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View Full Version : What class(es) will you playing?



Z
01-18-2009, 04:14 PM
I always love the Sniper class in any game. surprise, surprise! look at my sig. lol. I love to hear the breathing while laying still between the bushes like a snake seeing everybody frantically chasing each other and picking them up one by one. lol

either that or I go for a gunner. I still don't like to keep running around and shooting frantically, but I do a run-stop-sneak then repeat approach with a medium powered gun, but not too heavy it will slow me down or attract too much attention.

the great thing about KZ2 is that it introduces new classes for me and also allow me to merge two in one with the fun that perks bring along. but that is my general playing style in an online FPS. :)

PS. can everybody start threads on their own here? if not, let me no. if yes, go crazy. it is wrong to have the KZ2 section idle. :)

http://psnow.es/uploads/images/artwork/general/MP_Char_LineUp_HGH.jpg

http://psnow.es/uploads/images/artwork/general/MP_Char_LineUp_ISA.jpg

SadPanda
01-18-2009, 05:06 PM
W/o knowing what they all are... idk yet.

Z
01-18-2009, 06:35 PM
why don't you know? they've mentioned them a while back. also, what do you generally like to play aside from KZ2 specifics? even when reading about the classes and how they play, we won't know for certain till we play them ourselves. :)

Z
01-19-2009, 12:43 AM
http://i42.tinypic.com/2cftp1l.jpg

GTAce
01-19-2009, 12:59 AM
I never played the Scout in the beta, so im still not sure.
It mostly depends on the battle situation.
When the team needs more support i take the medic, or tactician (medic=heal, tactician=extra spawn points), when the action is intense but balanced i also take the medic or the normal soldier because he can use every normal weapon, when the battle is more quiet i take the saboteur, he can mask as an enemy AND has this pornesque semi-automatic carbine which kills with 2 or 3 shots.

Z
01-19-2009, 01:42 AM
man, 5 weeks seem like an eternity!
what's worse is that I'll be pre-ordering it online, so I'll have to wait at least 2 weeks after launch to play it!

*gives reason to start a new topic*

solidsnakejej
01-19-2009, 01:48 AM
I don't really know right now I'll have to spend time with the different classes. But I'll probably stick with the rifleman for the most part.

Z
01-20-2009, 06:45 AM
added pics of the classes. :)

SadPanda
01-20-2009, 10:40 AM
I'm gonna roll corpse the first few times and see how that works out.

solidsnakejej
01-22-2009, 12:46 PM
This should help
http://www.neogaf.com/forum/showpost.php?p=14471210&postcount=19693

Z
01-22-2009, 08:12 PM
nice!
you could've posted it too for faster reading. I'll do that:
================================================== ====================

Engineer


Engineer/Engineer
Primary: Sets up an automated turret which targets the enemy.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Engineer/Medic
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a health pack, which can be picked up by other players.

Engineer/Scout
Primary: Sets up an automated turret which targets the enemy.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Engineer/Assault
Primary: Sets up an automated turret which targets the enemy.
Secondary: Temporarily boosts running speed.

Engineer/Tactitian
Primary: Sets up an automated turret which targets the enemy.
Secondary: Requests air support from a sentry bot which targets the enemy.

Engineer/Saboteur
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a sticky, proximity-activated C-4 charge.

================================================== ====================

Medic

Medic/Medic
Primary: Revives downed team mates.
Secondary: Throws a health pack, which can be picked up by other players.

Medic/Engineer
Primary: Revives downed team mates.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic/Scout
Primary: Revives downed team mates.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Medic/Assault
Primary: Revives downed team mates.
Secondary: Temporarily boosts running speed.

Medic/Tactitian
Primary: Revives downed team mates.
Secondary: Requests air support from a sentry bot which targets the enemy.

Medic/Saboteur
Primary: Revives downed team mates.
Secondary: Throws a sticky, proximity-activated C-4 charge.

================================================== ====================

SCOUT


Scout/Scout
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Scout/Engineer
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Scout/Medic
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a health pack, which can be picked up by other players.

Scout/Assault
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Temporarily boosts running speed.

Scout/Tactitian
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Requests air support from a sentry bot which targets the enemy.

Scout/Saboteur
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a sticky, proximity-activated C-4 charge.

================================================== ====================

ASSAULT


Assault/Assault
Primary: Dons heavy armour twice as strong as normal.
Secondary: Temporarily boosts running speed.

Assault/Engineer
Primary: Dons heavy armour twice as strong as normal.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Assault/Medic
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a health pack, which can be picked up by other players.

Assault/Scout
Primary: Dons heavy armour twice as strong as normal.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault/Tactitian
Primary: Dons heavy armour twice as strong as normal.
Secondary: Requests air support from a sentry bot which targets the enemy.

Assault/Saboteur
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a sticky, proximity-activated C-4 charge.

================================================== ====================

TACTITIAN


[Tactitian/Tactitian
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Requests air support from a sentry bot which targets the enemy.

Tactitian/Engineer
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Tactitian/Medic
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a health pack, which can be picked up by other players.

Tactitian/Scout
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Tactitian/Assault
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Temporarily boosts running speed.

Tactitian/Saboteur
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a sticky, proximity-activated C-4 charge.

================================================== ====================

SABOTEUR


Saboteur/Saboteur
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a sticky, proximity-activated C-4 charge.

Saboteur/Engineer
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Saboteur/Medic
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a health pack, which can be picked up by other players.

Saboteur/Scout
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Saboteur/Assault
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Temporarily boosts running speed.

Saboteur/Tactitian
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Requests air support from a sentry bot which targets the enemy.