's the third project from the team that gained world attention with ICO on the PS2. You might also start hearing about the game by another name: "Hito Kui no Oowashi Toriko." That's the official Japanese name, as listed in Famitsu. It literally translates to "The Giant Man-Eating Eagle Toriko." More on the word "Toriko" in just a bit.
The "Oowashi," or "Giant Eagle," part of the title is what the development team uses to refer to the bird-like giant, Ueda told the magazine. Since Sony's American offices haven't shared official terminology for the creature, and since referring to it as "creature" is not particularly ideal, we're going to call it "eagle" for the time being.
According to Ueda, having a giant living creature was the first idea to emerge when creating the game. Ueda hoped to make the relationship between the player and Agro, the horse from Shadow of the Colossus, a bit more central to the game design this time.
As you might have guessed, players take control of the little boy from the trailer. The basic game design has the boy being young and thus weak and lacking abilities. The giant eagle makes up for these areas. As a young boy, the main character cannot rely on his strength to get past obstacles. However, perhaps he can overcome some trials by bringing the eagle with him.
Famitsu noted that the movements of the creature are extremely natural. Ueda explained this by recalling how he took care of not just dogs and cats in his childhood, but a variety of other animals as well, including monkeys and ducks. This gave him a sense for the motions of a variety of animals.
His childhood experience with animals also appears to have influenced his games in another way. You might have noticed how verbally quiet ICO and Shadow of the Colossus are. Ueda feels that this particular type of setting comes from the fact that animals don't speak.
There's a care aspect for the eagle as well. You can feed the eagle and remove spears and arrows that have pierced it. Ueda feels that the development staff will have to take care to strike a balance and make sure the care aspects do not becoming a chore.
Growth and stage puzzles are major elements to the game. There are platforming aspects as well -- you can climb, grab things and crawl.
The flow of the game is a bit of a mystery right now. Asked if your movement through the stages will be seamless, Ueda said that it's seamless as far as there being no load times as you move about. However, there is an order to the locations that you visit.
Also something to keep in mind as you work through the levels is that eagle's level of intellect isn't all that high (this is what Uedo said -- don't send nasty e-mails to us). It may not move according to your expectations. As an example, you may be able to clear an area if the eagle would just sit still. However, the eagle ends up moving.
Ueda's comments were even more vague on the online possibilities for the game. He would only say there are things they'd like to do with online, but that he could not say if it will be possible to realize them.
For this third project, Team ICO is making use of some advanced technology. Different from their past titles, they're using real physics. As an example of this, Ueda made note of a scene where the creature eats a barrel. This is not done with motion capture, but with actual physical calculations involving the barrel and the creature's mouth.
The staff is paying great attention to one particular environmental effect: wind. The wind determines how the eagle's feathers sway. Each feather is processed individually.
curryking1
06-03-2009, 02:59 PM
This is RETARDED. *cries in a corner because of how good it is*
Rorange T-rex
06-03-2009, 03:04 PM
http://i44.tinypic.com/9ksev4.jpg
Looks amazing.
I really like how the catratbird is very detailed but the kid is kind of stylized.
Sounds more awesome by the minute.
But I did notice one odd thing; how come the kid stands out so much? I know how you need to make the main character easily visable, but he looks like a completely different design model (like cel-shaded or something) and is extremely brighter than any of his surrounding. He feels floating in the scene. He looks photoshoped in.
Maybe this will change by release?
curryking1
06-03-2009, 03:23 PM
Looks final enough to me.
The characters were always smooth faced and a little cartoony in ever Team ICO game. That's just the style I guess.
The entire art style looks pretty much the same as ICO and SOTC to me, I wouldn't change a thing.
The only reason he was brighter sometimes is because his shirt is like pure white. Whatever HDR they used, that's the results that are in.
When you see him pet the animal's head and the animal's white feathers are oriented in the same way you can see both the feathers and shirt are equally bright.
cliffbo
06-03-2009, 06:14 PM
from that last bit of the trailer i would suggest that there are stealth sections too
Sounds more awesome by the minute.
But I did notice one odd thing; how come the kid stands out so much? I know how you need to make the main character easily visable, but he looks like a completely different design model (like cel-shaded or something) and is extremely brighter than any of his surrounding. He feels floating in the scene. He looks photoshoped in.
Maybe this will change by release?
I'm playing ICO for the first time now. The manual mentions that the princess (who has that same glow) is partly in the spirit world, partly in the physical. Just a thought for an explanation.
cliffbo
06-03-2009, 06:46 PM
this is the game the BBC guy saw by the way...
GTAce
06-03-2009, 07:04 PM
:lol: What else?
curryking1
06-03-2009, 07:24 PM
Guys... the glow is on the kid's shirt... not on the kid himself.
He's not the equivalent of a Yorda by any means.
I'm playing ICO for the first time now. The manual mentions that the princess (who has that same glow) is partly in the spirit world, partly in the physical. Just a thought for an explanation.
Nah, this kid isn't like that. His clothes might be light reflection (and a shitload of it) but even without the white clothes, he still looks out of place. Everything else fits except him.
We'll see.
The BBC Journalist's Big Game Was: The Last Guardian (http://www.psxextreme.com/ps3-news/5248.html)
"I’ve carried this secret for so long that it is an incredible relief to finally be able to talk about it openly. Obviously, the length of time that has passed between my first glimpse of the game and its unveiling at E3 means that it is impossible for the Last Guardian to live up to the hype built around this so-called ’secret BBC game.'
As a passionate gamer I’m really excited to see what the final playable game will be like. Ico and Shadow of the Colossus are such great titles, and the studio behind them so talented, that while there is a lot to live up to there is plenty of reason for optimism."
GTAce
06-03-2009, 08:29 PM
Yeah i already laughed at this a couple of posts above. LOL
AbominatioN
06-04-2009, 09:01 PM
This video must be a lot better than the one from gametrailers...
http://www.megaupload.com/?d=WU6FW735
blackdrgn
06-04-2009, 10:32 PM
It sounds terrific, taking care of the gryphon, I wonder if it has a changing emotion. You could pull out arrows and care for it so it grows more fond of you (could affect gameplay) or you could ignore the creatures injuries & so it becomes moody or timid around you.
That would be awesome, something someone pointed out earlier about 2 different gryphons (1 darker than the other), that could be the same gryphon but just changes depending on how well you care for it?
I don't know, it's all just speculation for now.
I am not afraid to admit that I shed man-tears when Agro fell. God knows what will I do when I finish this game.
For the sake of your babies' future, pray I don't have access to a gun. Pray hard.
curryking1
06-05-2009, 03:01 AM
Hmmmm...
I don't think Team ICO will want to set a meter for the integrity of the emotional connection between the beast and player.
From what I think Team ICO likes to do I would guess that anything the player character does with the beast will be at one end positive/moving forward in the 'level' or at the other end won't result in any meaningful response.
Any inaction or neglect the player tries to show the beast will just end up with a lack of response from or at most there will be a short, temporary negative response that barely affects the current situation, and with no affect later on.
Firstly, I think it will complicate the game. By adding that type of variability it has to show some sort response by the beast. If it's just a different way the beast 'looks' at the player, that's a little soulless. If it just changes the agreeability of the beast it just slows down the gameplay and the player being under control is always important. If it varies the paths the beast will take the player then multiple paths will have to be structured.
The second reason I think this won't happen is more reason I think though. It is that I think the variability will not achieve the goal/objective of the Team ICO directors and Ueda's vision and purpose for having animals in games. I don't think animals are in Ueda's games for the purpose of having pets and treating them a certain way, far from it. The purpose of the animal in these games are the best friend, this unbreakable, unspeakable bond of 'I would never wrong you.' Varying emotions between love/hate denies the fantasy of such a beautiful bond that embodies Team ICO games.
Similar to Shadow of the Colossus I don't think you will ever be able to make Agro 'angry' at the player. Agro will run away if you aim an arrow at him, short and temporary response, but it has no effect on his loyalty to the player. Hitting Agro with arrows or swords doesn't result in any change in Agro. He doesn't get hurt either lol. Not that this is complete justification, my justification is more in the paragraph above.
I think more possible is the growth of the beast, growth in talent. CW mentioned this in a post a few days ago, that's something I think is more suitable for The Last Guardian.
However, I also think the game will enter scenarios through the story itself where feelings between the beast and character will change. Why? Because in this game it appears that the focus of the game has shifted from just the environment to the bond of the characters and the environment together. I think these changes in the bond formed between the two will be part of the story and part of the 'levels' of the game.
Maybe to start there will be wonder, reservation and miscommunication, later there will be more confidence in one another, and maybe, just maybe there will be crises or confusion from outside or between our two protagonists to overcome as well. I think that sort of storybook experience is far greater than any pet simulation (not to oversimplify your idea though).
blurton
06-05-2009, 10:36 PM
so i saw somewhere that maybe the creature is called a toriko, which they said is a combination of bird and cat or something
and when you say it fast, it sounds like trico
so maybe we knew all along what its name was, WE WERE SAYING IT THE WHOLE TIME, BUT POSSIBLY MISPRONOUNCING IT!!!!!!!!
curryking1
06-05-2009, 11:22 PM
Such a theory is not out of the question!!
Lol, that would be funny. It's probably true also haha.
TrueVCU
06-08-2009, 10:21 PM
http://penny-arcade.com/images/2009/20090608.jpg
TrueVCU
06-08-2009, 10:36 PM
Option 3: Both die
Option 4: as yet unseen and presumably mute female character dies
curryking1
06-08-2009, 11:47 PM
They won't fly away into the sunset?! :cry2:
masteratt
06-09-2009, 01:14 AM
So much for my 'one of them turns into an evil alien and conquers the planet' theory.
Diresu
06-09-2009, 01:32 AM
I still think the bird is just going to end up eating the kid.All the run around first is just to tenderize him.
jaxmkii
06-09-2009, 02:50 AM
having lived on a farm with large birds like emues and casuarys all i can say is... im not picking up that things shyt!
LaLiLuLeLo
06-09-2009, 03:05 AM
Such a theory is not out of the question!!
Lol, that would be funny. It's probably true also haha.
hm. Bird = Tori, Cat = Neko
Tori * Neko = Toriko? Hmmmmm I think so.
EDIT:
(I originally confused toki and tori. Toki means time, and Toki Tori was the name of a game (Time bird).
curryking1
06-09-2009, 03:35 AM
You friggin' noob Lali.
Edit - No one really died at the end of SOTC though. Penny Arcade are even more noobs.
Nobody really died at the end of ICO either. But if I had to guess, something bad will happen, and it's most likely going to happen to the creature.
New screenshots!
http://i40.tinypic.com/f1ff51.jpg
http://i41.tinypic.com/hwixxj.jpg
http://i39.tinypic.com/2qwzd44.jpg
http://i43.tinypic.com/2qsuko0.jpg
http://www.gpara.com/article/cms_show.php?c_id=14072&c_num=14
i still want ICO HD and SOTC HD as a PSN games
or together as a box game.
as i am dreaming maybe they can remake those games
on the engine for the LAST GUARDIAN
and put them on the disc as a unlockables :buldge:
Whatever happened to the SOC online rumours? I think it was VG who was pretty insitent about that?
SadPanda
06-09-2009, 02:24 PM
They vaporized.
blackdrgn
06-09-2009, 03:22 PM
I wonder what those markings are about on the arms & legs of the boy?
(probably a full body tattoo aswel)
Edit: those are some amazing pics VG
If any of Fumito Ueda's past games are anything to go by, it probably means he's "cursed".
Whatever happened to the SOC online rumours? I think it was VG who was pretty insitent about that?
Not really. It's just that the PS lifestyle guy was completely spot on regarding announcements at E3, and he said that there would be a "colossal" announcement. And there was, as actually they were the ones who leaked the old TLG internal trailer before E3. But since he was so informed, I really thought we would be getting something else instead, as I never expected this one to appear sooner than at TGS.
The Last Guardian Trailer Comparison (HD) between target trailer and actual trailer :
http://www.gametrailers.com/video/trailer-comparison-the-last/51780
cliffbo
06-21-2009, 07:54 PM
fuck every other game! i want this so much
blackdrgn
06-21-2009, 08:34 PM
watching the camparisons, they are such an amazing team, it looks like they really try to get it perfect, I admire that.
Segitz
06-21-2009, 08:42 PM
I am not sure why GT calls the old one target RENDER though... It might be touched up and whatnot, but I still guess it ran in-engine, since the endresult is clearly more or less "the same" (if not for many refinements).
OmniStalgic
06-21-2009, 11:16 PM
this is Game of the year....
I'm trying to stay away from violent games so much, believe it or not, I think it does have an effect on you, and I don't like real violence--so I'm trying to stay away from the imaginary "real" stuff...
Titles like this make it all the more worth it. Uncharted 2 and Last Guardian are really making me happier I got my PS3...
curryking1
06-22-2009, 12:31 AM
I am not sure why GT calls the old one target RENDER though... It might be touched up and whatnot, but I still guess it ran in-engine, since the endresult is clearly more or less "the same" (if not for many refinements).
That's extremely... disconcerting... there's no proof either way... GT really can't say that at all....
Hurray for more information derived from nowhere...
frosty
06-22-2009, 04:13 AM
this is Game of the year....
I'm trying to stay away from violent games so much, believe it or not, I think it does have an effect on you, and I don't like real violence--so I'm trying to stay away from the imaginary "real" stuff...
Titles like this make it all the more worth it. Uncharted 2 and Last Guardian are really making me happier I got my PS3...
___________
Too much of anything is bad, too much heavy music can lead to stress, too much violence can do the same. Just like I prefer to toss in something mellow in the CD player once in a while, though I see nothing wrong with that which is far from mellow. It's just a matter of the right time, right place. It's never good to oversaturate yourself with too much of anything. Variety = good!
LaLiLuLeLo
06-22-2009, 05:14 AM
this is Game of the year....
I'm trying to stay away from violent games so much, believe it or not, I think it does have an effect on you, and I don't like real violence--so I'm trying to stay away from the imaginary "real" stuff...
Titles like this make it all the more worth it. Uncharted 2 and Last Guardian are really making me happier I got my PS3...
My thoughts on the matter:
http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1194992893334.gif
this is Game of the year....
I'm trying to stay away from violent games so much, believe it or not, I think it does have an effect on you, and I don't like real violence--so I'm trying to stay away from the imaginary "real" stuff...
Titles like this make it all the more worth it. Uncharted 2 and Last Guardian are really making me happier I got my PS3...
but what about u2 ? is there no violence ?
well and what about last guardian ?
they say that the little gryph will die violently at the end of that game...
yeah it all depends of your 'violent' definition.
i don't really get the imaginary 'real' stuff
but
it's true that the violence in the games have an effect on you
just like everything
but just think how working in the slaughterhouse or dissecting-room
would affect you.
as much as everything has an effect on you. you seem to
exaggerate it. it's not like while playing games something
will sneak at you and without you even notice anything change you in some kind of monster.
{devil voice} but maybe i am wrong :) {/devil voice}
EUROGAMER.Digital Foundry: Last Guardian Technical Analysis (http://www.eurogamer.net/videos/digital-foundry-last-guardian-technical-analysis?size=hd)
for me is just another excuse to watch the trailer again.
but some tech freaks can find there something interesting i think...
Segitz
06-24-2009, 11:21 AM
I am getting increasingly fed up with "Digital Foundry"... ALL their shit is talk down on Sony... And this is the same again... Instead of talking about the good stuff, he nitpicks the bad looking stuff NOBODY sees when playing the freaking game in the end.
SadPanda
06-24-2009, 01:31 PM
I am getting increasingly fed up with "Digital Foundry"... ALL their shit is talk down on Sony... And this is the same again... Instead of talking about the good stuff, he nitpicks the bad looking stuff NOBODY sees when playing the freaking game in the end.
True, but we've nitpicked the hell out of FFXIII ... :speech:
Segitz
06-24-2009, 02:56 PM
True, but we've nitpicked the hell out of FFXIII ... :speech:
Yes, but not on the frontpage... I mean, I could've done it if I wanted to, but... NO, this isn't "serious" journalism... EG is going down the drain with their bias (more interestingly, EG.de is MUCH less biased)
It's just, most games, if not all today are +-on par by now, yet they ALWAYS find stuff, that is SOOO marginal, but still give the 360 ALWAYS credit for "better games"... FOR FUCKS SAKE, the difference is doesn't make a difference.
SadPanda
06-24-2009, 03:29 PM
Yes, but not on the frontpage... I mean, I could've done it if I wanted to, but... NO, this isn't "serious" journalism... EG is going down the drain with their bias (more interestingly, EG.de is MUCH less biased)
It's just, most games, if not all today are +-on par by now, yet they ALWAYS find stuff, that is SOOO marginal, but still give the 360 ALWAYS credit for "better games"... FOR FUCKS SAKE, the difference is doesn't make a difference.
Well that aligns the perspective a bit more.
and i was thinking that they only pointed out that it's real time and not CGI
well i don't know that much about tech stuff but i haven't seen anything wrong
some small resoultion shadows.
but people can see how good it looks anyway.
and in the end scene
they admited that it looks like a perfect marriage of great tech nad art direction.
well
maybe you are over reacting
or i am too big ignorant :)
SadPanda
06-24-2009, 04:54 PM
In the end I'd rather have TLG being able to pull off great tech and art direction than High Voltage Software getting comments about how nice the art direction is... but the tech not being able to pull it off. X_X
Eurogamer are really pathetic. You guys should have read how they ripped apart the Uncharted mutiplayer Beta. Funny how Digital foundry never investigates Microsoft games like Fable 2 and Gears of War 2 that had so many problems ranging from game ending bugs in Fables and shops you cant buy from to broken multiplayer in Gears of War 2 that is still receiving patches to this very day.
Yesterday they had to publicly apologise to EA for reviewing code from their debug unit instead of the retail code. The review suddenly changed from a 5 to an 8.
OmniStalgic
06-27-2009, 07:07 PM
but what about u2 ? is there no violence ?
well and what about last guardian ?
they say that the little gryph will die violently at the end of that game...
yeah it all depends of your 'violent' definition.
i don't really get the imaginary 'real' stuff
but
it's true that the violence in the games have an effect on you
just like everything
but just think how working in the slaughterhouse or dissecting-room
would affect you.
as much as everything has an effect on you. you seem to
exaggerate it. it's not like while playing games something
will sneak at you and without you even notice anything change you in some kind of monster.
{devil voice} but maybe i am wrong :) {/devil voice}Violent as in God of War. Visceral, extremely bloody, and realistic removal of body parts. Get my drift?
You become more immune to terrible things, and overtime, things don't seem so terrible anymore. It's not too much violence, it's how violent certain entertainment is. Some games glorify violence, which are the ones I'm beginning not to enjoy.
Violent as in God of War. Visceral, extremely bloody, and realistic removal of body parts. Get my drift?
You become more immune to terrible things, and overtime, things don't seem so terrible anymore. It's not too much violence, it's how violent certain entertainment is. Some games glorify violence, which are the ones I'm beginning not to enjoy.
fair enough.
you can refuse to play games that glorify mindless violence it's quite normal
but i still disagree about getting immune to terrible things.
yeah sure you can see it different but they don't get more or less terrible because of that.
it's not that easy.
simply by knowing history and even watching news you are exposed to
many terrible things still ignoring them is not the way to go.
blackdrgn
06-28-2009, 03:02 AM
Omni is right about getting less reactions about violence, I read:
http://www.eruptingmind.com/reptilian-brain-behavior/
& scroll down to 'Mixing Triggers' in particular, it describes how our brains become 'immune' to certain levels of violence etc. & eventually you need a stronger 'trigger'.
Like how if you watch enough scary movies, eventually they bore you because they don't get the intended reaction.
"And if you have been exposed to something repeatedly, you become desensitised to it. Meaning a stronger trigger is needed to create the same response a weaker trigger used to create."
and incase you need the original source that has all the links to other pages:
http://www.eruptingmind.com/effects-of-tv-on-brain/
Anyway, 'The Last Guardian' is going to rock your socks (I'm still not very fond of the name though).
Freeman_JI
06-28-2009, 03:48 AM
Yes, but not on the frontpage... I mean, I could've done it if I wanted to, but... NO, this isn't "serious" journalism... EG is going down the drain with their bias (more interestingly, EG.de is MUCH less biased)
It's just, most games, if not all today are +-on par by now, yet they ALWAYS find stuff, that is SOOO marginal, but still give the 360 ALWAYS credit for "better games"... FOR FUCKS SAKE, the difference is doesn't make a difference.
I always found their tech analysis pretty bias free the author regularly posts at Beyond3d a well respected technology site where he receives comments feedback and suggestions.
Digital Foundry don’t review game but do 1:1 tech analysis. If one version has a higher mean frame rate, less torn frames, better textures, lighting ect they will point it out.
(more interestingly, EG.de is MUCH less biased)
woops i read over this part of your post, ie I agree.
Segitz
06-28-2009, 08:24 AM
I always found their tech analysis pretty bias free the author regularly posts at Beyond3d a well respected technology site where he receives comments feedback and suggestions.
Digital Foundry don’t review game but do 1:1 tech analysis. If one version has a higher mean frame rate, less torn frames, better textures, lighting ect they will point it out.
woops i read over this part of your post, ie I agree.
I know, I visit B3D regularly too. But still he always finds some moronic reasons to say the 360 version is the BETTER version, which I find too much. My problem with it is, that the games he tests often just aren't that much different. For example Fallout 3 and Resident Evil 5... the slightly lower framerate doesn't break the game, and neither would it make it a better game if it had a better framerate.
So, my problem with it is, that he takes sides for reasons, that aren't there.
Omni is right about getting less reactions about violence, I read:
http://www.eruptingmind.com/reptilian-brain-behavior/
& scroll down to 'Mixing Triggers' in particular, it describes how our brains become 'immune' to certain levels of violence etc. & eventually you need a stronger 'trigger'.
Like how if you watch enough scary movies, eventually they bore you because they don't get the intended reaction.
and incase you need the original source that has all the links to other pages:
http://www.eruptingmind.com/effects-of-tv-on-brain/
Anyway, 'The Last Guardian' is going to rock your socks (I'm still not very fond of the name though).
yes i agree with that brain get used to violent pictures.
i was only trying to say it is not such a big deal
there is no simply connection between brain geting less reactions
about violence on screen and things in reality getting less terrible for you.
i mean they can look less terrible but you still have your brain and you still
can think about it.
it's not like you change in zombie / your brain is turning off.
and what is so great about HIGH sensitivity for picture violence ?
is it that good ? ignoring all the disturbing images
could lead to some extreme reactions on it in the end.
yeah it's nothing that bad because you still think/use brain beside
this reaction which will fade anyway.
LaLiLuLeLo
06-28-2009, 03:30 PM
I'm gonna change the thread title and drop 'trico.' Yayyyy.
masteratt
06-28-2009, 08:15 PM
I'm gonna change the thread title and drop 'trico.' Yayyyy.
"I'M HELPING! I'M HELPING!"
:p
LaLiLuLeLo
06-29-2009, 12:20 AM
Hehe.
Early morning moderating.
06 July 2009
Team ICO Gamers Blog: Dreams about Reality - Fumito Ueda's Legacy (http://teamicogamers.blogspot.com/2009/07/dreams-about-reality-fumito-uedas.html)
Posted by Redmond
Marcus translated for us this interview with Fumito Ueda by Swedish magazine LEVEL.
Written by: Thomas Wiborgh
Interview by: Fredrik Schaufelberger
Translated into English by: Marcus
Fumito Ueda creates the most beautiful of fantasy worlds, though what he struggles for is to create something that resembles our everyday reality.
He wants to leave something for future generations but doesn't want to see his games in a museum.
He prefers to stay working at his desk but gives LEVEL a chance to get to know one of the modern gaming-world's most original designers a little better.
Ueda looks a little lost.
He's once again the focus of attention without necessarily wanting to be so. The shy game designer seems to be caught between the will to explain when everybody misunderstands him and the will to just stay in his Tokyo office and let his games speak for themselves. His face is almost totaly free from signs that reveal his allnighters and the fact that he is soon to turn 40. His apperance is more like that of a young boy than a middleaged man.
Not since Shigeru Miyamoto gave interviews at ETCS 1998 at the age of 45, dressed in a colourful red t-shirt and a bright yellow plastic watch has somebody impersonated his own games so well.
Fumito Ueda always speaks in Japanese and with a calm thoughtful voice even though he clearly understands English as he from time to time stops his interpreter and corrects him when he is not satisfied with the translation.
When we meet him it's only days after the "Project TRICO" leak and while he doesn't comment on the game we soon understand what he means when he tells us that the new game lends inspiration from of his old school projects.
With a nostalgic smile on his lips he talks about how he filled an aquarium with sand and put an airpump at the bottom of it. A couple of meters away he put a big red button and encouraged people to get involved with his project. When the button was pressed the pump shot small bursts of sand in random directions and made the impression that something was living under the sand in the aquarium.
Ueda called this installation "The cat under the sand", and with this he wanted to make people curious and surprised. These are themes that have followed him from being a student to becoming an internationally acclaimed designer.
- My deepest hope is to entertain people. I know a lot of people point out how emotional my games are, but the way I see it I get to players' hearts by pulling their emotional strings, to make a person cry is never the goal but if I create an entertaining experience by using that tool I feel that I have succeded.
With the scenes from The Last Guardian fresh in our memory, it doesn't take much to see the connection to his earlier games, namely the relationship between someone weak and something strong. He seems more interested in the dynamics of two different creatures than any other game creator, from the way they have different basic conditions to the way they have to aid each other. It's also an interesting contrast to the rest of the gaming industry where games tend to circle around a physically or psychologically strong and powerful main character who is ready to carry the world's fate on their shoulders.
- One of the main reasons why I decide to design my games this way is because of the underlying game mechanics. Ico needed to be weak and the protagonst in Shadow of the Colossus too. Otherwise as a gamer you wouldn't identify yourself with them. It's also about credibility towards the puzzles and game world. A weak character makes easy looking puzzles work as they feel consistent. A powerful character could just beat the colossi with raw power, as you can imagine. There is of course something aesthetically appealing in a weak character in an adventure game, but it's also about me getting into the mechanics in a different way and therefore needing different tools.
It's an answer that would surprise most people who thought ICO and Shadow of the Colossus were aesthetic perfections. But it's also an answer that makes perfect sense when thinking of what he often talks about - namely realism.
The fact that his games look and feel the way they do perhaps comes from that he works so hard to hide the underlying mechanics of the games.
- I always want to use the full technical potential. Even before we start developing our games I try to predict how close to reality we can come, and then start working from that point. Reality is actually the key point. After we come to a conclusion regarding that we start deciding what type of game we are making and how it should look.
He laughs and seems to have found a new idea.
- I both hate and love the technical limitations. It's kind of a Catch-22 for me. If we don't have any limit to work from, it becomes hard to make anything good out of an idea. But if we on the other hand have a very distinct technical limit it's impossible to go beyond it. It will put the bar in a certain place without any way to raise it. It's thanks to that my games have a very special aesthetic profile. It's a way to make the player forget about technical limitations and focus on the gaming experience. If a player sees a beautiful landcape or pretty light effects that's probably what he will remember and not the bad texture next to it.
That the reason Ueda's games look so beautiful is because he is trying to make them look like our own (often grey) reality may seem strange. Maybe he is seeing something most people don't. His vision is good and so is his hearing.
Ueda talks about why he left ICO with almost no music at all, and instead focused on ambient soundscapes. It wasn't an active choice but rather something that came naturally. He asked Oshima, his composer, to try and make music that would fit every part of the game. It ended up being a heartbreaking soundtrack full of emotional strings and pianos. Ueda listened to the first track but felt that it somehow took away much of the illusion of strange reality he had been trying to create with the graphics. Ueda asked her to take away that track and instead replace it with naturally occuring sounds. History repeated itself and the first time Ueda played through the whole game he realised there was no music left. He became surprised because he had thought that at least half of the soundtrack was kept, but he trusted his gut feeling and kept his silent game as he felt that the game unconsciously told him it wanted to be that way.
- I could talk about realism here too, but instead I choose to call the sounds natural. For me they are just natural, nothing to notice, if you stood alone out in a giant forest you would hear the same sounds we put in ICO. Calm, wide, open landscapes like the ones in our games sound just like that. So why force something else into the soundtrack?
Ueda patiently explains that he doesn't talk about realism in the traditional sense, He is more than aware of the shadow creatures and supernatural events that occur in his games.
- If people don't believe what I'm trying to tell there is no need to tell it at all.
http://farm4.static.flickr.com/3201/2859519964_abe7ffebe5.jpg
Freedom and Theft
Something that kind of goes in the opposite direction to the ambition of reality is the fact that Ueda has created his own languages in his games. And The Last Guardian doesn't sem to be any different.
- A made-up language gives us freedom. I think that people can more easily identify with something he or she is interpreting themselves, but most of all it's about freedom in our development of the game. A real language creates invisible barriers for developers as real life voice acting is hard to change and replace. Most developers stay in that situation but I want to have as much freedom as possible. If we feel that something should be changed in the last minute, we have the possibility to do that. In ICO we actually made changes to the gold master just before mass production.
Fumito Ueda's well-known perfectionism shows itself once more. He talks about his inspirations and that his will to strive for fulfillment often makes it hard to enjoy culture.
- Inspiration comes from music, books and movies, but more than anything it derives from games. I play a lot of games and always look at them with a critical point of view. In the middle of a death-scene I can stop and think "That was a good idea but I could change it like this, correct that and make it much better."
One example is a little bit surprising - Grand Theft Auto 4. He talks about the biggest problem with that game being the lack of original game elements. The graphics are impressive but not the basic foundation which is just like the earlier versions. After making it clear that one of the last year's most beloved games was boring he continues to the next one. When we ask him if he had played Super Mario Galaxy - since it has a level that is a clear tribute to Shadow of the Colossus - he shows us a shy smile.
- Of course I have played it, I couldn't resist after hearing that Miyamoto-san was inspired by me. But I have to say that I had expected a little more. That particular level (and the rest of the game) wasn't as entertaining as it could have been. I think the press and the fans made too much of a fuss about him (Miyamoto) borrowing from me. And the atmosphere on the internet became a little heavy. What I'm critical against isn't the fact that they borrowed something that actually isn't even originally from me, but the fact that they didn't make anything more interesting out of it.
http://farm4.static.flickr.com/3207/2856413620_f3a8f132de.jpg
Impossible Expectations
To say that the expectations of The Last Guardian are staggering is hardly an exaggeration. He expresses a frustration that the press and fans make such a big thing out of, and find such pretention in his simple fantasy worlds. They are hailed and made out to be something they aren't, and never was intended to be. The silent relationship between Ico and Yorda was interpreted as a symbol of the problems with communication in modern society.
- We built the game around the concept of "holding hands."
He smiles.
- That's all there is to it, thats why Ico and Yorda don't speak. If they had been speaking the whole game mechanic would have been unnecessary, instead they communicate using the only way they know of, physically. The special language in ICO didn't make it into the game until the very last moment. At first, the plan was to make Yorda totally mute.
ICO was subtitled in the PAL version and if you played it again after completing it once, the symbols that represented their language were replaced by English text. This gave the game depth and clarity, but also robbed the game of some of its mystery.
When Ueda hears that we have played the PAL version he asks us how we liked it. He starts talking about the Japanese tradition to write everything out on screen with subtitles, something that is common in Japanese game shows and video games, and he comes to the conclusion that it was a very Japanese thing even in ICO. Shadow of the Colossus was also developed with the Japanese market in mind.
ICO was made with the huge PlayStation player-base in mind but ended up being released on the PS2, and after rather poor sales, Shadow of the Colossus was decided to be developed differently. In ICO it was important for everybody to identify with the characters, but Shadow of the Colossus was made for the hardcore players since those where the only ones who actually bought and liked ICO.
- We made the game for people like me, who love to play games, and that made Shadow of the Colossus a little more advanced than ICO. Every aspect of the game was raised to a new level and that unfortunately made the game selective and hard to get a grip on.
Fumito Ueda tells us that he feels just like any other hardcore gamer out there, but it's hard to think of this superfamous game developer as a regular hardcore game fan. He goes on and talks about how he gets hyped over upcoming games and makes countdowns and surfs international webshops to import games. He even takes days off from developing just to play new games.
http://farm4.static.flickr.com/3328/3594193047_e24bf83909.jpg
From Colossi to Kittens
Ueda keeps talking about Shadow of the Colossus, what he has described as a game full of compromisation. Because he can't talk about The Last Guardian directly everything he says becomes small clues and hints to what the game might actually be like.
- Riding Agro is something I have spent much time thinking about, I wanted to add enemies but felt it would become too much like other games and didn't want to do that. Today I think that the segments between the colossi feel like they are missing something, not enemies, but something else. Unlike what has been criticized though, I really like the long rides on Agro. They give the feeling of searching for something, if the search didn't take time and effort, finding the colossi wouldn't feel so rewarding.
Even though interviews with Ueda often end up in less than romantic rambling about game mechanics his games are always used in debates whether or not games can be seen as an art form.
- It's unbelievably honouring to hear my games being talked about as being art. I'v heard that you have a deeper game research in Europe. And nothing would make me happier than to hold a speech on the subject for those who concentrate on my games. I'm thinking of a university researcher who made a long document about Shadow of the Colossus. It was a 60 page long document about a game starring a boy riding around on his horse, fighting colossi to resurrect his loved one. Sixty pages about that seems a lot if you ask me, but I'm very honoured!
My intentions are never to make games that are art, It all comes from my background as an artist and my will to create things that I think are beautiful. The goal is to make games that are fun, entertaining and interesting to play. If people think that my natural style is art then I take that as a huge compliment but it isn't anything I'm aiming for.
It's easy to believe everything that Ueda says when you watch the trailer for The Last Guardian, everything looks so natural. the mythological creature (a cross between cat and bird as Ueda himself says) plays the role of the strong even though it seems young, maybe it's just a baby in need of constant care and guidance? It's a relationship somewhere between ICO and Shadow of the Colossus.
- To leave something to future generations would feel great. But I don't want my games to end up in a museum. I'd rather see that someone in a hundred years from now finds one of my games and play it. That way it's solid proof that I've made something timeless. and therefore lasting. That would be my legacy.
curryking1
07-07-2009, 02:52 PM
^AWESOME. Great find. Reading now...
Fumito Ueda always speaks in Japanese and with a calm thoughtful voice even though he clearly understands English as he from time to time stops his interpreter and corrects him when he is not satisfied with the translation.
^LOL! Hilarious XD
Edit - This guy is ***king genius. I am willing to be his pawn.
The way he talks about his goals with a game, weak vs. strong and the believability and relationship there, and double-edged sword of technical limitations is all the sort of characteristics I've associated with him... this is like a palette of all the characteristics I love in a developer...
Omg this guy is too good! :'(
Nice read KRA! Will rep you once i spread it around!
OmniStalgic
07-07-2009, 11:54 PM
Nice read indeed...thank you very much for finding that interview. I want to play this game tonight.
curryking1
07-08-2009, 01:54 AM
I deem KRA's post the greatest post ever made on the internet.
OmniStalgic
07-08-2009, 10:17 AM
I deem KRA's post the greatest post ever made on the internet.yeah man...I'm just sad this is an 2010 game...but we do get Uncharted 2 this year, so there's nothing more you want. I may get the next Ratchet too, seems to be a nice step above the last one.
Team Ico Gamers Blog: Famitsu PSP+PS3 The Last Guardian Shots (http://teamicogamers.blogspot.com/2009/07/twitter-update-famitsu-pspps3-last.html)
http://farm3.static.flickr.com/2676/3701033364_effc7162e1.jpg
http://farm3.static.flickr.com/2602/3701033366_0e8ff71947.jpg
http://farm3.static.flickr.com/2494/3701033368_89137fecee.jpg
does it mean that Last Guardian is coming to psp too ?
and about greatest post on internet.
i just copied it from greatest blog dedicated to greatest dev team :)
and older post from teh same ico blog
Famitsu Interview Report: Fumito Ueda talks about The Last Guardian (http://teamicogamers.blogspot.com/2009/06/famitsu-interview-report-fumito-ueda.html)
Posted by Redmond
The tale of the giant man-devouring eagle Toriko
Fumito Ueda presents his newest game, The Last Guardian
http://farm4.static.flickr.com/3368/3609781823_91747396bd.jpg
After Shadow of the Colossus hit shelves back in 2005, a shroud of mystery was placed on the small team at JAPAN Studio responsible for two of the greatest masterpieces of the old generation. Fumito Ueda and his team have kept quiet on their workings for four years, until today.
A fantastic trailer of nearly five minutes shows us what the best team at JAPAN Studio has prepared to unleash on PlayStation 3. And while "unleash" might be a strange word to describe a game being revealed it could not be more appropriate than this case.
The Last Guardian, or "The giant man-devouring eagle Toriko," like it is known in Japan, tells of a very unusual story of friendship. A boy bearing strange marks all over his body makes the acquaintance of a giant creature unlike anything you've ever seen on your TV. The owner of feathers and bird-like limbs but a feline face, Toriko is a mixture of creatures.
"We knew we could create a natural looking and moving animal in a game. We did it with Agro in Shadow of the Colossus. But when you're familiar with a particular animal, say a cat, you'd notice any little abnormality it will display on screen. You can notice it because you can compare what you're seeing with what you have at home.
http://farm4.static.flickr.com/3591/3591497475_ce6ff00c60.jpg
To avoid this problem, we decided to create an entirely new creature - a creature that is an amalgamation of many different animals. The team and I refer to it as Oowashi (Giant Eagle) but it has little like an eagle ignoring the feathers and tiny wings!"
This amalgamation, like Ueda calls it, looks too weird at first. We were very surprised by its look when we watched the trailer the first time. We are not alone as Ueda admits:
"Even I find it weird-looking, to tell you the truth. But creating something that cannot be recognised as an existent animal is what we were trying to do in the first place. We want to create something strange but having it move and behave naturally."
After the shock of seeing the creature, we set our eyes on its companion - a young boy wearing familiar-looking robes and adorned with marks all over his body. It's an unlikely duo, but fate brings them together.
http://farm4.static.flickr.com/3644/3590673948_6ff4ed35ea.jpg
"You could think that the relationship between the boy and Oowashi is very like the one between Wander and Agro in Shadow of the Colossus. You'd be right in a way, because the first thing we wanted to do with our new game was to make that kind of relationship the very heart of it."
As soon as Ueda compares Oowashi to Agro we can't help think there's something very, very different between the two.
"Even though the relationship aspect might start off familiar, as soon as you get that controller in your hands you realize it's a completely new type of relationship. Oowashi is not your loyal animal friend that your character spent countless days interacting with before the game even starts. Agro was already a very amicable partner at the beginning of Shadow of the Colossus. You'd whistle for him and he'd come in a few seconds, obeying your every command. Oowashi is not like that. The bond between you and him is not very developed as the duo have met for the first time very recently. You might have some difficulty even to grab its attention, perhaps needing to throw something at it to make it look at you. You'll need to learn the pattern of its behaviour, which unlike Agro's is very complex. Getting used to these patterns and then using them to your advantage will be the key to success."
Asked to give an example of such a case Ueda quickly gave us a simple description:
"Say you're in a situation where you need Oowashi to stay still in order to proceed. It might not be simple because he has the habit of moving around. This creature is not trained. It is smart but not accustomed to humans and their whims."
http://farm4.static.flickr.com/3411/3590673966_3afd9df247.jpg
We tried to imagine ways how this relationship could develop to one similar to Agro and Wander's from Shadow of the Colossus. Ueda hinted at possible interactions between you and the creature:
"You can feed it, and take out those nasty spears your enemies used against it. You can touch it in different places, and each will present a different outcome. You're free to interact with Oowashi at any given time, but as it might become a chore for the player to take care of all these things all the time, we're trying to find just the right balance."
We then asked Ueda what other important themes can we find throughout the game.
"All animals are surrounded by a veil of mystery. You never really know what your cat is thinking. This is one of the reasons why we decided to make animals one of the central themes of our game. We opted for a theme full of character."
http://farm4.static.flickr.com/3308/3590673958_b97c8e972b.jpg
We had time for just one question so we decided to ask what will be so different in this game compared to ICO and Shadow of the Colossus:
"We have learned much about AI thanks to the our work on ICO, and we then explored how different things and characters can interact with each other in Shadow of the Colossus. With The Last Guardian, we're taking these two facets of gameplay, combining them together and bringing them to a whole new level, allowing us to create a truly living and breathing world, even surpassing our first two games."
sounds interesting.
but
"Say you're in a situation where you need Oowashi to stay still in order to proceed. It might not be simple because he has the habit of moving around. This creature is not trained. It is smart but not accustomed to humans and their whims."
is it really new ? don't we have it in re5 ;) ?
curryking1
07-08-2009, 09:43 PM
^Hehe :P
The creature in The Last Guardian is smart and purposely think nothing of you, but the 'creature' in RE5 is not smart, and ignores you out of stupidity ;)
Ah Team ICO... genius :-)
This game really has a strange effect on me. Everytime i enter this thread im just left with wonder and mystery. Truly i dont feel this very often when watching an adventure movie or playing an adventure game these days. Its nice to have that feeling again.
The creature is starting to remind me more and more of the dog like creature in the neverending story movie. The flight and animation seems very similar also.
curryking1
07-08-2009, 10:42 PM
Wonder and mystery...
Seems to be the famous words of this thread. It's the exact goal of Ueda-san XD
curryking1
07-12-2009, 09:18 PM
http://farm4.static.flickr.com/3644/3590673948_6ff4ed35ea.jpg
^This is a beautiful ***king photo btw. I love all the characteristics of the world in this game... rich flora, lots of ambient particles and moving objects close, far, inbetween... smooth contrast generated with simple, pale colour gradients...
Detail lives on Playstation 3 XD
Detail lives on Playstation 3 XD
yeah they should show some amazing subtle little details
that you don't notice that easlly
some stuff from killzone 2, uncharted 2 and last guardian.
and say 'playstation is in details'
or something less stupid
and you have tv spots that shows difference that is ps3 :)
solidsnakejej
09-24-2009, 02:38 AM
I guess this confirms a new trailer
Off screen footage
http://ps3.ign.com/dor/objects/14230646/ico-project/videos/tgs09sny_lastguardian_trl.html
solidsnakejej
09-24-2009, 03:03 AM
Apparently there is Last Guardian footage on the japan store in the tgs folder vol 4 vid
edit: development video with Ueda direct feed of the video above also
Detail
http://i37.tinypic.com/2zxtt7k.jpg
solidsnakejej
09-24-2009, 05:30 AM
Triple post but I don't care
website up
http://www.jp.playstation.com/scej/title/trico/
and hd trailer
http://cdn.jp.playstation.com/scej/trico/trico_tgs.mp4
and translated video
http://blog.us.playstation.com/2009/09/the-last-guardian-interview-and-new-video/
curryking1
09-24-2009, 05:31 AM
There's no rules when you're bringing Last Guardian news, nice stuff. Saw the off-screen teaser so far, very nice.
Official site is very pretty.
TEEDA
09-24-2009, 05:39 AM
Fumito Ueda interview : The Last Guardian
HhERP6YPpUA
curryking1
09-24-2009, 05:47 AM
You can tell why he's a great game developer. He takes so much interest in everything that he wants to include in his games.
solidsnakejej
09-24-2009, 05:50 AM
:buldge:
http://www.jp.playstation.com/scej/title/trico/swf/ss10.jpg
http://www.jp.playstation.com/scej/title/trico/swf/ss11.jpg
http://www.jp.playstation.com/scej/title/trico/swf/ss9.jpg
More:
http://www.jp.playstation.com/scej/title/trico/swf/ss14.jpg
http://www.jp.playstation.com/scej/title/trico/swf/ss15.jpg
http://www.jp.playstation.com/scej/title/trico/swf/ss17.jpg
http://www.jp.playstation.com/scej/title/trico/swf/ss16.jpg
http://www.jp.playstation.com/scej/title/trico/swf/ss7.jpg
http://www.jp.playstation.com/scej/title/trico/swf/ss8.jpg
http://www.jp.playstation.com/scej/title/trico/swf/ss12.jpg
http://www.jp.playstation.com/scej/title/trico/swf/ss13.jpg
curryking1
09-24-2009, 05:52 AM
Nice pics. I was trying to figure out how to save them from the official site.
I love the audio ambience of the site too. It really feels like there is an imprisoned Toriko near you lol.
frosty
09-24-2009, 06:22 AM
They've really worked technical wonders with the lighting.
curryking1
09-24-2009, 09:35 PM
They really did, this picture (http://www.jp.playstation.com/scej/title/trico/swf/ss9.jpg) is just stunning.
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