PDA

View Full Version : Killzone at E3



Pages : 1 2 [3]

TEEDA
07-15-2007, 05:32 PM
Here are all the gifs for KZ2 so far:

http://www.globalstudio.com/cody/killzonegun.gifhttp://i191.photobucket.com/albums/z116/teeda_/KillzoneGameReload1.gif
http://i15.tinypic.com/680403q.gifhttp://i14.tinypic.com/4mm9sgn.gif
http://i14.tinypic.com/6f4svw5.gifhttp://i10.tinypic.com/6c49k4y.gif
http://i191.photobucket.com/albums/z116/teeda_/KillzoneGame2.gifhttp://i16.tinypic.com/4knruc3.gif
http://i9.tinypic.com/53gh06a.gifhttp://home.comcast.net/~beowolf35/killzone.gif

user friendly
07-15-2007, 06:44 PM
Not that it bothers or affects me but we need some Spoiler tags around here.

RzrWire
07-15-2007, 07:14 PM
Killzone 2 blew me away when I first layed eyes upon it, but there were two things that caught my attention after watching it several times:

1) The facial expressions on the characters were very limited and didn't convey much emotion. Plus the character's movements at times where robotic and not very fluid.

2) The gameplay footage during the actual conference showed the AI is very stupid and slow to react.

As far as I know this is a Pre-Alpha build? As long as they can address these issues before the game ships, and it doesn't resemble anything near the first Killzone, then we have a contender for "Game of the Year." Also, a level or two with a little color might not be such a bad idea. The grey gets old to look at after a while.

Coded-Dude
07-15-2007, 07:18 PM
I'm sure a daytime level will look much different.

Some journalists actually said when they turned off post-processing it almost looked like daytime, so there are a lot of shading/showing effects going on int aht particular demo.

julps31
07-15-2007, 07:26 PM
Yes that's not a lie, Crysis is indeed beautiful, and the freedom of action is really awesome, but something that displeased me for example in far Cry is that the part of discovery and action of the gameplay was to spaced...
I mean sometimes you ended up turning around on the isle and you' ve already killed all the ennemies in the area.
But yeah there's plenty of way to play the game. But you know controlling one character and see no one with you, not lots of allies is kinda wierd I think.
But what makes it special is that everything that you see on screen is dynamic, you can feel the wind blowing the trees , the grass, the ocean , the shadows which are awesome and lot of details " in the environment "

On the otherside Killzone is a fast paced and story driven FPS which puts you under the skin of a soldier on a warzone, it could be pretty linear but hey ! At an early stage of development for the single campagne it looks damn cool.
You' ve got all the intensity of a battlefield with those gritty and dirty environments, with smoke all around, beautiful lighting and those freaking soldiers rushing at you with their massive weapons.
And all those special effects and animation and you always want to move forward to fragg these Helghasts and see some awesome warscenes ! And movie-like Sci-Fi game.
Unlike Killzone,In Crysis I could be a lil bit annoyed turning around on a giant isle waiting to find my way....But hey that's just my opinion.
But we' ve only seen a part of those two games and yeah I know Crysis doesn 't only take place on the big Isle.
And Killzone won't probably only have the dark city, hope to see more freaking environments of the Helghan planet.

Crysis = Beautiful , masterpiece , Freedom of action. what to ask more for a video game ?
Killzone = amazing atmosphere, warfare ambiances , Big war. For fans of war games.Well said man. Overall Crysis is a better looking game but personally I think the the warfare ambience you mentioned is what sets Killzone apart from the Crysis. Both games look amazing and have there own style but from what i've seen Killzone will be more fast paced and intense in terms of the action on the battle field.

GTAce
07-15-2007, 07:33 PM
Crysis is WAY faster and way more freaked out.
And thats exactly what i dont like on this game.
Check out the dev walkthrough on Gametrailers, you will see that KILLZONE is slower and more tactical.

KZ2 has this awesome war athmosphere like the first one. I love it!

Fazares
07-15-2007, 07:39 PM
Nah guys, I'm all about some killzone but crysis has better graphics period. hate to break up the high five club. I saw both of 'em first hand.
i d agree with u if wer talking about the sheer scope of the playing area.......
btw did u see halo 3 as well...?
how does it compare?

masteratt
07-15-2007, 07:40 PM
Halo3 = 2001 PC game.

Right?

Fazares
07-15-2007, 07:43 PM
Halo3 = 2001 PC game.

Right?
haha...don think so....

masteratt
07-15-2007, 07:45 PM
I kid I kid (of course).

I think it's obvious that Killzone will be a linear but a very tense and cinematic experience while Crysis is a more open and free experience.

Both gorgeous looking.

user friendly
07-15-2007, 07:49 PM
http://i5.photobucket.com/albums/y183/FeralisCallidus/Killzone2-1.gif

TEEDA
07-15-2007, 08:16 PM
http://i5.photobucket.com/albums/y183/FeralisCallidus/Killzone2-1.gif
Helghast Techno
http://i7.photobucket.com/albums/y272/darklordxero/tspaz.gif
:spit:

yoshaw
07-15-2007, 10:50 PM
In the ongoing spirit of the Killzone thread.

Here is Jake's reaction to KillZOWN!

http://xs117.xs.to/xs117/07291/4yrehc0.jpg

GTAce
07-15-2007, 10:52 PM
:laugh: :lol:
Thats a good one.

TEEDA
07-15-2007, 11:12 PM
http://i5.photobucket.com/albums/y183/FeralisCallidus/Killzone2-1.gif
Guerilla sure put lots of details, just look between his leg, yeah ya noticed now ...He 's got a huge mutated one... Dont wanna imagine what it looks like...maybe it does need a mask too..

Newboi
07-16-2007, 12:00 AM
Hmm, I didn't even notice the arm clipping through his body until seeing this gif.

Anyways, has anyone ever wondered what Helgian women look like?

9thPower
07-16-2007, 12:26 AM
I hope the game could have a difficulty level that would take full use of the cover mechanics. Like run and gun, you are dead, much like in KZ but even harder, really almost life like. And I hope we can have Manual reloading(I loved that, still pressing the trigger and hearing the clipping sound of no bullets in the chamber, really great) like firing the LAR(or the LMG) in full retreat screaming, and then you only hear the *click* sound and shit reload, reload! boom dead! lol, that actually hapened when I was playing the swamp areas :). And options for no crossair, now that the game has zoom through the iron sights.

Newboi
07-16-2007, 12:32 AM
The one thing that's funny to me is that Killzone 1 is actually pretty damn fun when you play it on easy. It was passable on normal and hard, but on easy you still die easily, but the enemies don't take as many shots to down either.

The flow of gameplay is better and makes it less prone for you to notice all of the glitches since you are moving at a steady pace.

LaLiLuLeLo
07-16-2007, 12:36 AM
Dance monkey dance! @ the .gif.

Crysis so far hasn't been as 'busy' as killzone 2 no, but every blade of grass, leaf, tree branch and the like, moves, sways, reacts to the player and is properly lit. That hasn't even been doable until this generation. I'm not trying to dog killzone, I'm SO hyped for killzone 2 I can't friggin wait. But I think there's plenty of room to be excited about killzone without nipping at the heels of Crysis when honestly it is graphically superior, despite your remote perceptions of the title.
Here's me at the show floor:
*thinks to self*:
"Damn crysis looks really good. Better than killzone 2....?
....
....
...
...
Yeah it does. ah well Killzone 2 still rocks, and I'm not a PC gamer anyway (for the reason of high price rigs)."

So yeah, like I said, Crysis has better and sharper graphics. There's no helping that. But Killzone doesn't have shit to do with crysis so why are you even comparing them? Killzone is awesome period, and imo the best looking console FPS there is to date.

Yeah, you could argue that Crysis is the 'high bar' and that's why we're comparing it, and then argue that killzone wins because crysis runs on an expensive pc gaming rig, to make everyone feel good about themselves because you're like...emotionally invested in killzone like it's your kid or something. Or you could just play games and shut up about it because they're both very exciting games that look amazing. That's really all that matters.


One thing that really impressed me with killzone 2 is the shadows have smooth edges and never flicker, which DeanoC made crystal clear is crazy hard to do. I wonder how they pulled it off.

GTAce
07-16-2007, 12:48 AM
I completly agree with you LaLi.
But i dont know i still could imagine a game with Crysis graphics on PS3...

Newboi
07-16-2007, 12:51 AM
I agree with every point you made LaLiLuLeLo.

When it comes to the whole shadows with no aliasing issue, I believe CPI was saying in the no Killzone in Sept thread where he knows post processing techniques for deferred renderer (most likely forward renderers too) that give better results than multi sample anti aliasing.

The trick to a lot of the visual goodness (and cleanness) might be from the massive amount of post processing done on the scenes in Killzone2?

julps31
07-16-2007, 02:25 AM
Dance monkey dance! @ the .gif.

Crysis so far hasn't been as 'busy' as killzone 2 no, but every blade of grass, leaf, tree branch and the like, moves, sways, reacts to the player and is properly lit. That hasn't even been doable until this generation. I'm not trying to dog killzone, I'm SO hyped for killzone 2 I can't friggin wait. But I think there's plenty of room to be excited about killzone without nipping at the heels of Crysis when honestly it is graphically superior, despite your remote perceptions of the title.
Here's me at the show floor:
*thinks to self*:
"Damn crysis looks really good. Better than killzone 2....?
....
....
...
...
Yeah it does. ah well Killzone 2 still rocks, and I'm not a PC gamer anyway (for the reason of high price rigs)."

So yeah, like I said, Crysis has better and sharper graphics. There's no helping that. But Killzone doesn't have shit to do with crysis so why are you even comparing them? Killzone is awesome period, and imo the best looking console FPS there is to date.

Yeah, you could argue that Crysis is the 'high bar' and that's why we're comparing it, and then argue that killzone wins because crysis runs on an expensive pc gaming rig, to make everyone feel good about themselves because you're like...emotionally invested in killzone like it's your kid or something. Or you could just play games and shut up about it because they're both very exciting games that look amazing. That's really all that matters.


One thing that really impressed me with killzone 2 is the shadows have smooth edges and never flicker, which DeanoC made crystal clear is crazy hard to do. I wonder how they pulled it off.I thinks its only natural that we compare. Comparing it to the best (highest common denominator) as a sort of an bench mark. I really don't think anybodys purpose was to put Crysis down or to downplay the quality of the graphics. I see no harm in comparing the two. Even though I definantly see where your coming from.

yoshaw
07-16-2007, 04:31 AM
I thinks its only natural that we compare. Comparing it to the best (highest common denominator) as a sort of an bench mark. I really don't think anybodys purpose was to put Crysis down or to downplay the quality of the graphics. I see no harm in comparing the two. Even though I definantly see where your coming from.

That and maybe it's like a compliment to both games. On their own, comparing to one another, that's like a compliment to each one. Killzone being the staple right now on PS3, getting compared to Crysis is a great way of saying "Awesome Job Guerrilla Games". On a similar note, comparing Crysis to Killzone is like saying Crysis is just as much visceral and action oriented as Killzone2 might be.

And exactly why I wanted to call it 'Jesus Crysis' and 'Killzpwn'. I find that compliments both games just fine :thumbl: lol

LaLiLuLeLo
07-16-2007, 05:56 AM
I thinks its only natural that we compare. Comparing it to the best (highest common denominator) as a sort of an bench mark. I really don't think anybodys purpose was to put Crysis down or to downplay the quality of the graphics. I see no harm in comparing the two. Even though I definantly see where your coming from.

Taking a crap is also a natural thing but there's a reason we hold it in and save it for the toilets. :moon:

makeitlookreal
07-16-2007, 06:04 AM
Crysis is the ultimate graphical showcase right now. The only thing that might be close is Alan Wake. However, Killzone 2 is the best looking CONSOLE game to date. It's simply spectacular. I think that we have barely seen anything when it comes to Killzone 2. I'm sure there will be all kinds of levels that we have not seen.

yoshaw
07-16-2007, 10:45 AM
Taking a crap is also a natural thing but there's a reason we hold it in and save it for the toilets. :moon:

:lol: case :closed:

tolkyn
07-16-2007, 10:45 AM
^^ Personally I think Killzone 2 looks better than Crysis because Killzone's graphical representation is more coherent from an artistic standpoint: the almost perfect AA, the grainy photographic filter, the subtle indirect lighting, the realistic gritty color palette, the non-intrusive use of normal mapping, the ubergory death animations. Crysis may technologically and resolutionwise be on a higher level, but the artistic coherence is missing. I think it's a hell of an achievement that Guerrilla can make Killzone 2 look more like CG, than Crytek can with superior hardware.

Fazares
07-16-2007, 11:39 AM
crysis looks comparable....people are idealizing its gfx....are we gonna play with ps4-like gfx already.....on uber expensive rigs...?:lol:

Luis
07-16-2007, 01:37 PM
http://i9.tinypic.com/664vgcp.gif

Isn't it time to move some threads to the PS3 section? E3 is over :-p

9thPower
07-16-2007, 02:24 PM
9thPower wrote:
Hi Motherh, some questions:

1- will the helghast still have the awesome Blue Muzzle flash? It gave you the felling like they were using a different technologies (chemistry??) for the weapons, and well made them differentiate from the ISA weapons.

2- Will the manual reloading return?

3- will there be balance in the weapons like there was in KZ? Like the ISA weapon complementing the LAR or vice-versa... (like HGH having less accuracy but more ammo and faster ROF?)

4- Cooking the grenade, will it return?

Thanks for answering my questions

1. You'll have to wait and see. There will be some old favourites and some new additions.
2. It still does.
3. We will try and balance the weapons of course.
4. Can't say right now.

yay!! Manual Reloading FTW!!!!!!! :thumbl:

julps31
07-16-2007, 05:53 PM
Taking a crap is also a natural thing but there's a reason we hold it in and save it for the toilets. :moon:You win this round buddy. :mad: *wags fist at monitor* But I still stick by what i said lol. :)

Z
07-16-2007, 07:15 PM
I wanted a video like this since I saw Killzone 2; a play through. check out this awesome video and also note how the cover system, animation, lighting and other shit going on in real-time. :)
http://www.jeuxvideo.tv/killzone-2-video-40131.html


Isn't it time to move some threads to the PS3 section? E3 is over
all of this section should be moved to the usual section already.

GTAce
07-16-2007, 07:23 PM
Ahh awesome video.
This game looks almost like a real tactic shooter i LOVE it so great!

Z
07-16-2007, 07:46 PM
this is a montage video (http://www.n4g.com/ps3/News-52202.aspx). what is interesting about this one is that it used some CG clips from both the E3 05 trailer and the opening scene in the first game. you'll be impressed how they look alongside the real deal. :)

-gin-
07-16-2007, 08:34 PM
this is a montage video (http://www.n4g.com/ps3/News-52202.aspx). what is interesting about this one is that it used some CG clips from both the E3 05 trailer and the opening scene in the first game. you'll be impressed how they look alongside the real deal. :)

Dude that video was ****ing AWESOME!!

RzrWire
07-16-2007, 09:05 PM
http://i9.tinypic.com/664vgcp.gif

Isn't it time to move some threads to the PS3 section? E3 is over :-p


No one can deny that this is a beautiful looking game, but even watching this little clip you can see the AI needs a lot of work. When the player is in their sights the Helghast hesitate to shoot and never run or take cover fire. Hopefully these issues will be addressed before the game is released.

Z
07-16-2007, 09:12 PM
animation, lighting and especially blood am owned!:

http://i5.photobucket.com/albums/y183/FeralisCallidus/Killzone2-1.gif

this has to be the best use of blood in a game ever!

Viper
07-16-2007, 09:17 PM
this has to be the best use of blood in a game ever!
I have to interject. Blood doesn't spurt like that when you get shot that way. Especially with all that gear he's wearing. Blood spurt is a Hollywood thing. It looks cooler than just a slow spreading dot of red forming on your clothes.


Given that this is a fake use of blood spray and spatter, it's all a matter of opinion whether you prefer this style or say Turok's copious blood spatter.

julps31
07-16-2007, 09:39 PM
No one can deny that this is a beautiful looking game, but even watching this little clip you can see the AI needs a lot of work. When the player is in their sights the Helghast hesitate to shoot and never run or take cover fire. Hopefully these issues will be addressed before the game is released.I wouldn't worry about that considering its still pre-alpha. Its pretty obvious that the A.I. is lacking in the trailer and considering how long this games been in production i'd imagine its even more obvious to the devs and they'll work on it. I'm sure the A.I. will be much more aggressive by the time its released.

Viper
07-16-2007, 09:47 PM
That's something that gets me. It's been in development for a very long time, releases early next year but they are saying it's in pre-alpha?

To me pre-alpha would have been prior to E3 last year. They should be wrapping up on main development right now and getting ready for online and bug testing.

Luis
07-16-2007, 09:58 PM
That's something that gets me. It's been in development for a very long time, releases early next year but they are saying it's in pre-alpha?

I guess pre-prealpha (like the developers said it is right now) means that they're still experimenting and seeing what they can do with the hardware and the software tools yet, which is understandable because they're using PlayStation Edge which is still early in development as well, although it's very promising already. The content is still far from ready.

Pre-alpha might mean they're still working on the content and that most if not all of the gameplay features are done. Alpha would be the status when all the content is ready and beta is all about finding bugs, improving performance, polishing and whatnot rather than making any kind of additions. I think.

Viper
07-16-2007, 10:01 PM
So then 90% of the stuff we see about games to be released several months away are pre-pre alpha?

Luis
07-16-2007, 10:06 PM
Heavenly Sword reached alpha status very recently, like a month or two ago. And I remember reading a bit over two months before it was released that COD3 for PS3 was still in alpha status, which I thought had to be a mistake, but who knows...

julps31
07-16-2007, 10:41 PM
That's something that gets me. It's been in development for a very long time, releases early next year but they are saying it's in pre-alpha?Yea that was weird to me too. But who knows. Maybe a good deal of time went towards the graphics engine and the rest came afterwards. Thats still hard to believe considering the number of people on there team. Oh well..lets just hope all the effort put into the game pays off.

makeitlookreal
07-17-2007, 03:39 AM
I hope they keep working on this game for as long as it takes.

FLCL
07-17-2007, 07:32 AM
The one thing that's funny to me is that Killzone 1 is actually pretty damn fun when you play it on easy. It was passable on normal and hard, but on easy you still die easily, but the enemies don't take as many shots to down either.

The flow of gameplay is better and makes it less prone for you to notice all of the glitches since you are moving at a steady pace.

I actually been meaning to replay this game on my ps3 so i took your advice! played it non stop yesterday! :buldge: damn fun game man killzone 1's gameplay was really undermined by the endless bugs what a shame

the graphics r great in some scenes but in many others it's simply a mess, the worst is the helghast distant animation, unforgivable!

Whats important here is that the game is so enjoyable i can't stop playing, very intense, so loved playing the garden level with Luger

no worries for killzone 2 gameplay :beer:

Z
07-17-2007, 06:35 PM
I have to interject. Blood doesn't spurt like that when you get shot that way. Especially with all that gear he's wearing. Blood spurt is a Hollywood thing. It looks cooler than just a slow spreading dot of red forming on your clothes.
stating the obvious. I said best 'use' of blood and not the best realistic blood. ;)
and since the whole point is excitement, then you have to alter reality since in that respect it would be boring. blood wouldn't even bounce back at you. when shot, there is no force pushing you away at all. if you get shot in real life, you'll fall on your knees or ground without a hitch since the bullet will go through you like swiss cheese. even if the bullet get stuck in one of your bones you still wouldn't budge at all. but where is the fun in that? it looks ten times more exciting and entertaining to see a guy flying throw the air when shooting him. MGS3's shotgun effect immediately comes to mind. ;)


Given that this is a fake use of blood spray and spatter, it's all a matter of opinion whether you prefer this style or say Turok's copious blood spatter.
well, that's the thing; in most games- if not all- blood is portraited in that manner. in almost all examples, you'll see the same exact blood FX regardless of what gun you use, where you are shooting exactly or how many number of times you shoot. it is boring to me, even though I like seeing blood than not. but with Killzone 2, you see the blood flying and scattering in different ways. I think it is fake, but it looks so good that some think it is physics based. that tells you how good it looks. and it is dark as well- which is something I really love. you can even clearly see light effect on it. it's just beautiful. I haven't seen any game that does it like that. they either do the same FX over and over or they don't have blood at all.

I can only dream for a horror game to use such an intriguing blood FX system in titles such as SH and RE. just think of how good will the experience be if they only did that. :)

Coded-Dude
07-17-2007, 06:37 PM
I have to object as well, how do we know what an evolved race of superhuman blood would splatter like?
(maybe they have higher blood pressure or something.....)



:-p

Z
07-17-2007, 07:17 PM
this is a great gif that illustrate the awesomeness. lol:
http://i205.photobucket.com/albums/bb44/canonxl/killpwn.gif

watch the blood all the way till he hits the ground. now that's what I'm talking about!

Newboi
07-17-2007, 07:56 PM
And that's why I got it in my sig. http://i199.photobucket.com/albums/aa188/shmookins/emos/sarcastic.gif

user friendly
07-17-2007, 08:02 PM
And that's why I got it in my sig. http://i199.photobucket.com/albums/aa188/shmookins/emos/sarcastic.gif

Take it down man. My T1 connection is fine with them but try to see it from other peoples persspective, especially Empire. Your sig is 4229KB, 4MB for a sig is just plain wrong. Love it though....

~EDIT~

Good on yah!

Newboi
07-17-2007, 08:04 PM
Take it down man. My T1 connection is fine with them but try to see it from other peoples persspective, especially Empire. Your sig is 4229KB, 4MB for a sig is just plain wrong. Love it though....

Yeah I took em down.

It was nice while it lasted though. :)

Z
07-17-2007, 09:54 PM
Take it down man. My T1 connection is fine with them but try to see it from other peoples persspective, especially Empire. Your sig is 4229KB, 4MB for a sig is just plain wrong. Love it though....

~EDIT~

Good on yah!

oh, come on. 4M for a sig is a bit too far, but when it is this good, I think we can make an exception. lol
plus, you only need to view it once then it'll be cached in your system. :pinky:

Newboi
07-17-2007, 10:04 PM
I did get in over my head when I put those gifs in my sig, but they were so cool that I didn't really think about it at the time. http://i199.photobucket.com/albums/aa188/shmookins/emos/sorry.gif

Well, they're gone now; it won't happen again and I hope everyone will forgive me and continue on with their normal activities....please http://i199.photobucket.com/albums/aa188/shmookins/emos/hope.gif

Z
07-17-2007, 10:27 PM
don't worry Guru, we'll go and make our own forum with unlimited sig space and storage! I'll put the entire Matrix trilogy looping in my sig!

you take the Lord of the Rings trilogy. in fact, we'll make a sig rule that we will not accept anything that isn't a trilogy or longer. all in at least 340 x 670 looping from start till finish- and yes, including credits screens!

now, who's up for Harry Potter?