View Full Version : NECTARIS: Military Madness (PSN)

03-26-2009, 10:11 PM
In the second of Hudson Entertainment's digital download announcements for today, NECTARIS: Military Madness, the classic turn-based strategy game is coming to the Xbox Live Arcade, PlayStation Network and WiiWare.

Military Madness is a turned based strategy game that started on the TurboGrafx-16 that is similar to that of Nintendo's Advance Wars franchise. Using a hex grid, players move their units across a battlefield and attack the opposition using your terrain advantages for you, and capture territory in order to get more units on your side.

Military Madness will be changing things up in this version, with a complete reworking of the graphics and having several addition to the gameplay. Previous installments have been somewhat ugly on the battlefield, but this installment intends to modernize the game with a new 3D view. Something a bit better than Commanders: Attack of the Genos I hope.

The game will also support up to 4 player in a new multiplayer mode. Previous installments have only had 2 player battles. There will also be new units, including a "commander unit".

Through some sleuthing we also discovered this resume, which leads us to believe that this game is being developed by BackBone Entertainment, who previously worked with Hudson on the ever popular Bomberman Live on Xbox Live Arcade, the upcoming port to the PSN as well as numerous classic remakes for Capcom. They appear to be working on the just announced Diner Dash as well. Whether they are also working on the WiiWare version of the title, which Hudson have been known to develop new games internally, is currently unknown.

Unfortunately, no screenshots have been released for the game. Despite that they have revealed that they are aiming for a Summer 2009 release date, but knowing the Xbox Live Arcade that date is very tentative.

After the somewhat poor reception of Sierra and Southend Interactive's Commanders: AOTG on Xbox Live Arcade, a new turn based strategy game is just what each platform needs right now. Let's just hope Backbone can pull it off.